Post any ideas / suggestions for the game servers here.
  • User avatar
  • User avatar

Do you support this idea?

Yes
3
11%
No
25
89%
#180594
although it would be "fun" to have credit autoshops, I think being able to lose credits in the nether is a big downfall. if just losing items via PvP makes people angry, want to rage, etc... imagine them losing large sums of credits? and while it might be your fault, it would be way too frustrating. (that, just to name one of the flaws with this suggestion). sorry, but -1 from me.
#180595
Eetrab wrote:
LARDIMUS_PRIME wrote:I do not see how implementing this would decrease the value of any items in game as you would still purchase items with credits wether it be by "/credits give" or with physical credits.
Diamonds are widely assumed here to be 100 credits. Let us introduce pseudo-diamonds. These are diamonds of the exact same value, but they don't have the same properties i.e. they can't be used for weapons, armour and decoration*. It is common to see diamond pickaxes, enchanted, going for 150 - 200 credits, which means diamonds in their irreversible form diminishes. Diamonds are also used for auto-shops and trading, where much of their demand and value comes from**. The new pseudo-diamonds replace diamonds in auto-shops and some trades, decreasing demand for diamonds and thus value to only their irreversible-state value.

If your proposed system was implemented, I predict that the value of diamonds would decrease to 50-70 credits.

*Only the fanciest of fancy-pants people use diamonds as decoration.
**I have enough diamonds to make pickaxes and armour for the next three years. Using auto-shops and trading, less than three months.
dlgn wrote: (not to mention the fact that credits belonging to banned players wouldn't leave with them).
This would only be the case for credits stored in physical form all other credits would as present be inaccessible.

Diamonds were 100 credits long before auto shops and they are still 100 credits since auto shops the price for diamond wont change. Diamond only become a widely used form of currency since autoshops were possible this had no effect on the price of diamond so if this were implemented (which I know it's not going to be) I predict absolutely no change to the price of diamond.

All this idea would create is an alternate way of transferring credits between players.

Look at it from an IRL point of view:
sending money digitally through the internet (/credits give in game) to purchase goods or going into a store and paying for an item with physical money (proposed idea)
2 different methods of paying for the same goods which value would be no different in either instance.
#180596
bendrake57 wrote:although it would be "fun" to have credit autoshops, I think being able to lose credits in the nether is a big downfall. if just losing items via PvP makes people angry, want to rage, etc... imagine them losing large sums of credits? and while it might be your fault, it would be way too frustrating. (that, just to name one of the flaws with this suggestion). sorry, but -1 from me.

Then people shouldn't take large sums of credits into the nether or /pvp, that's just common sense, if there is an item of value you don't want to lose in the nether, don't take it into the nether XD
#180601
If the sole reason for this suggestion is to make credit-based auto shops feasible then I am not sure it is the best way of going about it. The suggestion seems to have a little too much emphasis on making it seem legit - paper money. The problem with that is credits are not in any way/shape/form legit. They never were and may never be part of vanilla minecraft (I understand Minerealm is not pure vanilla MC but if paper was chosen to make it seem legit then the fact while paper is legit, credits are not seems to be missed).
Credit-based autoshops, IMHO, would be best served in one of two fashions: By making it possible to pay a player and get a redstone pulse as a result (like a reverse command block but that would in no way be legit) or by some kind of back/deposit system. You would pay a "bank" (maybe the autoshop) with a command like "/credits give supershop 500". The obvious problem with this is how does the autoshop "know" how many credits you gave it and what item you want to buy. I understand with a paper system it is feasible to feed a hopper with paper "money". If you feed it the wrong amount it will spit it back. When given the correct paper amount (which it can determine via a sorter) it will dispense items when the correct paper money is deposited. The problem with that is even a single sale point would require exact paper cash, IE one 500 credit paper for a 500 credit item, requiring the payee to (probably) make currency on the spot, or a very complex redstone sorting system to support a single transaction. All so that we can use paper credits instead of items.
Going back to the second suggestion I made. While a single deposit "account" for an autoshop would simply not work, a deposit account for each sale point would fix one of the two problems I mentioned. However, you would still need to signal the dispenser to dispense the item for sale.
My counter suggestion/proposal (the paper money suggestion is a good one, just not what I would prefer) is this: For every item for sale at an auto shop you would place a sign with four bracketed lines in a specific format. The fourth line would be the players name who placed the sign. This would be an indication to the server that you are placing a "special" sign. The specific format of the other lines could be decided by whoever codes it (sorry intelli) but would include the name of the autoshop/sale point and the amount of the item for sale. A player would simply need to use the command "/credits give <shop name> <amount of item>". The mechanics of the transaction would be determined by whoever codes it (again, sorry intelli) but could debit the players credit total and then credit either an account set up by the server when the sign was made or credit the player that is to be payed directly. I don't know enough (anything really) about the minerealm credit system to know if players accounts can be credited while they are offline. It seems to me that if you are crediting credits to a piece of paper you can credit them to a sign. The same mechanic that does not allow you to give more credits than you have or buy a realm when you don't have enough credits can be used here. If you don't have enough credits or you try to give too few credits the command will be rejected. Conversely, it could be coded that the command was not for a specific amount but for a specific sales point. The command would check to see the price that was set when the sign was made and if the player has enough credits, debit it from the players account. The only non-legit part of that system is a redstone pulse would still need to be generated. The "non-legitness" of this would be mitigated, IMO, by the fact that "real" (non-spawned) items would be dispensed and such a signal could only be produced when a player makes a sign and creates a sale point (formatting the sign as required) and then another player gives credits to that sale point/sign.

I know this is not the kind of response you were looking for LARDIMUS_PRIME. I was a little taken back by the suggestion using paper. I suspect intelli was thinking about something along the lines of transactions between players online and offline. The new guild system may even have had provisions for this. I think my system would be about as easy/hard to code as paper credits. It may be easier to take taxes from paper credits (or not). A paper system may even be closer to what intelli was thinking of implementing (and you know he has to be thinking about it, he is about 10 steps ahead of us concerning development of minerealm).

I hope you do not take offense to my suggestion and feel free to take it apart at your discretion.
long long title how many chars? lets see 123 ok more? yes 60

We have created lots of YouTube videos just so you can achieve [...]

Another post test yes yes yes or no, maybe ni? :-/

The best flat phpBB theme around. Period. Fine craftmanship and [...]

Do you need a super MOD? Well here it is. chew on this

All you need is right here. Content tag, SEO, listing, Pizza and spaghetti [...]

Lasagna on me this time ok? I got plenty of cash

this should be fantastic. but what about links,images, bbcodes etc etc? [...]