- Sun May 22, 2011 5:41 pm
#13899
PTM's DevTeam
R-T-B (chief programmer and project leader)
tau534 (assistant programmer)
alec_ (mod compatibility and feature additions)
This long text file is where all of the magic happens. Many values can be altered into infinity or negative infinity, although I wouldn't recommend it. http://phoenixterrainmod.com/wiki/index.php/Settings explains what some of the more confusing functions actually do.
Some examples from maps I have created
I attempted to make a snowy world and made sure to have plenty of open land. The result: Also interesting was that it created a crazy-realistic forest and treeline in the nearby area: What is also nice, which I will talk about later, is that PhoenixTerrainMod also implements custom "objects", among them being custom trees which you may have seen in a previous picture: Later, I decided to program a mostly forested map with a raised sea level. The result was forested islands: I decided to make a crazy map. I unfortunately only took one picture at ground level (if you even want to call it "ground") of this map.
I also found a nice river later on in the previous map.
So what are these Custom "Objects"?
I haven't had much time to discover how to manipulate it myself, but PhoenixTerrainMod allows for custom "objects". What this means is that you can design some sort of object, be it your own type of tree, a building, a rock structure, an ancient obelisk, a mountain spring, etc., and program it into the map so that these occur randomly across the map. Those super tall trees were actually custom-made objects that come pre-downloaded as a sampler into PTM.
My next goal will be to create my own species of tree and implement it into my map. The custom objects feature is especially incredible because it gives you literally as much control as you could ask for. Any object, any feature, you can create and put into your maps. You can also control its spawn rarity, distribution of, and in what biomes, along with some other variables. You can use multiple objects in one map too.
In any world you create with PTM, be it super-realistic, surreal, or just outright impossible in real life, imagine building a city or a building in it. The terrain itself makes for a much more dynamic and customizable experience, while creating custom objects also furthers this.
I hope you find as much excitement out of this great mod as I do
.
Download info:
Go to http://phoenixterrainmod.com/releases/ where you will see this: For singleplayer, click PhoenixTerrainModSSPR1B10.zip. Follow this for install directions:
More Pictures
Possibly one of the greatest Mods for Minecraft I have encountered is the long-running PhoenixTerrainMod. In essence, it is a user-friendly tool to modify the very design and elements found in your SinglePlayer maps. There is also a SMP version for any of you who run a server.
PTM's DevTeam
R-T-B (chief programmer and project leader)
tau534 (assistant programmer)
alec_ (mod compatibility and feature additions)
This long text file is where all of the magic happens. Many values can be altered into infinity or negative infinity, although I wouldn't recommend it. http://phoenixterrainmod.com/wiki/index.php/Settings explains what some of the more confusing functions actually do.
Some examples from maps I have created
I attempted to make a snowy world and made sure to have plenty of open land. The result: Also interesting was that it created a crazy-realistic forest and treeline in the nearby area: What is also nice, which I will talk about later, is that PhoenixTerrainMod also implements custom "objects", among them being custom trees which you may have seen in a previous picture: Later, I decided to program a mostly forested map with a raised sea level. The result was forested islands: I decided to make a crazy map. I unfortunately only took one picture at ground level (if you even want to call it "ground") of this map.
I also found a nice river later on in the previous map.
So what are these Custom "Objects"?
I haven't had much time to discover how to manipulate it myself, but PhoenixTerrainMod allows for custom "objects". What this means is that you can design some sort of object, be it your own type of tree, a building, a rock structure, an ancient obelisk, a mountain spring, etc., and program it into the map so that these occur randomly across the map. Those super tall trees were actually custom-made objects that come pre-downloaded as a sampler into PTM.
My next goal will be to create my own species of tree and implement it into my map. The custom objects feature is especially incredible because it gives you literally as much control as you could ask for. Any object, any feature, you can create and put into your maps. You can also control its spawn rarity, distribution of, and in what biomes, along with some other variables. You can use multiple objects in one map too.
In any world you create with PTM, be it super-realistic, surreal, or just outright impossible in real life, imagine building a city or a building in it. The terrain itself makes for a much more dynamic and customizable experience, while creating custom objects also furthers this.
I hope you find as much excitement out of this great mod as I do

Download info:
Go to http://phoenixterrainmod.com/releases/ where you will see this: For singleplayer, click PhoenixTerrainModSSPR1B10.zip. Follow this for install directions:
More Pictures
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