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Which would you prefer the subway or Skyrail?

Subway
20
65%
Skyrail
11
35%
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By Roobean
#178279
I am happy to undertake any Subway Activities or Roles, if needed, was a part of the process and creation of where it is to now.
I enjoy it and think the community will enjoy it and participate in re-creation of it if also influenced and suggested by Staff and other well known members.
=]
Also Subway and Skyrail are two separate things.
By kerovon
#178281
I figure the important things to do in advance are figure out basic minimum standards for subways to have to be recognized, and get a general idea of where major landmarks/cities that should be connected at some point will be.

For the guidelines, I am thinking something like a 3x3 minimum tunnel (How much room do horses need? We might need to increase that if we want people to ride down them). We would need a maximum allowable rail spacing (1 every 38 is the most efficient, but that is also a pain to count out. I think I've used 1 every 30 on some of my personal rails just to make it easier to lay, and to counteract any random lag slowdowns). With iron and gold farms, resources shouldn't be as hard to come by as they were initially.

I'm also probably going to take advantage of all of the lessons I've learned in making multiple map iterations, and make the working map I edit a 10,000 x 10,000 pixel map. My last map attempt is here, and writing small enough to not take up too much room made it too hard to read. I will probably also keep all subway in black, skyrail in blue, and netherrail in red on the map, so they can be distinguished.

For the skyway, I think we would want to mandate something like access points every 50 blocks or so, so people just wandering around can get up to it without making dirt columns. However, I think the skyway would probably be lower priority than getting the basic subway in. Once that is done, skyways can have some real effort devoted to them, but only after we have the basic utilitarian aspects of the subway done.

For junctions: while the redlight system is neat, it takes a lot of time to setup. I think it would be better just to have something very simple at the major junctions, and once the subway is more together, add whatever random extras to the junctions.

We will also need to figure out an acceptable way for people to link their private stops into the main subway. Whatever it is, it will need to not bring the mainline to a stop, so possibly something that slows it a little, and has a button that temporarily diverts the rails (timed, so the next people don't get diverted).
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By monkeychunks
#178282
The main subway lines (North, South, East, and West) should be 5 wide and at least 3 high in my opinion to give a little extra space. All the other small lines can be any size. Horses are two wide I believe but to be honest I doubt anyone will ride horses through a subway unless you could do /spawn and /home on horses. The Skyrail is a really cool concept, however as others pointed out it would get griefed easier. Another feature needed on the subway is 2 high ice paths, which increase travel greatly. We really need to organize the subway before the map is wiped, put someone in charge (Kerovon sounds excited and qualified to help out). We also need regulations so there art random stops everywhere.
Last edited by monkeychunks on Wed Nov 06, 2013 4:08 pm, edited 1 time in total.
By Soul K
#178283
I prefer a skyrail over subway anyday but both has their pro's and cons as some pointed out.

For subways most are built ok since it is a basic process to build it. Players making stops to their own realms/cities is nice to have too but some stops could use a better planning to work better. Not to mention that some stations that have multi levels and doors to pass through to continue on should be avoided when being built.

The nether of course is much faster to travel if you want the risk of losing your items.
Attachments
I built this subway between my realms and Abysuss and recently was making it bigger since it used to be 2 2x3 tunnels but since 1.7 and its changes I stopped working on it to wait for the new changes.
I built this subway between my realms and Abysuss and recently was making it bigger since it used to be 2 2x3 tunnels but since 1.7 and its changes I stopped working on it to wait for the new changes.
2013-11-06_18.04.42.png (707.21 KiB) Viewed 4797 times
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By Ratta237
#178290
Lm108 wrote:Oh sup
The mythical Lm108 has finally appeared.
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By Lm108
#178292
If I may lend my expertise for a moment, I'll give my thoughts on the history of a Subway.

So way back a long time ago before sprinting, the nether, and horses, a subway system was the fastest means of travel.
So we worked for a long time to build a complete and intricate system of tunnels that could connect most major cities.

Myself and others put in a LOT of effort to make it work, and it ran well for awhile.

However now it is the future, you've got faster means of travel and more interesting routes to take. Once the nether and sprinting came to be, the subway dropped in popularity, and it never was very popular in the first place. So we had spent all this damn effort on this railway system and it very rarely got used.

The entire bloody mechanics of the subway drove me nearly crazy. Redstone disappearing, griefing, subway stops that never worked right, confusing tunnels, mobs appearing on the tracks, and the inability to distribute mine carts to players. All these factors made for the subway to be a very inadequate and clunky way of transportation.

I think it is in everyone's best interest to focus on something that will benefit players more effectively? Like maybe super highways at ground-level for horses, and people, littered with beacons to help players move faster? (I've been away a while so I'm just shooting in the dark here, hehehe)
I just believe maybe it's time to consider alternatives because the subway route never worked out properly, and I don't think it ever could.

That's my two cents for the time being.
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By mwan
#178294
Lm108 wrote: I think it is in everyone's best interest to focus on something that will benefit players more effectively? Like maybe super highways at ground-level for horses, and people, littered with beacons to help players move faster? (I've been away a while so I'm just shooting in the dark here, hehehe)
I just believe maybe it's time to consider alternatives because the subway route never worked out properly, and I don't think it ever could.

That's my two cents for the time being.
I hate to say it, but the subway was never useful to me and was actually just painful, because when i tried to make it artistic and interesting, i get griefers destroying it and causing the death of many people i have brought on it. Ultimately i use the nether to do any travel to NYC. So i'm neutral, fixing up the subway would be nice, but it requires many players to constantly maintain it and protect it from griefers.
By Bu1ld0g
#178302
Just throwing ideas around here.

How about getting rid of the spawn teleport and re-introduce spawn points at major cities?

Or how about NSEW roads from spawn to map edge that are actually straight distinguishable roads? The west road for example gets lost not too far from spawn.

As for the subway, numbers has a timed cake dispenser which would be perfect for minecart distribution and I'm sure some of the many iron farms could donate the occasional dc of minecarts.
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By cobaya18
#178306
Yay Lm. *goes back to hole* I am no longer needed watching this thread.
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