- Tue Feb 21, 2012 2:59 pm
#78508
ewana1991 wrote:Perhaps if instead of a truly dynamic mob limit, which would take a bit of work on the servers part, we could have a system whereby there are set mob limits for certain numbers of online players.I like that idea--although I know very, very little about programming, I would suspect it would take up fewer server resources than the idea I proposed. I think you may have a typo in your example though; 7 mobs with 55 players online increases to 26 when 60 players are online
For example:
0-5 players: 25 mobs/area
5-10 players 24 mobs/area
10-15 players 22 mobs/area
15-20 players 20 mobs/area
20-25 players 18 mobs/area
25-30 players 16 mobs/area
30-30 players 14 mobs/area
35-40 players 12 mobs/area
40-45 players 10 mobs/area
45-50 players 09 mobs/area
50-55 players 08 mobs/area
55-60 players 07 mobs/area
60-65 players 26 mobs/area
65-70 players 26 mobs/area
Of course that is totally adjustable according to the staff's views
KingSpartacus

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