kerovon wrote:
Minimum increments: Any multiple of π (pi) rounded to the nearest whole number. You must use at least 3 significant digits for this calculation, but can use more if you desire. (e.g. 3.14 or 3.1415 may be used, but not 3). You round after you find the multiple of pi you wish to raise the bidding by.
This means that the amount you increase the bid by must be a multiple of pi.
GaidinBDJ wrote:84.
That's the product of the uncertainty of the location and momentum of a particle (calculated by diving Planck's constant by 4 * pi) times the length of a Minecraft plank in the default texture (16 pixels) to the nearest integer after dropping the negative exponential scaling. (For accuracy you'd have to multiple the above bid by 10^-34 px*((m^2* kg)/s) but I doubt you take bids payable in .00000001ths of a yoctopixelJoulesecond)
You never said we couldn't use quantum mechanics in our multiples.
I'm not sure about your logic here. How did your division of plancks constant by 4pi yield the product of uncertainty and momentum? Also, if you multiply the result by 10^-34, you get 8.4e-68. You are probably intending to either multiply by 10^34, or divide by 10^-34, to yield 8.4.
You should also check your unit analysis. It is not .00000001ths of a yoctopixelJoulesecond, it is .
0000000001ths of a yoctopixeljoulesecond. Your units were in the 10^-32 range, not the 10^-34 range.
I'm not entirely clear on how yoctopixeljouleseconds are equivalent to credits, but I'll have to take your word on that.
I'll let your bid stand as valid, because it at least resembles the spirit of the auction.
Current highest valid bid is 84 credits.