- Sun Oct 23, 2011 10:25 pm
#40467
Now, I've no way to enforce this on my own, but here's a few guidelines that I feel should be in place during the war.
Combatant/non-combatant policies
-Players with no armor or weapons are to be considered "non-combatants" and should not be attacked.
-Should someone deemed a "non-combatant" attack a "combatant", then s/he will be deemed as "hostile" and may be attacked. The same applies in the case of arming themselves.
-The plaza area in front of the Spawn portal is a "safe" zone. It is generally expected that should you be in that area that you, and everyone else is deemed a "non-combatant", regardless of arms or armor.
-Should someone turn hostile and attack people in the "safe" zone, attempt to lead them out to the non-safe zones (the roads). If you are unable to do this, then defend yourself to the best of your abilities.
What qualifies as weapons:
-Swords (all kinds)
-Bows
Situational weapons:
-These may be used as weapons. Keep an eye on people with them in hand.
-Tools of all kind
-Buckets of Lava
Non-Weapons:
-Blocks
-Food
-Torches
-Nothing
Policies regarding builders and buildings:
-When building, the builders are deemed as "non-combative". In addition, for the builders, everyone else is considered a "non-combative". In other words, the builders should not attack people, and people should not attack the builders. This should help with the upkeep of the roads and their expansion.
-Griefing is, as per the server rules, a bannable offense. This includes structures (shops, waystations, ect.. Ruins are exempt as far as I am aware) and the roads.
-Structures with signs on them (directional signs, ones of ownership, or ones regarding "rules") are to be protected.
Combatant/non-combatant policies
-Players with no armor or weapons are to be considered "non-combatants" and should not be attacked.
-Should someone deemed a "non-combatant" attack a "combatant", then s/he will be deemed as "hostile" and may be attacked. The same applies in the case of arming themselves.
-The plaza area in front of the Spawn portal is a "safe" zone. It is generally expected that should you be in that area that you, and everyone else is deemed a "non-combatant", regardless of arms or armor.
-Should someone turn hostile and attack people in the "safe" zone, attempt to lead them out to the non-safe zones (the roads). If you are unable to do this, then defend yourself to the best of your abilities.
What qualifies as weapons:
-Swords (all kinds)
-Bows
Situational weapons:
-These may be used as weapons. Keep an eye on people with them in hand.
-Tools of all kind
-Buckets of Lava
Non-Weapons:
-Blocks
-Food
-Torches
-Nothing
Policies regarding builders and buildings:
-When building, the builders are deemed as "non-combative". In addition, for the builders, everyone else is considered a "non-combative". In other words, the builders should not attack people, and people should not attack the builders. This should help with the upkeep of the roads and their expansion.
-Griefing is, as per the server rules, a bannable offense. This includes structures (shops, waystations, ect.. Ruins are exempt as far as I am aware) and the roads.
-Structures with signs on them (directional signs, ones of ownership, or ones regarding "rules") are to be protected.