imho RC are too valuable to be knickable, which is why i voted no
it might be an idea though to think about a reward for a kill.
for example: if i, KingSpartacus, killed Physaux my reward would be 250rc - 10% server tax. but we could also implement a contract system, whereby someone puts a hit out on another player for a certain amount of money, and on top of the kill reward the killer would receive a bonus payment from the contractor.
food for thought?
p.s. this makes your life more valuable, since you'll lose money if you die, increasing the fun in the game, but it does mean you won't lose everything you just made
