- Mon Dec 22, 2014 12:11 pm
#192665
Using the debug screen, there's a field labeled E which tells the number of rendered entities and the number of total entities the client is tracking. IIRC, the server sends to the client all entities within 48 blocks.
This number varies as mobs spawn and despawn. At spawn, this number hovers around 100. As I walk north, the number steadily increases. At about the line of beacons, it goes up to more than 600. At this point, the number of entity updates can't fit through my connection of .5 Mbps at the rate they're actually happening. Everything lags. If I waited long enough, I'd probably get updates an hour behind without timing out.
I'd like to know what exactly the entities are and some way to reduce them.
This number varies as mobs spawn and despawn. At spawn, this number hovers around 100. As I walk north, the number steadily increases. At about the line of beacons, it goes up to more than 600. At this point, the number of entity updates can't fit through my connection of .5 Mbps at the rate they're actually happening. Everything lags. If I waited long enough, I'd probably get updates an hour behind without timing out.
I'd like to know what exactly the entities are and some way to reduce them.
