Post any ideas / suggestions for the game servers here.
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Should combat logging be bannable?

Yes.
11
31%
No.
22
61%
It doesn't matter.
3
8%
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By nickisbestpony
#116454
fatbubbysfunny wrote:why don't you make it so when you got hit for the last say 30 seconds, and you log, you automatically die, and it counts as a kill.
So your saying if I got hit once on accident in the nether, and I logged out to go do something irl, and I come back and I'm dead? No. That'd be terrible.

Here's my actual $0.02 about this whole thing. If I PvP'd, and I was fighting someone, and someone logged out, I wouldn't think thats alright. That is cowardly and pathetic, but really? Its Minecraft. Build things, and have fun. Making this a bannable offence would be awful. More complaining, on top of the already overwhelming spam in the chat over PvP, would be too much to handle. Just keep it the same, and stop complaining about things this stupid.
By fatbubbysfunny
#116527
nickisbestpony wrote:
fatbubbysfunny wrote:why don't you make it so when you got hit for the last say 30 seconds, and you log, you automatically die, and it counts as a kill.
So your saying if I got hit once on accident in the nether, and I logged out to go do something irl, and I come back and I'm dead? No. That'd be terrible.

Here's my actual $0.02 about this whole thing. If I PvP'd, and I was fighting someone, and someone logged out, I wouldn't think thats alright. That is cowardly and pathetic, but really? Its Minecraft. Build things, and have fun. Making this a bannable offence would be awful. More complaining, on top of the already overwhelming spam in the chat over PvP, would be too much to handle. Just keep it the same, and stop complaining about things this stupid.
That'd probably be a con. it's like rage quitting in cod, you lose your match bonus when you quit to do something important, and most people just deal with it. Just suggesting
By mitchie151
#116565
FDX wrote:The server can see whether or not the logged out because it will say:

DragonSlayer155:Disconnect-Quitting <---- offender



DragonSlayer155:Disconnect-TimeOut <------- innocent

Etc.
What people are trying to say is that if you were working with friends, and one of them happened to accidentally punch you... You would die if you had to leave the game.

I don't think that people should die upon relogging, I think negative potion debuffs should apply to them for 10 seconds, giving the other player a huge advantage over the person who relogged. This wouldn't effect friends who accidentally punch each other like nick said.
By Kaim_Argonar
#116566
FDX wrote:The server can see whether or not the logged out because it will say:
DragonSlayer155:Disconnect-Quitting <---- offender
DragonSlayer155:Disconnect-TimeOut <------- innocent
Etc.
This would mean that the endless rage that would flow from this would be entirely on people with access to the Database to check and sort out, and as far as I can tell, that is two people. Intelli, who is the server owner and is typically busy with that, and Rokkrwolf312, who has a job, I believe.

I say, if someone bails to save their skin, you make sure to come at them harder the next time, and laugh proportionally harder when they die.

Regardless, it seems that the only way to effectively enforce this rule shift, due to people being able to claim that they timed out, is to put a larger workload on the Staff.
By eah
#116567
FDX wrote:The server can see whether or not the logged out because it will say:

DragonSlayer155:Disconnect-Quitting <---- offender



DragonSlayer155:Disconnect-TimeOut <------- innocent

Etc.
So, this eliminates the emergency disconnect problems such as power outages, internet issues. And it would strengthen the suggestion of punishing offenders.

However, I'm not sure if the server can distinguish between hitting "disconnect" and closing the client. If it can, then closing the client may be used to avoid PvP for people knowledgeable about how it works. If it can't, then that's better. However, disconnecting your computer from your local network may still be used to get around the punishment.

So, it will instantly fine you IF PvP is enabled AND you disconnect via clicking "disconnect." This means if you have IRL stuff to do, you must disable PvP. If you're in the nether, end, or wilderness, get out before you disconnect or you'll be fined.

The fine for the nether, end, and wilderness could be less than in the overworld due to the necessity to get out to disable PvP. And when I say fine, I mean credits. It can go as far as negative credits, if necessary.

This is only one of many roads to solve this problem.
By GaidinBDJ
#116568
I, for one, don't think logging out when attacked should be bannable *if* it's in an area with PVP enabled by default (Nether & Wilderness). If you turn PVP on in the normal overworld that's one thing. But stuff like the Nether and Wilderness are risky, but, as far as I'm concerned, attacking someone who is obviously not engaging in PVP is harassment and they should be allowed to log out to avoid it.
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By Aelcalan
#116570
Currently, logging out in order to disengage from combat, and leave the battle is acceptable. I'm of the opinion that it should stay this way, as we are not a pvp server. Logging out, then immediately logging back in, however, is exploiting the login invulnerability, and WILL get someone in trouble for abusing an exploit. It's just that it's nearly impossible to prove without either fraps or a staff member participating.
As to the issue of players having connection issues, I think that alone will likely prevent any sort of automated ban system for logging.
By PhotriusPyrelus
#116612
FrostyBirth wrote:I think that PvP logging, should be bannable. It's not fair if someone can log out, and just wait until the person leaves, and log back in, and be safe. This is unfair for people who want to have a fight with someone.
I think that if it was, people would actually be able to fight, and people wouldn't be as upset if someone did, and people wouldn't wait for hours if they really wanted a kill.

It is my firm belief that the majority of the time people do not want to "have a fight with someone", they, more precisely, want to "ambush someone and take their goodies." Stop trying to characterizing basically what amounts to permissible griefing as some sort of 'noble sportsmanship' nonsense.
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By dlgn
#116614
Ambushing someone and taking their goodies is what PVP is supposed to be about, mostly. At least, the taking their goodies. There isn't really any other reason to do it, considering that Minecraft doesn't have the most advanced combat system in the world.

...Just realized that I misunderstood you. Yes, precisely what you said. Ambushing people and taking their goodies is pretty much PVP in a nutshell. I couldn't agree more, although there are people who enjoy PVP for the sake of PVP. But, yeah. When someone thinks they're going to win a normal PVP battle, usually their first thought is (I believe) something like "YAY MOAR ITEMS I LOVE ITEMS." Okay, I'm done talking now.

~dlgn
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