kingofturves wrote:If that was ever implemented I would be drained so fast of credits that I would not be able to anything other than constantly mine to make up for lost credits.
McFattyXXXL wrote:
your going to get alot of complaints bout this property tax if it is ever implimented. I ain't on alot cause I just got a job. but to come on and find out that I lost my realm due to it being disbanded and all my credits drained, let alone my proptery pillaged and probly bought. would just infuriate me, and would make me look down on mine realm.
I vote no against this property tax unless it was implimented as an increase to teh next realm you bought. like if I own 3 realms. the fourth one I buy will be 12,500. and teh fifth one will be 14,000, increasing by 1,500 or such.
I absolutely agree with both of you guys--I didn't mean to voice any support of what the property tax would do in such situations, but rather just explaining what might happen. Personally, I own around 20 realms, and I've only been able to get that far by gradually building up credits in the relatively little amount of time I have to play Minecraft each week. Depending on how exactly the property tax ends up working, I might have to sell most of them to the server in order to make the tax more affordable

I do like Fatty's idea, of applying the tax as an increased price for a realm purchase (more like a sales tax than a property tax, but whatever); it would accomplish largely the same thing--making it cost-prohibitive for people to expand into areas they don't think they'll actually use--but would be less of a burden on those who have worked hard to acquire some of the server's greatest towns (I hate to think of what would happen to Findale under a monthly property tax...).
Unfortunately, Intelli has already stated in another thread that he IS planning on a property tax system.
The Greymarch has ended.