- Mon Jul 18, 2011 12:23 am
#20920
After a lengthy discussion with Kerovon a few nights ago, I came to a conclusion that there are two paths to go down when dealing with realm disputes.
Essentially, the issue lies in the fact that the purchasing of certain realms hints to or directly points at that player purchasing said realm as a means of harassment, or some other ill-intended meaning. Additionally, the purchasing of a realm underneath a player who owned a structure in that realm's bounds is seen as not only impolite and a personal attack, but harassment itself.
The other side of the argument points out a great irony in that the player who doesn't buy a realm ends up being protected by the system anyway; the other player will likely be banned for harassment for taking the realm, or forced to give it back to nature.
A. In the Defense of The Current Policy
It preaches that new players need be protected from their labors being snatched from them due to a player purchasing a realm over their land. Players should not be forced to buy in to a boring grind system in order to achieve fun, aka owning a realm. It also preaches that players should reap the benefits of the realm system before they even own a realm; they deserve an honor-system reservation of land they own structures on until they can afford the realm themselves.
However, in the event that the purchasing player has every right to take the realm from them (ex: the realm is bordering their city and needed to expand), they have the right to do so. The player still gets his 14 day exodus period, but is forced to move and respect the realm ownership nonetheless.
This philosophy boasts a more friendly and safe atmosphere that new and old players alike can grow to respect. It also teaches players to retain moral righteousness, wherein the latter philosophy is blind to such values.
B. In Support of a Survival-Of-The-Fittest Policy
This preaches that it is a tremendous irony for players to be protected by a system they aren't buying in to, and that if their un-purchased land be taken from them, it is something they should have well prepared for / expected / learn to deal with. If they are not willing to put in the work to protect their own property by owning the realm, they don't deserve the same protection as the players that do.
This philosophy is blind to intent (for better or for worse); any realms that are taken as a direct attempt to bother that player are nevertheless the property of that new owner. However, note that the player is still granted his 14 day exodus period, and so some may argue that Philo-B is still considered fair and legitimate.
I hope I presented both philosophies in as close to an unbiased nature as possible. I guess it helps that I have mixed feelings regarding the whole thing >>.
Essentially, the issue lies in the fact that the purchasing of certain realms hints to or directly points at that player purchasing said realm as a means of harassment, or some other ill-intended meaning. Additionally, the purchasing of a realm underneath a player who owned a structure in that realm's bounds is seen as not only impolite and a personal attack, but harassment itself.
The other side of the argument points out a great irony in that the player who doesn't buy a realm ends up being protected by the system anyway; the other player will likely be banned for harassment for taking the realm, or forced to give it back to nature.
A. In the Defense of The Current Policy
It preaches that new players need be protected from their labors being snatched from them due to a player purchasing a realm over their land. Players should not be forced to buy in to a boring grind system in order to achieve fun, aka owning a realm. It also preaches that players should reap the benefits of the realm system before they even own a realm; they deserve an honor-system reservation of land they own structures on until they can afford the realm themselves.
However, in the event that the purchasing player has every right to take the realm from them (ex: the realm is bordering their city and needed to expand), they have the right to do so. The player still gets his 14 day exodus period, but is forced to move and respect the realm ownership nonetheless.
This philosophy boasts a more friendly and safe atmosphere that new and old players alike can grow to respect. It also teaches players to retain moral righteousness, wherein the latter philosophy is blind to such values.
B. In Support of a Survival-Of-The-Fittest Policy
This preaches that it is a tremendous irony for players to be protected by a system they aren't buying in to, and that if their un-purchased land be taken from them, it is something they should have well prepared for / expected / learn to deal with. If they are not willing to put in the work to protect their own property by owning the realm, they don't deserve the same protection as the players that do.
This philosophy is blind to intent (for better or for worse); any realms that are taken as a direct attempt to bother that player are nevertheless the property of that new owner. However, note that the player is still granted his 14 day exodus period, and so some may argue that Philo-B is still considered fair and legitimate.
I hope I presented both philosophies in as close to an unbiased nature as possible. I guess it helps that I have mixed feelings regarding the whole thing >>.