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By panthers17nfl
#7805
It's a long picture, both literally and text-wise, but fight through it. You might learn something, or might find a way to prove me wrong about my explanations.

Also, in case you don't look at it: Do not say "laggg" "OMFG LAG" or anything of the sort in all chat when it lags. Continuing to do so in an annoying fashion will lead to kicks.
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Look at how long this jpeg file is youll be scrolling down for years hahaha.jpg (658.12 KiB) Viewed 3198 times
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By Cogohst
#7808
Bonejunky wrote:Thank you panthers. Lots of people on the server needed to know this. But this is minimal lag? I want to see maximal lag!

I bet you're one of those people who are going to be a stain on the pavement while looking for the biggest tornado...
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By Intelli
#7817
Well, you're right about data getting backlogged.
However, it's due to the CPU going over 100%. Which is primarily an issue with Notches coding.
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By tgebbia
#7820
Cogohst wrote:
Bonejunky wrote:Thank you panthers. Lots of people on the server needed to know this. But this is minimal lag? I want to see maximal lag!

I bet you're one of those people who are going to be a stain on the pavement while looking for the biggest tornado...
Cogohst, where are you in game?
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By cerevox
#7859
Making a rule against commenting on lag might not be the wisest move. Personally, i know that my connection sometimes goes on the fritz so i might ask to see if its me or the server. Also, considering the volume of complaints on lag when it does start lagging, you would need to kick/ban something like 1/2 the server every day. As a general rule of thumb, one should not make rules one cannot or will not enforce.
#7869
cerevox wrote:Making a rule against commenting on lag might not be the wisest move. Personally, i know that my connection sometimes goes on the fritz so i might ask to see if its me or the server. Also, considering the volume of complaints on lag when it does start lagging, you would need to kick/ban something like 1/2 the server every day. As a general rule of thumb, one should not make rules one cannot or will not enforce.
I was implying by my warning that I don't want to hear unecessarily annoying messages like "WTF THIS IS HORRIBLE LAG" or anything complaining like that. Granted, sometimes players will say "ouch this lag hurts", but that's less annoying.
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By aqua797
#7874
Intelli wrote:Well, you're right about data getting backlogged.
However, it's due to the CPU going over 100%. Which is primarily an issue with Notches coding.
isn't it also true that rebooting the server causes cpu usage to be set back to 1%.(or what ever the processor has on idle. i was just giving an example of my celeron when idle. yes we all know celerons suck, but they are decent when using ubuntu.)in short this would cause the restart to fix the lag. it clears the cpu of the resource hogging processes allowing more data to be fed into it at a faster rate.(until it maxes out again and needs to restart again) :ugeek:
on another note, your graph gives a way in which lag is reduced by a restart. all of those blue dots(players) disappear, and many do not reappear for hours. :lol:
#7905
aqua797 wrote:
Intelli wrote:Well, you're right about data getting backlogged.
However, it's due to the CPU going over 100%. Which is primarily an issue with Notches coding.
isn't it also true that rebooting the server causes cpu usage to be set back to 1%.(or what ever the processor has on idle. i was just giving an example of my celeron when idle. yes we all know celerons suck, but they are decent when using ubuntu.)in short this would cause the restart to fix the lag. it clears the cpu of the resource hogging processes allowing more data to be fed into it at a faster rate.(until it maxes out again and needs to restart again) :ugeek:
on another note, your graph gives a way in which lag is reduced by a restart. all of those blue dots(players) disappear, and many do not reappear for hours. :lol:
Incorrect. The blue dots represent immediate requests by computers to send / receive data from the server, and so these will pop up whenever a player does anything.

However, you could say that it "sort of" fixes latency issues by restarting, because less players join back in, thus reducing the volume of blue dots :P. But this isn't an official or technical thing, it's just a statement of facts.
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