- Mon Jun 27, 2011 7:12 pm
#18258
SEX
Now that I have your attention,
Dear MineRealm Community and Intelli,
Introduction
Over the last 2 weeks, we have acquired three realms, two of which have been made into a carefully sculpted town for show. The other, located over five hundred blocks away from the first two, is connected by a large minecart track, complete with boosters farmed by hand. The purpose of this realm, which contains auto cactus farms, auto wheat farms, and an auto skeleton farmer, was to increase our monetary value, and thus we built a second minecart track as a transport rail. However, immense server lag is experienced at almost all times, causing interruptions and hindrances in almost all of our attempts to create an efficient and functional base, as we have on every other server we have played on.
Our Ambitions
As you can see from this image gallery , we’ve put quite a bit of work into all three of realms, and have really become attached to the server. After the switch to the new server hardware, which we thought was intended to decrease survival lag, not host an additional server (Zelda) I donated to help out with server fees. My mistake. The lag was back within a few hours and the game was back to an unplayable lag-fest.
In this picture, you can see our next major project. Hollowing out a good portion of the underbelly of our realm to turn it into a dark area based mob spawner. This is nearly impossible when blocks respawn on top of you, damage you, and in some cases use two durability from the pick-axe, as well as the delayed server clock inhibiting mob spawn rates.
Lag and Automated Machinery
Server lag causes the server clock to lag and reset every 5-10 seconds, as evidenced by the sun’s erratic movement through the sky during sunset and sunrise. This issue, although not immediately noticed when placing blocks or mining, is very apparent while depending on server-side timers to, for example, grow wheat and cacti. This results in farms taking almost double the normal amount of time to grow, and mobs, such as skeletons being farmed in a lava trap, to reset their positions constantly1, greatly decreasing efficiency and yield of all automated farms.
In addition, minecarts that have no player entity associated with them lag incessantly, causing them to reset their positions on tracks, and even vanish with items inside. This problem we hoped to fix by allowing a player to ride behind an unoccupied cart, keeping the chunk loaded in and allowing safe transport. Nope, hours of work (and hundreds of iron and gold) were wasted because carts lag too much to allow a player to ride with them, rendering our entire track system useless.
Lettuce be realistic here, Intelli is entirely aware of the lag issue. Be it his plugin logging every block place or just the sheer amount of players online, he has to be aware. Now then, picture this: You are a successful bukkit plugin developer who runs your own server with custom software. For the sake of his ego, he would like to say he runs a survival server with 130+ players on at any time rather than a restricted, whitelisted server that may have 50 - 70 people online. With as much respect as possible to Intelli for the amazing Realms plugin - he is sacrificing quality for quantity of players.
There are two main reasons we are writing this post:
1. It has gotten to the point we are unable to enjoy MineRealm because of block lag.
2. A mod, Ohmsen93, banned a member of our party (he deserved it) and in the process of the rollback destroyed our entire second realm. As the banned person had built most of our automated farms, they all disappeared in the rollback, leaving us clueless as to how weeks of work could be unwound by a server moderator. He partially fixed it, but water and lava source blocks spilled all over, leaving a lengthy cleanup, and we received 0 sympathy for the trouble caused nor items returned for the chests destroyed.
Savedthedazed, the forum moderator gave me two options in an earlier post concerned with lag. I was told I could either :
1. Petitioned for stricter rules regarding newbies on the server.
2. I donated! I was thrilled to have donor status after Intelli upgraded to a new box to “fix lag”.
Here’s what’s been done for me:
1. Intelli has yet to acknowledge my first post, even though he posted in the thread.3
2. All mods and admins have ignored the issue of lag as they’ve been given no news regarding it either.
How we are so sure it’s lag:
1. We use multiple ISPs, different gaming computers, and live in different parts of the country. We also have three different realms in different areas located at least 1000 blocks from spawn, and thus are not affected by area lag.
2. Log on at 9 a.m. EST (~40 people online) - crops will grow in the proper day/night cycle4, cactus farms will have produced a decent stack, mob spawners are spawning mobs at a constant rate of at least 12 per minute5, and trees decay properly.
3. Log on at 9 p.m. EST ( ~140 people online) - crops won’t grow until the next morning real time, the cactus collection pit is empty, and it takes exactly 2:29 for a single mob to be processed1. In addition, items dropped by the mobs are not guaranteed to make it past the lava, as lag delays the items from falling into water, causing the server to check a block in lava for two ticks instead of one, burning it. Lastly, tree decay barely functions. The canopy portion of a tree will hang a around for quite some time because it decays at random intervals based on the server clock, much like crop growth.
Conclusion
In closing, we like MineRealm. We both want to continue playing on it well into 1.7 for pistons and 1.8 for adventure. However, the lag is a serious issue and it is truly affecting game play in more than one way. We bring this issue to the community, in a very direct way, in hopes of getting this issue both acknowledged and ideas circulated as to how we can combat the influx of players. IE stop advertising the server, vote on stricter rules, or worst case scenario, implement a whitelist.
Sincerely,
Joseph3114 and Heanthor of Fort Emanon
Works Cited
1. Our Personal Spawner:
2. Minerealm Forums: http://minerealm.com/community/viewtopi ... 512#p17512
3. Minerealm Forums: http://minerealm.com/community/viewtopi ... 672#p17672
4. Minecraft Wiki Farms: http://www.minecraftwiki.net/wiki/Farmi ... land_Tiles
5. Minecraft Wiki on Spawners: http://www.minecraftwiki.net/wiki/Spawner
Now that I have your attention,
Dear MineRealm Community and Intelli,
Introduction
Over the last 2 weeks, we have acquired three realms, two of which have been made into a carefully sculpted town for show. The other, located over five hundred blocks away from the first two, is connected by a large minecart track, complete with boosters farmed by hand. The purpose of this realm, which contains auto cactus farms, auto wheat farms, and an auto skeleton farmer, was to increase our monetary value, and thus we built a second minecart track as a transport rail. However, immense server lag is experienced at almost all times, causing interruptions and hindrances in almost all of our attempts to create an efficient and functional base, as we have on every other server we have played on.
Our Ambitions
As you can see from this image gallery , we’ve put quite a bit of work into all three of realms, and have really become attached to the server. After the switch to the new server hardware, which we thought was intended to decrease survival lag, not host an additional server (Zelda) I donated to help out with server fees. My mistake. The lag was back within a few hours and the game was back to an unplayable lag-fest.
In this picture, you can see our next major project. Hollowing out a good portion of the underbelly of our realm to turn it into a dark area based mob spawner. This is nearly impossible when blocks respawn on top of you, damage you, and in some cases use two durability from the pick-axe, as well as the delayed server clock inhibiting mob spawn rates.
Lag and Automated Machinery
Server lag causes the server clock to lag and reset every 5-10 seconds, as evidenced by the sun’s erratic movement through the sky during sunset and sunrise. This issue, although not immediately noticed when placing blocks or mining, is very apparent while depending on server-side timers to, for example, grow wheat and cacti. This results in farms taking almost double the normal amount of time to grow, and mobs, such as skeletons being farmed in a lava trap, to reset their positions constantly1, greatly decreasing efficiency and yield of all automated farms.
In addition, minecarts that have no player entity associated with them lag incessantly, causing them to reset their positions on tracks, and even vanish with items inside. This problem we hoped to fix by allowing a player to ride behind an unoccupied cart, keeping the chunk loaded in and allowing safe transport. Nope, hours of work (and hundreds of iron and gold) were wasted because carts lag too much to allow a player to ride with them, rendering our entire track system useless.
Lettuce be realistic here, Intelli is entirely aware of the lag issue. Be it his plugin logging every block place or just the sheer amount of players online, he has to be aware. Now then, picture this: You are a successful bukkit plugin developer who runs your own server with custom software. For the sake of his ego, he would like to say he runs a survival server with 130+ players on at any time rather than a restricted, whitelisted server that may have 50 - 70 people online. With as much respect as possible to Intelli for the amazing Realms plugin - he is sacrificing quality for quantity of players.
There are two main reasons we are writing this post:
1. It has gotten to the point we are unable to enjoy MineRealm because of block lag.
2. A mod, Ohmsen93, banned a member of our party (he deserved it) and in the process of the rollback destroyed our entire second realm. As the banned person had built most of our automated farms, they all disappeared in the rollback, leaving us clueless as to how weeks of work could be unwound by a server moderator. He partially fixed it, but water and lava source blocks spilled all over, leaving a lengthy cleanup, and we received 0 sympathy for the trouble caused nor items returned for the chests destroyed.
Savedthedazed, the forum moderator gave me two options in an earlier post concerned with lag. I was told I could either :
Savethedazed wrote:1) Convince all the new players to move elsewhereHere’s what I’ve done:
2) Donate to the server and convince others to do so as well. Otherwise, you'll just have to deal with it like the rest of us.2
1. Petitioned for stricter rules regarding newbies on the server.
2. I donated! I was thrilled to have donor status after Intelli upgraded to a new box to “fix lag”.
Here’s what’s been done for me:
1. Intelli has yet to acknowledge my first post, even though he posted in the thread.3
2. All mods and admins have ignored the issue of lag as they’ve been given no news regarding it either.
How we are so sure it’s lag:
1. We use multiple ISPs, different gaming computers, and live in different parts of the country. We also have three different realms in different areas located at least 1000 blocks from spawn, and thus are not affected by area lag.
2. Log on at 9 a.m. EST (~40 people online) - crops will grow in the proper day/night cycle4, cactus farms will have produced a decent stack, mob spawners are spawning mobs at a constant rate of at least 12 per minute5, and trees decay properly.
3. Log on at 9 p.m. EST ( ~140 people online) - crops won’t grow until the next morning real time, the cactus collection pit is empty, and it takes exactly 2:29 for a single mob to be processed1. In addition, items dropped by the mobs are not guaranteed to make it past the lava, as lag delays the items from falling into water, causing the server to check a block in lava for two ticks instead of one, burning it. Lastly, tree decay barely functions. The canopy portion of a tree will hang a around for quite some time because it decays at random intervals based on the server clock, much like crop growth.
Conclusion
In closing, we like MineRealm. We both want to continue playing on it well into 1.7 for pistons and 1.8 for adventure. However, the lag is a serious issue and it is truly affecting game play in more than one way. We bring this issue to the community, in a very direct way, in hopes of getting this issue both acknowledged and ideas circulated as to how we can combat the influx of players. IE stop advertising the server, vote on stricter rules, or worst case scenario, implement a whitelist.
Sincerely,
Joseph3114 and Heanthor of Fort Emanon
Works Cited
1. Our Personal Spawner:
2. Minerealm Forums: http://minerealm.com/community/viewtopi ... 512#p17512
3. Minerealm Forums: http://minerealm.com/community/viewtopi ... 672#p17672
4. Minecraft Wiki Farms: http://www.minecraftwiki.net/wiki/Farmi ... land_Tiles
5. Minecraft Wiki on Spawners: http://www.minecraftwiki.net/wiki/Spawner
Last edited by Joseph3114 on Mon Jun 27, 2011 8:15 pm, edited 3 times in total.