Post any ideas / suggestions for the game servers here.
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Do you support this idea?

Yes, I support this idea.
98
90%
No, I'm against this idea.
11
10%
#112063
So...shops. I voted yes, although it will almost certainly skew the market--why would anyone buy a diamond for 130rc when they could always get one for 125rc? The fact that shop owners aren't always on makes it so that people can charge a bit extra for timely delivery, so to speak. If this is implemented, the spawn shops will be used a lot more. That's the cons, but I'm cautiously in favor of this, as long as Intelli does something to make sure that it doesn't make trade IRT disappear (which would suck).
#112279
Intelli wrote:Hey everyone,

I'd like to suggest that we implement the ability for realm owners to assign fees for using specified buttons within a realm.

This is how it would work:
1. Realm owner types "/realm fee <amount>
2. Realm owner then clicks on a button.
3. That button now costs the specified amount of credits to use.

For the user:
1. User clicks on a button to use it.
2. Message appears, stating the price, and if they wish to continue, to click it again.
3. If they click it again, the specified amount of credits is charged, and the button click goes through.

The possibilities:
- Automatic dispenser run stores, rail fees, etc (1.3 allows dispensers to put Minecarts on the tracks)
- Slot machines
- Gate fee (amusement parks, etc)
- Suicide booths.
- Paid mob grinder / experience machine
- Much more

--

So, vote! This really would be a fairly simple system which would open up numerous new gameplay possibilities.

Intelli
I haven't decided but I'm leaning on the no side.
- Dispensers - What is preventing someone from just strictly lying about the contents of what is in it. Would you make this impossible and airtight? You know some people are going to try to scam others with this.
- Rail Fees - I guess I'm not sure what this entitles. Just buying a minecart? If I have to pay to push a button to activate a powered rail to travel down the subway then my vote goes no already.
- Slot Machines - I don't know, it's kind of whatever. Again it would have to do with the honest system with the dispenser and I don't feel like getting ripped 10rc a pop for a diamond that isn't there.
- Gate Fee - I guess the only thing I see wrong with it is having to type /yes then quickly coming back and trying to navigate through the door. Sounds easy but could be more difficult than people think.
- Suicide Booths - Don't know Don't care
- Paid Mob Grinder/ Exp Machine - I guess I don't know what you're getting at. Bottle's of enchanting? Spawner Egg? A gate fee to an exp Farm which should of been included in the Gate Fee portion?

Overall I foresee this leaning heavily on honesty and I don't think I trust everyone on the server. Plus this server would get heavily cluttered with tacky buttons all over the place. IMO a server where you can get ripped off everywhere is bad. And yes you can ban someone, but I don't care, I just want my 125 rc back for that cobblestone I just bought. (Not a real story... Yet)

I guess I've been a little harsh, but if all of these issues were taken care of and explained in detail, then I would probably vote yes. I still believe there would be player player interaction and trading because I don't think this is made for bulk trading. Plus you would see players at the stores. I think this would be nice for wheat farms if you could solve the issue of one button working for multiple dispensers, and possible major lag lol.
#112280
^ Hello there!

Just for your information, we don't quote the OP on these forums, it is considered.... unnecessary....

Also, although your ideas on fraud are indeed valid, the OP of this thread has since posted informing us that it will be a bannable offence to lie about the contents of your dispenser. It has also been previously stated in the thread that empty dispensers would not charge you.
#112303
This idea would in principle decrease the number of trades between people, however, trading is at an all time low recently (compared to when 3.0 just started). The only thing you used to see in chat was people either trying to sell or buy something. Now it's usually just pvp or random nonsense.

I guess what I'm saying is that because there is so little trading between players at the moment, implementing this would not have a very negative effect on player to player trading. It might even stimulate it when people see the prices in the shops and try to get better deals from online players.

As for scamming, use common sense just like player to player trade. If someone is offering a stack of diamond blocks for 1k, it's probably a scam. If you see a random button with no sign that wants 10k to be pushed, don't push it. If you see a button selling diamonds for 30 rc, be skeptical.

I do foresee an issue with iron doors. Often, due to the lag, it is very hard to get through a door after pushing a button, I'm sure many people have experienced this. This means that people may be forced to pay multiple times before they manage to get through. Ofcourse whoever sets up the redstone circuit for the door could just add some delays that keep the door open longer but not everyone will bother to do this.
mitchie151 wrote: It has also been previously stated in the thread that empty dispensers would not charge you.
I have a question about this (for Intelli I guess, or anyone who knows the minecraft API well). How does the button know it's connected to a dispenser?

As stated in the OP the button could be used to anything like doors, railways, even donations. So how does the system know whether the button is connected to an empty dispenser or a door? What if it is connected to both? How do you know what you are paying for?

I think solving the empty dispenser issue will be quite tricky.

You could solve it using redstone circuits maybe. If you have the item you are selling drop onto a wooden pressure plate first. Only if an item has dropped onto the pressure plate the button will become availabe again (otherwise you just have a piston move infront of it or something). This does mean that you will scam the person who presses the button after the last item has been dropped.

Wow, I'm on a roll, I'm going to stop now.
#112453
mitchie151 wrote:^ Hello there!

Just for your information, we don't quote the OP on these forums, it is considered.... unnecessary....

Also, although your ideas on fraud are indeed valid, the OP of this thread has since posted informing us that it will be a bannable offence to lie about the contents of your dispenser. It has also been previously stated in the thread that empty dispensers would not charge you.
1. I know it's not necessary, I just did it so I can remember all the points I wanted to discuss.

2. I know it's a bannable offense but that's annoying. I'd rather keep it the way it is and not worry about banning people (Considering people don't usually go out of their way to scam someone when going through chat and setting up a deal.) than having to make ban request every so often. That is my only worry.
#112460
BSGSamuel wrote: I think solving the empty dispenser issue will be quite tricky.

You could solve it using redstone circuits maybe. If you have the item you are selling drop onto a wooden pressure plate first. Only if an item has dropped onto the pressure plate the button will become availabe again (otherwise you just have a piston move infront of it or something). This does mean that you will scam the person who presses the button after the last item has been dropped.
That would indeed work.

But, if it were effortless enough, Intelli could code something to check if all dispensers within simple activation distance each had something in them. If that's a no, then there is no charge or the button click does not go through at all. MineRealm is all about simplicity. Checking item IDs is too complex. Checking the contents of a dispenser activated by a button 10 blocks away is complex. Even adding a free pass player list to a button may be too complex. Less commands is not only less laggy. It's also a better multiplayer experience.
#112610
5292r6 wrote:Hint:
1) /realm fee 10000
2) Put sign next to button "Do not press"
3) Wait for some idiot to go "Wololol a forbidden button".
4) Enjoy your free rule abiding scamming button.
This post has made my day.

As for the stack problem, you could use like, 8 dispensers and use a clock to dispense 8 items from each dispenser. But that would be breaking rules, unless if allowances could be made for this scenario?
#112614
JonColmanator wrote:As for the stack problem, you could use like, 8 dispensers and use a clock to dispense 8 items from each dispenser. But that would be breaking rules, unless if allowances could be made for this scenario?
It would probably be better to just have stacks be purchased with player-to-player interactions.
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