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#164262
If you would be so kind:

Item - Bow
Enchants - Power V, Flame II, Inf I, Unbreaking III
Name - Skorm's Bow
Cost - 110rc Base + 1100rc Power V + 750rc Flame II + 550rc Inf I + 550rc Unbreaking III + 330rc Naming = 3390rc

Thank you in advance.
#164263
I would be so kind, AceofSpades :)

Note though that Flame II actually doesn't exist, as I found out in an earlier order. Unfortunately I can't edit the first post to remove it though. So I can only do Power V Flame I Inf I Unb III.

It's my recommendation that you don't add the Unb III though as it will make the bow unrepairable, and with repair materials for bows being so cheap, that's kind of a waste of the enchantments. I'd recommend one of the following repairable combinations instead:

Power V Punch II Inf I <-- ideal nether bow, as all nether mobs are resistant to flame anyway
Power V Punch I Flame I Inf I <-- ideal overworld bow; Punch II will make it unrepairable

I'll wait for your confirmation before I enchant it ;)
#164973
I'll take a set of Protection IV Unbreaking III Feather Falling IV Respiration III Aqua Affinity I Diamond Armor named "The Helm of Destiny", "The Chestplate of Destiny", "The Leggings of Destiny", and "The Boots of Destiny", if you please, for 9720rc.

Also, if you have any Thorns books/armor pieces available, I would be delighted to buy a few Thorns enchantments on the Armor of Destiny as well as the enchantments I have already mentioned.

~dlgn
#164981
Cheers dlgn ... a few comments below.

1) Unb III on the helmet will, as far as I know, make it unrepairable.
2) 4x Prot IV is way over the armour cap so you won't be getting any benefit over 4x Prot III and only a slight benefit over 2x Prot IV and 2x something else. My recommendation is 2x Prot IV and 2x Fire Prot IV.
3) Any Prot IV and Thorns III is a level 38 repair; Unb III will take it over the repair XP cap.
4) I have no Thorns books in stock - I do have Prot IV Thorns III chestplate and Prot IV Thorns II leggings though.
5) I wouldn't put Thorns on helmet or boots; with their lower durability, they just wear too quickly. The wear is annoying even on the chestplate and leggings.

My recommendation:

The Helmet of Destiny - Fire Prot IV Resp III Aqua Affinity III
The Chestplate of Destiny - Prot IV Thorns III
The Leggings of Destiny - Prot IV Thorns II (can be upgraded with another Thorns II book)
The Boots of Destiny - Fire Prot IV FF IV Unb III

I'm not sure on my stock of Fire Prot books at the moment - I've done quite a few sets with that on lately. I am back to enchanting books at the moment though so shouldn't take too long to get a couple if you want to go that route.
#164983
TeeJayDub wrote:Cheers dlgn ... a few comments below.

1) Unb III on the helmet will, as far as I know, make it unrepairable.
2) 4x Prot IV is way over the armour cap so you won't be getting any benefit over 4x Prot III and only a slight benefit over 2x Prot IV and 2x something else. My recommendation is 2x Prot IV and 2x Fire Prot IV.
3) Any Prot IV and Thorns III is a level 38 repair; Unb III will take it over the repair XP cap.
4) I have no Thorns books in stock - I do have Prot IV Thorns III chestplate and Prot IV Thorns II leggings though.
5) I wouldn't put Thorns on helmet or boots; with their lower durability, they just wear too quickly. The wear is annoying even on the chestplate and leggings.

My recommendation:

The Helmet of Destiny - Fire Prot IV Resp III Aqua Affinity III
The Chestplate of Destiny - Prot IV Thorns III
The Leggings of Destiny - Prot IV Thorns II (can be upgraded with another Thorns II book)
The Boots of Destiny - Fire Prot IV FF IV Unb III

I'm not sure on my stock of Fire Prot books at the moment - I've done quite a few sets with that on lately. I am back to enchanting books at the moment though so shouldn't take too long to get a couple if you want to go that route.
Hmmm...if I replaced the Fire Prots with Projectile Prots and removed Aqua Affinity, and replaced all the Thorns with Unbreaking IIIs, would that leave it still repairable?

If so, my order would then be:

The Helm of Destiny - Projectile Prot IV Resp III Unbreaking III (unless the unbreaking would leave it unrepairable, in which case it would be left off),
The Chestplate of Destiny - Protection IV, Unbreaking III
The Leggings of Destiny - Protection IV, Unbreaking III
The Boots of Destiny - Projectile Prot IV Feather Falling IV Unbreaking III (unless the unbreaking would leave it unrepairable, in which case it would be left off).

Thanks for all the advice and stoofs, TeeJay :)

~dlgn
#165065
Projectile Protection is more expensive to repair than Protection, so it makes sense to put it on the items that don't have other enchants - being the chestplate and the leggings. My recommendation is:

The Helm of Destiny - Prot IV Resp III Unb III
The Chestplate of Destiny - Proj Prot IV, Unb III
The Leggings of Destiny - Proj Prot IV, Unb III
The Boots of Destiny - Prot IV Feather Falling IV Unbreaking III

These should all be repairable - my armour is Fire Prot IV Unb III chestplate and legs, which has the same anvil XP cost as Proj Prot IV, and I've repaired both of those pieces before without issue.

Cost will be 2650rc base + 3600rc Prot IV / Proj Prot IV + 550rc Feather Falling IV + 850rc Resp III + 2200rc Unb III + 1320rc renaming. Total 11,170rc :3
#165069
Actually scratch all that dlgn ... just checked Wiki again and the armour EPF (enchantment protection factor) for straight Protection armour has been nerfed since I last looked.

Armour cap is 25 so you can reach it with (for example) 2x Blast Prot IV and 1x Prot III against blast damage. The 2x Blast Prot IV would give 11 EPF each and the Prot III would give 3 EPF, for a total of 25 EPF - which is the armour cap. Anything over that would be discounted, so no point wearing 4x Blast Prot IV for example.

Prot IV has now dropped to only 5 EPF though (was higher last time I looked - 9 or so I think) and as such even 4x Prot IV still won't reach the armour cap. Projectile Projection IV has a much higher EPF at 11 so one piece of that is worth 2x Prot IV against projectiles, but it will reduce your total EPF against melee damage to 15 when it could be 20 with all Prot IV.

Hope that makes sense :| The TL:DR is that the armour calcs changed (probably in 1.5) and 4x Prot IV no longer caps out, so is likely your best option as it provides good all-round resistance - 20 EPF to all types of damage vs a 25 EPF cap.

Can do the armour per the previous post but all Prot IV if you like - have plenty of Prot IV books in stock.
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