- Thu Oct 31, 2013 10:22 am
#177943
So it looks like some nice shiny new public land is in our near future. This idea is to help slow the process of the soon to be new public land from declining to the state of the current public land. The current land is full of abandoned griefed structures. The problem with most griefs/looting that occurs is that it is to abandoned structures, whether it be from a realm that has disbanded, a player that only played for a couple days and never came back, or the new player who comes back the next day to find their home griefed/looted and gives up and leaves the server due to not knowing that staff is able to roll it back. Point being, these structures stay in their current state due to not having anyone look over them to report to staff.
The auto grief ban for breaking chests we saw a while ago was a step in the right direction, but suffered from too many false positives. My solution would be to incorporate a honeypot type system into core protect. For those unfamiliar, a honeypot is a trap set to detect, deflect or in some manner counteract attempts of unauthorized use. It is often a means used to catch spammers online. My idea is to have a number of community built structures spread around public areas that would detect when certain blocks of the structure were broken, or when items were removed from chests. Upon setting off the trap, the player would be auto banned 10 minutes later, and a rollback would occur for everything that player had done for the last hour. Having followed griefers invisibly, I have noticed a pattern. Most make trips through the teleporter, grief what they can, return to spawn, then repeat the process over and over. The hour would give enough time to fix any damage the player had already done before they set off the trap. My reason for auto banning ten minutes later as opposed to the instant the trap has been triggered, is that often those trying to do harm to the server travel in groups. This would allow us to get the whole group, instead of the group seeing one of their members getting banned instantly, causing them to move to another target.
These structures I speak of would be just simple houses, something along the lines you would expect a player who has been playing for only a few days to build. They would be clearly marked with signs saying it was owned, and not to loot or grief. Chests would be full of non valuable items, stuff you would typically find in the trade chest. Anyone who got banned by this system would have no excuse.
A player, or group of players would be able to build a structure, then inform staff to activate it. This way it would be done by the community, not taking away from staff's resources/time. And the location of the structures would remain known only to those who built them.
Also just for fun, bans would be announced, and a score would be kept.
Ideas or opinions?
TL;DR
Not the grief protection Minerealm deserves, but the one it needs right now
The auto grief ban for breaking chests we saw a while ago was a step in the right direction, but suffered from too many false positives. My solution would be to incorporate a honeypot type system into core protect. For those unfamiliar, a honeypot is a trap set to detect, deflect or in some manner counteract attempts of unauthorized use. It is often a means used to catch spammers online. My idea is to have a number of community built structures spread around public areas that would detect when certain blocks of the structure were broken, or when items were removed from chests. Upon setting off the trap, the player would be auto banned 10 minutes later, and a rollback would occur for everything that player had done for the last hour. Having followed griefers invisibly, I have noticed a pattern. Most make trips through the teleporter, grief what they can, return to spawn, then repeat the process over and over. The hour would give enough time to fix any damage the player had already done before they set off the trap. My reason for auto banning ten minutes later as opposed to the instant the trap has been triggered, is that often those trying to do harm to the server travel in groups. This would allow us to get the whole group, instead of the group seeing one of their members getting banned instantly, causing them to move to another target.
These structures I speak of would be just simple houses, something along the lines you would expect a player who has been playing for only a few days to build. They would be clearly marked with signs saying it was owned, and not to loot or grief. Chests would be full of non valuable items, stuff you would typically find in the trade chest. Anyone who got banned by this system would have no excuse.
A player, or group of players would be able to build a structure, then inform staff to activate it. This way it would be done by the community, not taking away from staff's resources/time. And the location of the structures would remain known only to those who built them.
Also just for fun, bans would be announced, and a score would be kept.
Ideas or opinions?
TL;DR
Not the grief protection Minerealm deserves, but the one it needs right now