Advertise your guilds, towns and any other groups you may have!
By shaddowdemon
#110242
Hey everyone. I own a couple of grinders around Clow that I have decided to let everyone use. Here's a list of them and their coordinates. I ask that they be shared between the people there. Clow is accessible via the nether at X: -353, Y: 77, Z: 430 (nether coords). The path to Clow in the nether starts at X: -131, Y: 38, Z: 426. The path also leads directly to the slime farm. We are also connected to the Abyssus subway station.

Please read the full description of a spawner before going to it!

Type: Double Spawner
Mob(s): Zombies and Skeletons
Availability: Available for use, however, I may ask players to vacate this one if I need to grind experience (not very often).
Description: Fully functional, surface area under construction. Located directly in Clow City.
Need Weapons: No
Location: X: -3225, Z: 3271

Type: Double Spawner
Mob(s): Cave Spiders
Availability: Open
Description: I found these while doing some of my digging. This spawner can really only have one person near it. Spiders can see through walls, so if someone is close to it, but not in the collection area, the spiders will get stuck. It has some minor issues with it that I couldn't really work out. Exp orbs glitch sometimes and get annoying... I recommend using F5 so you don't see them. It is designed to where you should be standing against the corner of the iron bars. I have attached a picture to help explain. If there are spiders stuck in the fall area, flip the switch to pour lava on them, then push the button to clean up.
Need Weapons: No. First few spiders may be at full health, rest will not.
Location: X: -2809, Z: 3909

Type: Single Spawner
Mob(s): Zombies
Availability: Open
Description: Probably the first grinder I ever built. Not that greatest, but it works.
Need Weapons: No (two-hit)
Location: X: -3371, Z: 2911

Type: Slime Farm
Mob(s): Slimes
Availability: Open
Description: There is an auto-harvesting feature, but it is not completely effective. Large slimes will get stuck in corners because they can fight water currents. Patrolling the pads every now and then is a good idea. Do not wait on the pads! Mobs will not spawn close to a player. You should wait around the collection area. I have placed blocks to allow you to jump in/out of the spawning pads. Also, please do not remove the torches around the slime spawner on the surface... they are important. There is a subway to/from Clow located in the path to the observation area. Please note that while this area is huge, the spawning of slimes is dependent on several other things, as such slimes may not spawn while you are there.
Need Weapons: You may want to bring a bow.
Location: X: -3420, Z: 2750
Attachments
This is about where you should be standing for the cave spider trap. It is important that you stand here.
This is about where you should be standing for the cave spider trap. It is important that you stand here.
2012-07-08_00.34.41.jpg (423.02 KiB) Viewed 640 times
By shaddowdemon
#110504
Hmm... there doesn't seem to be much interest in this, but I figured I would update it with a grinder that I forgot about:

Type: Single Spawner
Mob(s): Skeletons
Availability: Open
Description: Fully functional skeleton trap in the middle of nowhere. One of my earlier ones. The lighting feature didn't quite work out for me in this one lol.
Need Weapons: No
Location: X: -3595, Z: 3140
long long title how many chars? lets see 123 ok more? yes 60

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