- Wed Jul 11, 2012 12:45 am
#109979
I have an idea for this 'skill issue' that has the pottential to be very useful indeed.
Different armour types have a different amount of points.
For example, a piece of diamond armour might be 10 points each, iron 6 points, leather 3 and a player without armour is worth 1 point. The weapon you use to kill someone multiplies your points. For example, a diamond sword might have a 1x multiplier, iron 2x, stone 3x and wood 5x.
These points would be added together when a player is killed. So, if I kill a player with full diamond armour using an iron sword, I would get 80 points. However, if I killed someone with no armour using a diamond sword I would only get 1 point.
Enchantments could also add multiplication points for the killer, so armour with protection 4 would give 2 or 3 times the points, while sharp 4 weapons might only give 0.8 times the points.
Additionally, being killed would subtract points equal to some multiplication that the killer receives.... For example, 0.5 times. These points would show up on the PVP page and could even be graphed.
Another interesting element would be allowing these points to be traded.
Of course there would need to be more factors, I don't even know if the server can analyze the necessary factors.
Of course, this is bound to have some problems, chuck in any ideas if you want.