monkeychunks wrote:To get rid of credits. Otherwise you end up with players with 500,000 credits. Wealth still spreads though with items. People by very rich realms, and get 4 stacks of diamond blocks, endstone, and other riches. It. Is generally not good to let players accumulate wealth.
Basically this here. As credits keep being essentially conjured out of thin air by mining and building, they eventually pile up in the economy, and when they're overabundant they lose worth. Just like economies in MMORPG games need to charge lots of gold for certain things to create a gold sink, Minerealm has a tax on transactions to create a reliable credit sink, without having to depend on quitting or permabanned players to take their credits out of circulation with them.