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Should there be a completely new server/map for the start of MineRealm 5.0?

Yes - I want a change/new start.
52
56%
Maybe - I have no opinion, either is fine for me.
6
6%
No - I like the current map and don't want to leave.
35
38%
#108854
I would be in favor of a border expansion. I've never really understood why people think the map looks ugly. It seems fine to me. Yea, there are some places that might look a bit odd... but it really isn't a big deal. I honestly find the huge cliff-like terrain areas far more annoying. They're a pain to get through (sometimes) and it'd be a lot of work to clear them if you needed to build. I also never understood the need to "start fresh"... it's Minecraft. There's so much unused land... you can easily just go somewhere else on the map and start a new project. There's also lava for all of your valuables, if that's what you really want. But, I suppose these people need everyone to start over, or they will feel poor in comparison? I dunno, just brainstorming... as I said, I do not understand it.
DrHetterscheidt wrote: 2. Mandatory Spawn Cities: I proposed this idea to some extent already. Basically, make existing cities spawn points (Potentially, your /spawn would be the one nearest to your /home) and have new players cycle between them. So each new person that spawns would spawn at a different city, preferably NOT the original spawn at all. I don't even know if that's possible but it would spread the population density around and increase use of public transportation methods.
It used to be like this when I joined. It got changed to have everyone spawn at spawn city for some reason... I'm honestly not sure why. Maybe everyone got tired of the "can you tp me to my friend?" questions haha. We actually started building our city to be a spawn point, and then they changed it. We built it in the middle of nowhere so we would populate that area of the map >.< We like never get visitors because of that lol.

Edit: "We" is referring to my friend and I.
DrHetterscheidt wrote: 3. Memories Live Forever: Lame, I know. But the experience you shared with others and the builds you made, no matter how epic or grand, are finite. If making them on Minerealm was a waste of time due to the new map, then you shouldn't be building at all. There will come a day when you are no longer playing on Minecraft and you will look back and the hours, days, weeks, or months you spent on projects with... regret? Or pride at an accomplishment. One way or another, your projects will have produced no tangible results. That is just the fact of the matter.
Well, the tangible result would be the never-wiped map. Even if I "stop" playing Minecraft, you can bet I'll log in every 29 days.
DrHetterscheidt wrote: 4. New Experiences: I love this server. The builds are amazing, the community is awesome, the system is interesting, and the creations are secure. That being said, there are so many more interesting ideas that could be implemented on a new server. I salivate at the thought of having that fresh-faced experience of enthusiasm all over again.
I don't memorize Minecraft patch notes or anything... so I have to ask... what exactly could be done on a new map that could not be done on this one (that includes modifications that Intelli would be willing to make)?
#108858
I am pretty sure no one want's to lose everything that's been made. Also, if more people vote new map, and the map is wiped, I'm 90% sure that lots of people are going to leave.
#108880
Going to do a (not so) quick re-cap of what people have said in this thread so far.

1. The poll is void.
Yes it is, and I actually planned for this, as this thread was designed to gather opinions and thoughts about what direction MineRealm 5.0 should take regarding the map it will be located on. I added a poll to simply draw attention to the topic, as it will mean people will keep checking on it to see what side it 'winning'. The poll also stops one-word responses in here, meaning that there is less clutter and allows the intelligent points to show clearly.

2. We don't want to lose our creations (no map wipe).
This is perfectly understandable, seeing as people have put a lot of effort into their creations and don't want to see that go down the drain. My argument against this would be that although it is understandable that people don't want to lose things that they have worked so hard for, how is MineRealm supposed to progress and move forward if everytime it thinks of adding new features etc, people refuse to listen at all if their creations are at risk. I think Laser made a very good point when he asked about how many people still remembered/missed their 2.0 creations.

3. There is a load of unclaimed land, why not build on that?
I will accept that around 80% of land on MineRealm is unclaimed, however what percentage of that land is still relatively untouched? I found it nigh impossible to find some nice looking, public land that I could build on when I was looking to make a new base, with land either being quarried out, covered in cobble/dirt huts, or mined out to the extent that it represented Swiss cheese. There is also the fact that the majority of people don't want to build next to others who already have bases set up, meaning that the percentage of public land available to build on drops when this is taken into consideration.

4. I want a new start, but also want to keep/check up on my builds.
This makes a lot of sense to me, and I believed that showed through when the majority of people voted for two MineRealm survival servers, classic.minerealm.com and play.minerealm.com - however this may not be an option anymore due to whatever reasons, so would it be possible to have game.minerealm.com supporting two worlds, with the 4.4 server, and a brand new 5.0 map? I have a feeling that this may lead to too much load on the server, but I don't know.

5. A new server doesn't solve any problems.
I disagree completely with this, as I believe it would immediately solve the problem of having no Jungles/Jungle villages/Desert temples. I also believe that the problem regarding spawn realms disappearing in a matter of weeks could also be solved by staff holding onto all of the realms around spawn, maybe within a radius of ~200 blocks, and putting players who want the realms into a random draw/competition to get the realms. This could happen every few weeks, allowing spawn to gradually become populated, giving players something to aim for, even if they joined the server later than at the very beginning.

6. I'm tired of playing on the same map and want a fresh start/new challenge.
I agree with this completely, and I really hope that this is what Intelli decides to go for. I cannot understand the players who disagree with this and say that it is their 'right' to keep their builds and creations and stay in the same map/server, with very little changing, as surely this removes the challenge element from MineRealm completely? There is a reason why games like Call of Duty allow players to prestige and start again, and that is due to players get bored of having achieved all that they can, and want a new challenge.

I might add more to this when I have woken up more.
#108881
Rokkrwolf312 wrote:
Laserminer wrote:I am pretty darn sure about this. If the map isn't expanded significantly, or no new map at all,

sometime in the future most every single player will want a new map. And at some point, the entire map will be built on.


Other players and I are simply saying the new map would work nicely with the 1.3 update, that is all.
Map has been out more than a year and there's still over 80% of land that is public. Just saying it ain't gonna happen anytime soon.
Sure, over 80% of land is available to purchase, but how much of that is old realms? Or built on and not bought? Or mined through to some extent by existing neighbors? Or is ocean? Taking a look at the map, sure, there are some open areas... typically surrounded by swaths of private land and you can be sure they have mine shafts that expand beyond their 50x50. I've found some great virgin land, but more often, I am repeatedly disappointed by finding caves with torches or mineshafts criss-crossing the land. It's inconvenient and disappointing.
shaddowdemon wrote:I would be in favor of a border expansion. I've never really understood why people think the map looks ugly. It seems fine to me. Yea, there are some places that might look a bit odd... but it really isn't a big deal. I honestly find the huge cliff-like terrain areas far more annoying. They're a pain to get through (sometimes) and it'd be a lot of work to clear them if you needed to build. I also never understood the need to "start fresh"... it's Minecraft. There's so much unused land... you can easily just go somewhere else on the map and start a new project. There's also lava for all of your valuables, if that's what you really want. But, I suppose these people need everyone to start over, or they will feel poor in comparison? I dunno, just brainstorming... as I said, I do not understand it.
DrHetterscheidt wrote: 2. Mandatory Spawn Cities: I proposed this idea to some extent already. Basically, make existing cities spawn points (Potentially, your /spawn would be the one nearest to your /home) and have new players cycle between them. So each new person that spawns would spawn at a different city, preferably NOT the original spawn at all. I don't even know if that's possible but it would spread the population density around and increase use of public transportation methods.
It used to be like this when I joined. It got changed to have everyone spawn at spawn city for some reason... I'm honestly not sure why. Maybe everyone got tired of the "can you tp me to my friend?" questions haha. We actually started building our city to be a spawn point, and then they changed it. We built it in the middle of nowhere so we would populate that area of the map >.< We like never get visitors because of that lol.

Edit: "We" is referring to my friend and I.
DrHetterscheidt wrote: 3. Memories Live Forever: Lame, I know. But the experience you shared with others and the builds you made, no matter how epic or grand, are finite. If making them on Minerealm was a waste of time due to the new map, then you shouldn't be building at all. There will come a day when you are no longer playing on Minecraft and you will look back and the hours, days, weeks, or months you spent on projects with... regret? Or pride at an accomplishment. One way or another, your projects will have produced no tangible results. That is just the fact of the matter.
Well, the tangible result would be the never-wiped map. Even if I "stop" playing Minecraft, you can bet I'll log in every 29 days.
DrHetterscheidt wrote: 4. New Experiences: I love this server. The builds are amazing, the community is awesome, the system is interesting, and the creations are secure. That being said, there are so many more interesting ideas that could be implemented on a new server. I salivate at the thought of having that fresh-faced experience of enthusiasm all over again.
I don't memorize Minecraft patch notes or anything... so I have to ask... what exactly could be done on a new map that could not be done on this one (that includes modifications that Intelli would be willing to make)?
To your first point, I would love to see that happen again! The concentration vs land area is all out of whack.

To your second, I firmly believe that no person here will carry on logging in for years and years. People will cycle away, their builds becoming public and torn down over time. No person's work is going to last forever. That's not to say you shouldn't cherish it and fight for it, but don't act like all the work you put in isn't into a virtual world with finite constructs.

And to your third, there are new blocks, new Villager trading mechanics, a new jungle biome, new biome restrictions (typically expanded, if I remember correctly), a new ore (emerald), and new naturally occurring land formations. I may be missing some things, but those are neat things that would be unfortunate to miss out on. However, word is that these things could be implemented without getting a new map.

Quite frankly, I'm more into the idea of a fresh, unaltered map. We have all undoubtedly learned a lot about ourselves and Minecraft in the past year and a new start could reveal a wonderful world. Corny, yes. But I really dig the idea.

Maxii has added a post since I wrote this, and it's worth the read. There are many issues at stake here and it's not to be taken lightly, but there are compromises that have to be made. I also like the idea of two worlds... I was going to suggest it in my earlier post but didn't know if it was a possibility. If it is, would that not solve many of our problems?
#108903
I personally would be in favour of expanding the current map. Reading through the 1.3 change log on reddit shows that Jeb plans to increase Minecrafts performance substantially.

Quoted form the reddit changelog:
-Improved overall stability and performance
-Reduced CPU, RAM & bandwidth usage

With the increased performance, expanding the map without getting more lag becomes a realistic possibility.

The reasons I personally have for wanting fresh land:

- I have many big projects in mind but currently none of them can be realized because, wherever I look, there's realms in the way.
- even though I live close to the world border, I can't find a single cave that has not been stripped of resources yet. I also find stripminer/xrayer tunnels all the time. Minerealms map is slowly entering a stage of exhaustion.
- I do want to have the new features at some point.

All in all, a map expansion would give me and many others a chance to make a fresh start without having to go through a map wipe or having to buy a second server.
By bezzay
#108905
^^ this.

I believe a map expansion would be a good compromise. Perhaps it could be expanded in 1 direction making it a longer rectangular map rather than a bigger square map. Just extend another 10k x 10k map next to the current map? Probably easier said than done though.
By eah
#108909
Voted yes because I think the pros outweigh the cons for a new map. As long as the current map is available for download, I would be fine with it going offline and starting fresh.

Although, there is something not suggested yet...run both maps on the same server?...with the ability to warp between them? Unless that's totally not plausible and would destroy server performance...
#108910
bezzay wrote:^^ this.

I believe a map expansion would be a good compromise. Perhaps it could be expanded in 1 direction making it a longer rectangular map rather than a bigger square map. Just extend another 10k x 10k map next to the current map? Probably easier said than done though.
This is the best compromise, although I'm no so sure about a rectangular map, but that doesn't really matter at the moment.

Here's an important question: Is anybody opposed to a map expansion?
#108914
bezzay wrote:^^ this.

I believe a map expansion would be a good compromise. Perhaps it could be expanded in 1 direction making it a longer rectangular map rather than a bigger square map. Just extend another 10k x 10k map next to the current map? Probably easier said than done though.
I like this idea, especially if it were added such that Roanoke became the border city between the "old" and "new" halves of the map.

I wonder if another 10k right off is a good idea though? There will surely be more features in the not too distant future. Maybe a phase in of 10k x 2-3k strips as major features become available? And smaller strips for minor features that we just need "starters" for...like when jungles were introduced?
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