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Should realms remain displayed on the survival overview map?

Yes.
12
52%
No.
8
35%
I don't care.
3
13%
User avatar
By Intelli
#9090
Hey everyone,

I'm looking to making a bunch of changes regarding how the server runs, and hopefully majorly improving server performance.

However, I'm first looking to clean up anything that's using unnecessary server resources. One of these things it the survival server overview map, containing realm information.

This map uses 4GB+ of server memory when being generated, due to having to import the entire image and overlay realm information. If we were to have the survival map, without the realms overlayed on the map, it would help with improving overall server performance.

To clarify, this is the map found at http://minerealm.com/map/survival.php

Please let me know your thoughts regarding this.
Thanks!
User avatar
By cerevox
#9119
If its using that much ram every time it needs to get cut. Thats just absurd. However, we still need some way to find realms on the map.

A simple way to fix this would be to overlay a coord grid on the map(possibly toggle it on/off) which should require minimal resources. Then have the center point for each realm listed in the realm rankings. If someone really wants to know where a realm is, they can have the ranking list and the map up at the same time and do the plotting themselves.

Or perhaps just generate one map with the realm overlay every few days and post it with the realms permanently drawn on instead of being re-drawn as an overlay.

However, being able to spot a realm on the map is actually pretty nice, so some method of being able to do that would appreciated.
User avatar
By Intelli
#9134
For the present time, the realm overlay information has been removed.
By gl1tch
#9256
Wow, what mapping program are you using? It looks like c10t, which can cut down on a ton of ram (and render time) using the caching options.
User avatar
By Intelli
#9317
gl1tch wrote:Wow, what mapping program are you using? It looks like c10t, which can cut down on a ton of ram (and render time) using the caching options.
It's not the map generation itself, it's the overlaying the realm data.
By gl1tch
#9323
What is the current process for applying the overlay?
Something generates the realm data overlay as an image then use imagemagick composite/
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