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By Cogohst
#73297
SilsuCrow wrote:
Cogohst wrote:
mitchie151 wrote:
jailbird556 wrote:Residential Area Update.
We have acquired a Skeleton Spawner which will be converted into a toggled drown/experience trap.
This will be for people who live in the Residential Area only.
Here is a screenshot of the spawner:
http://imageshack.us/photo/my-images/33 ... 05827.png/
I will update this again when we have the spawner converted into a trap.

Thanks,
Jailbird556.

PS- I am sorry you have to click the link...
The image will not appear with the Img.
Old aquaria had an archery range.....
Too far away to cart them over. It's reachable, but barely.
I am currently in the process of improving and streamlining the path to the spawner. Stairs, lights, signs, even small outposts.
The fact we have outposts is testament to how far away it is. T.T
By jailbird556
#73298
Cogohst wrote:
SilsuCrow wrote:
Cogohst wrote:
mitchie151 wrote:
jailbird556 wrote:Residential Area Update.
We have acquired a Skeleton Spawner which will be converted into a toggled drown/experience trap.
This will be for people who live in the Residential Area only.
Here is a screenshot of the spawner:
http://imageshack.us/photo/my-images/33 ... 05827.png/
I will update this again when we have the spawner converted into a trap.

Thanks,
Jailbird556.

PS- I am sorry you have to click the link...
The image will not appear with the Img.
Old aquaria had an archery range.....
Too far away to cart them over. It's reachable, but barely.
I am currently in the process of improving and streamlining the path to the spawner. Stairs, lights, signs, even small outposts.
The fact we have outposts is testament to how far away it is. T.T
With a path it will seem alot less far.
By Prodigy9
#73301
jailbird556 wrote:
Cogohst wrote:
SilsuCrow wrote: I am currently in the process of improving and streamlining the path to the spawner. Stairs, lights, signs, even small outposts.
The fact we have outposts is testament to how far away it is. T.T
With a path it will seem alot less far.
Having a railway along the path would help. Faster movement speed + eliminates the problem of hunger bar going down during transit. You'd probably only need to build one line (as opposed to the two you see in subway tunnels) unless traffic to/from the spawner is unexpectedly high.
By jailbird556
#73302
Prodigy9 wrote:
jailbird556 wrote:
Cogohst wrote:
SilsuCrow wrote: I am currently in the process of improving and streamlining the path to the spawner. Stairs, lights, signs, even small outposts.
The fact we have outposts is testament to how far away it is. T.T
With a path it will seem alot less far.
Having a railway along the path would help. Faster movement speed + eliminates the problem of hunger bar going down during transit. You'd probably only need to build one line (as opposed to the two you see in subway tunnels) unless traffic to/from the spawner is unexpectedly high.
Sounds like a plan though I will have to discuss this with Cogohst and SilsuCrow.
By SilsuCrow
#73307
jailbird556 wrote:
Prodigy9 wrote:
jailbird556 wrote:
Cogohst wrote:
SilsuCrow wrote: I am currently in the process of improving and streamlining the path to the spawner. Stairs, lights, signs, even small outposts.
The fact we have outposts is testament to how far away it is. T.T
With a path it will seem alot less far.
Having a railway along the path would help. Faster movement speed + eliminates the problem of hunger bar going down during transit. You'd probably only need to build one line (as opposed to the two you see in subway tunnels) unless traffic to/from the spawner is unexpectedly high.
Sounds like a plan though I will have to discuss this with Cogohst and SilsuCrow.
I'm kinda leery about an actual track there. I'd be less opposed it it went up and over the footpath though (Like starting on the second level of the Residential district).

As for the outposts, most of the paths are through ravines and only the lower half is lit (Due to height), so there's always the chance of mobs dropping in on people. And an outpost at the spawner to supply crafting needs, food needs, ect. ect.
User avatar
By Cogohst
#73313
The bottom floor of the Workers' Residential District is done. Tomorrow: Plots will be given to workers, the second floor will be started, and a complete workers list will finally be posted.

Thanks to everyone who has helped so far, and please post your applications if you haven't already!
By jailbird556
#73319
SilsuCrow wrote:What I was working on while everyone was digging sand and making roads.

Image
Hey! Not everyone was digging sand and making roads. I helped too. :P
By jailbird556
#73394
We should mark the path to the spawner better. It is difficult to follow if you don't know where to go.
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long long title how many chars? lets see 123 ok more? yes 60

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