Discuss anything regarding MineRealm Classic here.
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By maddiepix
#146115
Ive been on minerealm for a while now, and i still dont know why there is tax on stuff. Is it like, just there to make the server more realistic or something? Thanks~
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By monkeychunks
#146117
To get rid of credits. Otherwise you end up with players with 500,000 credits. Wealth still spreads though with items. People by very rich realms, and get 4 stacks of diamond blocks, endstone, and other riches. It. Is generally not good to let players accumulate wealth.
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By Emershaan
#146119
monkeychunks wrote:To get rid of credits. Otherwise you end up with players with 500,000 credits. Wealth still spreads though with items. People by very rich realms, and get 4 stacks of diamond blocks, endstone, and other riches. It. Is generally not good to let players accumulate wealth.
Basically this here. As credits keep being essentially conjured out of thin air by mining and building, they eventually pile up in the economy, and when they're overabundant they lose worth. Just like economies in MMORPG games need to charge lots of gold for certain things to create a gold sink, Minerealm has a tax on transactions to create a reliable credit sink, without having to depend on quitting or permabanned players to take their credits out of circulation with them.
By Wxclm
#146132
Inflation... Too much money getting circulated in the economy will force all prices to rise. Suddenly, 100rc for a diamond is rediculous and the price goes up to 300. Two weeks later and the prices rise again and the diamonds go up to 500. Without the loss of credits, everything will continue to rise and rise till we reach hyper-inflation and credits are worthless, except of course, for buying standard realms.
By Eetrab
#146181
Not to mention the wealth gap disparity would increase substantially, which would mean the richest would constantly increase their wealth, while the poor would suffer greatly under the hyperinflation.

Eventually, credits would only hold value for buying realms, while items would be traded.
By General Grievous
#148543
Wxclm wrote:Inflation... Too much money getting circulated in the economy will force all prices to rise. Suddenly, 100rc for a diamond is rediculous and the price goes up to 300. Two weeks later and the prices rise again and the diamonds go up to 500. Without the loss of credits, everything will continue to rise and rise till we reach hyper-inflation and credits are worthless, except of course, for buying standard realms.
Well, can you prove this theory? I doubt that it work - and there are other ways of losing money (i.e. by consumption of goods). I would like to hear what Intelli's intention was - but I doubt that he would speak to us...
By JonColmanator
#148548
General Grievous wrote:
Wxclm wrote:Inflation... Too much money getting circulated in the economy will force all prices to rise. Suddenly, 100rc for a diamond is rediculous and the price goes up to 300. Two weeks later and the prices rise again and the diamonds go up to 500. Without the loss of credits, everything will continue to rise and rise till we reach hyper-inflation and credits are worthless, except of course, for buying standard realms.
Well, can you prove this theory? I doubt that it work - and there are other ways of losing money (i.e. by consumption of goods). I would like to hear what Intelli's intention was - but I doubt that he would speak to us...
Take Germany at the time of the Papiermark. A ton of that was printed just to make money, making the papiermark utterly useless as a currency. Such a practice could be, in a way, associated to Minerealm credits if it goes unchecked. :3
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By dlgn
#148554
Losing money isn't the issue. How much any individual player has doesn't matter. What matters is the number of credits in the system.
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