Post any ideas / suggestions for the game servers here.
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Do you support this idea?

Yes
7
17%
No
35
83%
#148547
1. This isn't too awful but I think having to sell the realm for half price is a big too much.

2. Absolutely not. Everybody who wants to make big projects would go bankrupt. Large scale credit accumulation can take a LONG time. What if I want to make a simple 4 realm build? I have 16 realms (All of which I have built on and none of which are empty, by the way). These four realms would cost me a total of 370,000 credits. Now, I'm not rich at all by MineRealm standards - my credit balance has been hovering around 100k recently. How am I supposed to raise 270k for a tiny project like that?

Owning many realms is not bad. Really the only place where people buy realms and leave them flat is spawn, but you need to realize that some people actually like having grassy fields around there. In every other part of the world, there is so much public land that this is completely unnecessary. Let's not discourage our good builders from building nice things by making them pay a fortune for land.

3. Restricting /spawn would cause more problems than it would solve. What about server-wide events at spawn? Are people really expected to walk up to 5000 blocks to get there? And what about new people? They probably use /spawn more than anybody and they can't afford to spend 500 credits on it. It would discourage those of us who live on the borders from ever visiting spawn city. And honestly, I just don't see that there's an abuse problem with /spawn.

4. Like Lardimus says, this is a convenience and not a major problem. This is another one where I feel the cost outweighs the benefit. People use trade for actual trading, much as that may surprise you, and I don't know about you, but the times I do this most are when I'm not at home. I need to buy a certain tool, a certain building material, or maybe I just need a sword for using at the grinder (I don't grind near my house). My feeling is that the abuse of /trade is relatively minor, and there are already measures in place to prevent abuse, like the lack of an enderchest which would give you a second inventory at all times. If you want to get items from a friend, then fine. It just isn't a huge problem.


And just a note on credit sinks in general: this is NOT the time to do this. Don't forget that Guild 2.0 is somewhere in the near future, where guilds will need large sums of credits to remain active. That's all we need in the way of credit sinks right now. Some people are selling realms and spending half of their entire accumulated values to support their guilds. All of that money goes back into the server.
By eah
#148549
I realize the problem with people hoarding realms and doing absolutely nothing with them. But simple inflation is not a problem from what I can see. The only items that have inflated in price are the extremely rare ones (namely endstone). So you can't say credits need to be taken out of circulation. But realm purchasing may need alteration.

On the other hand, as Lard pointed out, people do own many realms being used thoroughly or have a megabuild. Determining which realms are pointless and should cost more to the owner is the problem.

Perhaps you would have to place/break a static number of blocks in a realm. If you do not reach this number on a realm, you must pay a fee to keep the realm from disbanding. And for inactive megabuilds, all players have the opportunity to donate to the realm to keep it from disbanding.

This can go many ways. You can think up many different alterations to the realm system and they'll all solve the same problem.

Furthermore, Intelli has said realms will disband differently in the future. So we could all be blowing smoke.

I'm honestly really for eliminating the warps. It's more vanilla. It wouldn't be much of an inconvenience without it especially if you have a few people helping you move items around.
#148555
I see a couple of people getting frightened by the example price in suggestion 2. Try to put the given example out of your mind and just consider the concept. Maybe the max price could be capped at 50k a realm or maybe the price increase per realm could be significantly lower. As said in the OP, 5k per realm was just an example.

To give a little more insight into why I am suggesting to nerf some of the warps, it is due to the legitness of the server. The server presents itself as legit and for the most part it is, however, one of the things that is far from legit is the ability to warp back and forth between places with items.

Basically, if you really are a proponent of MineRealm being a legit server you should have a very hard time defending the warps we currently have available. Normally there wouldn't be a way to instantly warp items from one side of the map to the other. With the current /trade setup and having both /spawn and /home this can be done very easily.

I understand that the current setup is convenient, that's why I'm suggesting to nerf it a bit. Having even more warps and tpa to players would also be convenient, being able to spawn in items would also be convenient. But we're supposedly a legit server so we don't have those options.

EDIT:
Actually, I would just like to add that I was quite interested to see that almost everybody said no to suggestion 4. I expected that to be the least problematic one. On the other hand it is also the least legit feature of MineRealm at the moment and very powerfull for that reason. I can understand people don't want to lose it. :P
#148558
Suggestion 1- I once had to sell a couple properties in order to save a friends build that went public, I did buy those properties back however afterwords.
I once sold three properties to the server because I wanted to be closer to my guild, other than those two occasions I have not had to sell back to the server, but that being said I do not think it is a good idea to cut down the credits being payed back, unless those people bought it off of someone for cheap they are paying full amount for the realm then selling it for 1000 less than they paid for to begin with, I think that is fair enough.

2)No I am sorry. I am one of those people who own a large amount of property .

Some of my guildees left the server, and another one is being shipped off next month and will be gone for a while , they gave me their properties to keep them just in case they came back or in the case of the other one who will be back, to preserve and protect from looting.

I really do not think I should be penalized for having large amounts of property I do not actually build on because of preservation. There is nothing wrong with having large amounts of property, people earned the credits to buy them so why make them pay more?

And do not just assume because people own large amounts of property that they do not know where they all are , I certainly know where all of mine are even the preserved ones and the ones my friends gave me. And for people who forget occasionally there is /realm list to jog your memory.
eah2119 wrote:erhaps you would have to place/break a static number of blocks in a realm. If you do not reach this number on a realm, you must pay a fee to keep the realm from disbanding. And for inactive megabuilds, all players have the opportunity to donate to the realm to keep it from disbanding.
again I have to say no to that one as well, I would go broke trying to keep my friends builds in my care. And the builds I have bought just to preserve them because they were nice builds.


3rd idea, I go to spawn frequently to use the teleporter, sometimes I even use the public subway. I like to explore find well built properties get ideas and think of how to put them on my own property, I don't think its a good idea to charge people that are using spawn.

4)Most people I see in trade are actually trading, I do not think there is large scale abuse of trade so no sorry.
#148566
BSGSamuel wrote:
To give a little more insight into why I am suggesting to nerf some of the warps, it is due to the legitness of the server. The server presents itself as legit and for the most part it is, however, one of the things that is far from legit is the ability to warp back and forth between places with items.

Basically, if you really are a proponent of MineRealm being a legit server you should have a very hard time defending the warps we currently have available. Normally there wouldn't be a way to instantly warp items from one side of the map to the other. With the current /trade setup and having both /spawn and /home this can be done very easily.
It was voted a while ago that Minerealm would be barely vanilla, so the level of vanilla does not entirely matter.
#148606
BSGSamuel wrote:Actually, I would just like to add that I was quite interested to see that almost everybody said no to suggestion 4. I expected that to be the least problematic one. On the other hand it is also the least legit feature of MineRealm at the moment and very powerfull for that reason. I can understand people don't want to lose it.
From what I can tell, the majority of current players don't actually care about how vanilla or legit the server is; they're just prone to expressing the opinion that the server is fine the way it is because Intelli created it that way, and he must have done so for a reason. The main exception to this is when Intelli implies that he likes a proposed suggestion, in which case their opinion is instantly adjusted to match that. It is because of this, that any suggestion to either increase or decease how vanilla or legit the server is will be instantly shot down in the poll unless Intelli quickly suggests that he favors the idea.

Essentially, the server is exactly as vanilla and legit as it should be at almost all times because the majority of the remaining community here can't seem to think for themselves. Case in point, read through any thread suggesting that ender chests should be added to the /trade room; now, read through any thread suggesting that the functionality of /home and /sethome should be nerfed in any way; finally, read through the responses to the fourth suggestion in this thread. If you followed all of the previous steps, you'll have noticed that all three of these suggestions were shot down in flames because they either would have made the server too non-legit or non-vanilla, or because they would have limited the convenience of a feature already on the server that is horribly non-legit or non-vanilla.

Personally, I've always thought that /trade should just take you to the trade room and that you should have to use /home or /spawn to leave, as being able to warp out of any situation, buying whatever supplies you need to succeed in the situation you just warped out of, and warping back to exactly where you just were seems horribly stupid to me and removes any semblance of survival that this server might have had otherwise. On a related note, ender chests should be added to the /trade room because you can already get whatever you might have wanted to pull out of your magical second inventory from other players there, and they would actually benefit trading in a major way.

So, I hope that helps clarify why most players seem so opposed to your seemingly good suggestion; it's why I personally tend to refrain from posting them anymore.
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