- Mon Jan 02, 2012 10:52 am
#64089
In light of the ongoing dispute over country systems, I propose the following changes to make the system "opt-in" rather than "opt-out." In other words, the current system (in which it may sometimes be necessary to take action to remain outside of the system) will be changed to a system in which players must actively choose to become participants in the country system.
Pro:
- In order become a participant in the country system, a player must either willingly join a country or create a new country (thus "opting in" to participate). All players are non-participants to begin with, but becoming a participant is irreversible.
- When participants /sethome in a country-controlled realm, they become citizens of that country, as in the current system.
- When non-participants /sethome in a country-controlled realm, they do not become citizens of that country; they remain non-participants.
- Non-participants may choose to become participants by using a new, separate command (something along the lines of /country join) while inside a realm owned by a country. The command would remove the player's "non-participant" status, make the player a citizen of the country who owns the realm, and set the players home to the current location.
Pro:
- Players who do not wish to participate in the countries system are not affected by the system in any way, including taxes.
- Players who wish to participate are not prevented from doing so; countries can still expand through non-participants' realms
- Common concerns about the country system--large alliances will conquer the entire map, there's no reliable way to opt-out, etc--are resolved by switching to an opt-in system.
- Additional coding required to distinguish between participants and non-participants, and to add a /country join command.
- More aggressive countries may dislike the loss of ability to force non-participants to become citizens.
The Greymarch has ended.