Post any ideas / suggestions for the game servers here.
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By TechnoProdigy
#75742
planephanatic wrote:I agree Techno. TNT would be great for creating underground cities...
Yup. If it becomes too much of a problem just disable it again :D
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By Seratias
#75794
TechnoProdigy wrote:
planephanatic wrote:I agree Techno. TNT would be great for creating underground cities...
Yup. If it becomes too much of a problem just disable it again :D
Ya, is good, is good. One block o' TNT per realm is smart, tho it would not be effective. Plus, seeing as it would be easy to log who triggered it (seeing as you need to know who for when people trigger TNT in only their realms), manipulating ze server to despawn TNT near the edge of a realm and just drop a drop (lolz) of TNT in its place.
By vc1417781
#78248
guadalcanal1 wrote:It wold be nice to DESTROY EVE peoplRYTHING WITH TNT!!!!!! So ya, add TNT plzthx
Noo people can make cannons with this and can grief realms with this.
So please do not enable
By BSGSamuel
#78256
Anybody with the resources to build a cannon is not going to build a cannon. If for some peculiar reason a person would, in order to grief another player, he/she would get banned.
By vc1417781
#78368
BSGSamuel wrote:Anybody with the resources to build a cannon is not going to build a cannon. If for some peculiar reason a person would, in order to grief another player, he/she would get banned.
yes but he griefed first so that is not fun for the griefed person
By The-Jack-DeCk
#78789
Here is what needs to happen with TNT if it comes back:

-If TNT were to be implemented again, we all agree that it can only be used on a private realm, and only by the realm owner.

-TNT would also need a delay or something, as to not cause lag. Maybe Intelli could make it so TNT doesn't set off other TNT, effectively eliminating TNT lag bursts. I'm not sure, but this might also render cannons useless.

-As for TNT blowing up other realms, I'm not sure how to solve this. But if a TNT explosion can be rolled back, then this problem could be solved with a ban and a roll-back.
By JonColmanator
#78812
I concur with this idea as long as it's one TNT at a time to avoid massive lag spikes.

And a question of my own... can you survive a TNT blast if wearing full diamond armour?

Just wondering...
By The-Jack-DeCk
#78814
JonColmanator wrote:I concur with this idea as long as it's one TNT at a time to avoid massive lag spikes.

And a question of my own... can you survive a TNT blast if wearing full diamond armour?

Just wondering...
A TNT blast, if reduced by 80% (diamond armor resistance) should not kill you. However, I'm not sure if armor protects from explosions.
By Prodigy9
#78824
The-Jack-DeCk wrote:A TNT blast, if reduced by 80% (diamond armor resistance) should not kill you. However, I'm not sure if armor protects from explosions.
According to the wiki, it does.
wiki wrote:The following types of damage are reduced by armor and, consequently, damage the armor itself:
  • Direct attacks from mobs
  • Direct attacks from other players
  • Getting hit with an arrow
  • Getting hit with a fireball from a Ghast or Blaze
  • Touching a block of fire or lava
  • Touching a cactus
  • Explosions
This means that a fully-armored and full-health player will not be killed by a TNT explosion.
wiki wrote:...1 point (half-heart, so we don't have to divide by 2 everywhere)...
...
The maximum damage that entities can take (at the explosion center with 100% exposure) = (1 × 1 + 1) × 8 × power + 1 point of damage = 97 (charged creeper), 65 (TNT), 49 (creepers), 17 (fireballs). When entities are away or covered by blocks from the explosion center, they take less damage.
The most damage you could take from a single TNT blast while fully armored is 65 * 0.2 = 13 "points" (half-hearts) of damage, compared to the 20 points (10 hearts) of maximum health.
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