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By LeafWarrior254
#73704
IGN: LeafWarrior254
Skills: Mainly mining (as in I can concentrate), resource gathering and building buildings, like arenas, towers, houses etc.
By Cvinxten
#73713
IGN: Cvinxten
Skills: Mining, building.

I'm always happy to help! I'll be here for the long haul man!
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By lynxwolf191
#73749
In-Game Name: Lynxwolf191
Special Skills: Mining, Digging, Fighting, Gathering of stuff etc
Availability: MOst days from 4-8 Central US time. if I do not have home work.

I am unable to donate anything due to being absent from minerealm for some time. but, I am working with Connorartman97 to get me back into the minerealm way.

Thanks!
By Bonejunky
#73759
In-Game Name: Bonejunky
Special Skills: I'm fairly good at digging xD. I have a creative imagination and like to build.
Availability: Around 1-3 hours a day. I can't get on much with school and social life.
By SilsuCrow
#73789
Well, after testing some mob spawner traps, I have come to several conclusions:

1) We are limited on space due to the close proximity of Bedrock and lava.
2) My idea (Later) does not seem to work as intended, probably due to the finickityness of multiplayer (Anyone that's seen mobs glitch through walls knows what I'm talking about)
3) I really don't know what I'm doing.

What I was thinking was something like this:



................X
....................X
....................X
Water=====>
XXXXXXXXXXXX Players stand here
XXXXXXXXXXXXXXXXXXXXX

Spawner drops the mob onto a currant which pushes them up against a wall with a gap at the bottom. The player stands opposite the wall and a block lower so they can swing at the mob's feet. In theory, it should work just fine with very limited risk to the player. Thing is, the mobs in question glitch against the wall and make it impossible to kill them without going into the room, which defeats the purpose of the trap in the first place.

I think we're gonna need to commission Alexrybiki's help for this.
By Prodigy9
#73791
SilsuCrow wrote:Well, after testing some mob spawner traps, I have come to several conclusions:

1) We are limited on space due to the close proximity of Bedrock and lava.
2) My idea (Later) does not seem to work as intended, probably due to the finickityness of multiplayer (Anyone that's seen mobs glitch through walls knows what I'm talking about)
3) I really don't know what I'm doing.
My recommendation would be to create a lever-controlled grinder. Use water (or just the mobs' targeting AI) to funnel the mobs into a small-ish area (3x3 or so) with a height of 2 blocks. The ceiling of that area would be attached to sticky pistons facing downwards, with a redstone circuit activated by a lever near where the player would stand. Turning on the grinder will damage mobs (because the pistons will push downwards, making the 3x3x2 area 3x3x1), and by trial and error it is possible to determine how long the grinder should be left on in order to reduce the mobs' health without fully killing them. The player can therefore kill mobs easily, with minimal expenditure of swords (one swing per mob, with a decent sword and sufficiently reduced health).

The main problem with this method is that it's slow--it would take 20 seconds to fully kill a zombie or skeleton. Depending on how close you are to bedrock, making a setup where the mobs fall to take a little damage would be helpful. For example, in a simple exp farm I built based on this design, the mobs are directed to a hollow 1x1 hole by water currents in the room where they spawn; falling down the hole, they take a couple hearts of damage (not much, since my exp farm has limitations similar to aquaria's with regard to bedrock proximity) before moving towards the player and into the grinder area.

The above method works quite nicely for my farm--once I kill one batch of zombies after softening them up in the grinder, it's usually a pretty short wait before the next ones spawn (because filtering them away from the spawner cube, via falling and water currents, allows the countdown to the next spawn to proceed while the zombies are still alive).

One other method to consider is a "water elevator" (like the one explained here), which has the advantage of being usable even near bedrock--it lifts the mobs upwards, and then drops them down to around the same Y level as the spawner itself, so you don't need 20-something blocks of Y distance below the spawner. I haven't built any of these yet, but it sounds promising.
By planephanatic
#73881
In-Game Name: planephanatic
Special Skills: Advanced redstone, digging, science.
Availability: Approximately three to four hours a day depending on my schedule.
By deidara537
#73891
I have been helping and will continue helping. So it would be very nice if you would add me back.
By deidara537
#73981
In Game Name - Bamitsjhon
Special Skills - None that I know of
Avalibility - Most weekends and weekdays after four
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long long title how many chars? lets see 123 ok more? yes 60

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