Post any ideas / suggestions for the game servers here.
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Would you like to see this added to Minerealm?

Yes.
76
67%
No.
37
33%
User avatar
By Cogohst
#28915
RyGuy130 wrote:
Cogohst wrote:Yes, but trade still takes place almost exactly like the old barter system. Go to spawn, pay for your goods, recieve goods, repeat.
The point isn't to replace what already exists, but to improve it.

And keep in mind that while it's only a slightly more convenient system for the consumer, the major benefits of the system are the supplier's. Instead of having to fill the chat with advertisements or wait until somebody happens to be buying an item you're trying to sell, you can simply put it up in your shop and sell it while you sleep. Also, the old /trade system will still be a perfectly viable option for those who prefer it, so nobody has to make a shop if they don't want to. Although, it will be much easier to make a successful one once there are multiple spawn points.
I'll admit, it DOES seem like a simpler system, but Intelli doesn't want to change game mechanics more than necessary. People do just fine without this shop system. If it's not broken, don't fix it.
By zompaq
#29065
this would probably be a good idea. The trade center could become trade central where you place all your items you want to sell into the trade center and over night people could see what there is for sale and by who for how much and could purchase it from you, then you could wake up with profit.

or make it so you can install some kind of over night trade system where you can go into people's stores and buy stuff from them when no one is online.

Of course this would take lots of programming and time from intelli, but I still think this would be a good idea.
By BSGSamuel
#29067
Probably not going to happen due to chocolate.

The trading works fine the way it is. It also makes the economy more interesting when the lowest price isn't always available. It makes the economy more dynamic and based on supply and demand rather than having the lowest price available to you all the time.
By RyGuy130
#29093
BSGSamuel wrote:Probably not going to happen due to chocolate.

The trading works fine the way it is. It also makes the economy more interesting when the lowest price isn't always available. It makes the economy more dynamic and based on supply and demand rather than having the lowest price available to you all the time.
But, the lowest price may not always be available due to everybody not sharing a single /spawn location. Chances are one spawn point's shops won't have the lowest prices on everything, and getting the lowest price possible will still either require waiting for it to be offered in the chat or travelling a large distance to use a certain shop. I also don't see how making items easier to sell affects how much the economy is based on supply and demand. All items still have to be produced by players, and once a player runs out of an item they can't continue to sell it. So, even if somebody does offer an extremely low price on an item, they can only sell it at that price until they run out of it, and because of that there won't always be a set lowest price, just as there isn't now.

Also, even if it is chocolate, so is everything else that's already been added to the server. Since Intelli already added a currency and trade system, why would he have a problem with improving it? Obviously I can't speak for him, but to me that kind of logic seems to makes sense.
By CirJohn
#29178
I like the idea of privately owned, player supplied, automated shops. Doing it through a sign-syntax and chest combo sounds interesting.

I believe supply and demand would encourage consumers to travel between realms. (and suppliers for competive pricing) I could even see caravans arising from this. Hehe, just picture a caravan taking a shortcut through the nether and getting attacked by bandits. Lol.

Very nice idea. It's a shame it will propably get the veto do to the effort required to make it happen.
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By smithsps
#29184
CirJohn wrote: It's a shame it will propably get the veto do to the effort required to make it happen.
If it was needed, there would be no question and it would be put into the game, but its not. It has nothing to do with the effort required.
By RyGuy130
#29407
smithsps wrote:If it was needed, there would be no question and it would be put into the game, but its not. It has nothing to do with the effort required.
It's very easy to argue that realms, realm credits, and teleports aren't "needed" either.

Although I could be wrong, I think what Intelli's trying to do with this server is enhance the vanilla Minecraft experience by only adding things that will hugely benefit the players without severely modifying how the game is played. To support this I'll explain how each each of the current additions to the server support this. Realms do this by hugely reducing a player's ability to grief while being somewhat difficult to obtain, and realm credits do it by rewarding players for doing things other than gathering valuable resources as efficiently as possible. Each of the teleport commands also does this very well by enabling players to easily access a few important areas and trade with one another without allowing them to rely entirely on teleportation for transportation. Player created shops would also have this effect.

So, I think just because something isn't "needed" would be a very poor reason not to add it. As I've already listed the numerous positive effects this system could have on the server in previous posts, I really think that the main factor involved is, in fact, the effort that would be required to create it. However, if anyone else has any other reasons that this shouldn't be added, still feel free to post them here so they may be discussed. Otherwise, keep showing support with positive feedback and hope that it gets noticed.
By lithi
#29475
I like the idea, but I would prefer it being a chest or even a large chest. Where you can place your items, set price for each and let's say with a right mouse click you'll buy the item, of course checking that you have the credits for it. Now that would be awesome and handy. Just like you can buy the land, the admins/mods could set up an area where players could buy a 1x1 slot for a chest to sell stuff in or hell 2x1 for a large chest. Just trying to evolve the idea.
By RyGuy130
#29491
lithi wrote:I like the idea, but I would prefer it being a chest or even a large chest. Where you can place your items, set price for each and let's say with a right mouse click you'll buy the item, of course checking that you have the credits for it. Now that would be awesome and handy. Just like you can buy the land, the admins/mods could set up an area where players could buy a 1x1 slot for a chest to sell stuff in or hell 2x1 for a large chest. Just trying to evolve the idea.
I think most servers do it with the combination of a chest and sign, but I'd be fine with whatever's easier to make. A system like that with a chest would be more compact and efficient for selling multiple items, but I'd be glad if anything at all got added. Although I don't think something that requires mod or admin attention will or should be added. I was thinking more along the lines of something completely done through player input within their own realms.
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