Discuss anything regarding MineRealm Classic here.
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#98821
Main reason is probably that minecraft has been out for a while. Playing a single game for two years is a long time, I'm getting to the point where I'm done with minecraft.

Secondly, Minerealm is missing a bunch of new items/blocks that were implemented quite a while ago. There is no new stuff for people to play with and keep the game fresh. This kind of brings me to the next point.

Development for Minerealm seems to be a bit frozen at the moment. Either Intelli is working hard on something very big and it's taking a while, or maybe he is just loosing interest. This is just speculation though but I can imagine getting bored of developing for the same game for two years and wanting to move on to something else.

Another thing is that the map is getting a bit crowded and developed. It's true about 90% of realms are still public but there are very few places on the map where you are in complete wilderness and can not see any man made structures around you. Pretty much anywhere you go there has been developement nearby. As a new player this would put me off a bit. If I wanted to get started on a sever I would want to have some fresh land available for myself rather than being forced to build between a bunch of derelict buildings. As a result old players who leave are no replenished by new ones.

I think the only way to get some life back into Minerealm would be a full wipe. The whole map, credits, everything. I was against a wipe last time round as I fellt there was enough free land and the population wasn't suffering. I believe that has changed now.

Anyway, if it goes on like this the server will be dead in a couple of months.
#98834
schmidtbochum wrote:1. You are done with Minecraft:
You play minecraft since 2 years, since alpha. You always played on minerealm. You own Millions of credits, realms and items. And Now? There is nothing new to do, no motivation. Why are you still playing this game?
Definitely. I got MC towards the end of alpha, played a lot of SSP at first, played a few different SMP servers later until I found MR last summer. I've already gotten to the point where I play MC off and on in cycles. There are periods where I spend a few hours online almost every day for a few weeks, and there are times where I only log in at most once a week to wander around aimlessly and see other peoples' creations. Those who started playing MC earlier than I did could, conceivably, be getting tired of MC altogether.
schmidtbochum wrote:2. Too many new faces:
The first mod i ever saw in chat was s292r. It was in last summer, when i joined the server the first time. I renember many players, and many of them left or were banned later.
Now there are many new players, who joined less than 3 months ago. And these are the most active players.
Agreed. I typically don't even bother learning the names of new players, since I know many if not most of them will soon leave. But of all the players who try the server in a given month, some few with stick with us for the long run, and those new faces will become familiar ones.
schmidtbochum wrote:3. The Minerealm System: $$$
Half of the Spawn realms were empty because players just bought them for profit, most are still empty. - Like A Desert
The Credit-System is a long-time motivation? isnt it just boring to mine netherrack for 10 hours, stand in a exp grinder all day long or strip-mine diamonds? - I think it is.
The Community Features are below standard. There is no way to contact offline people (/mail function), there are no community realms. A guild is just a private chat.
Spawn City has a lot of really nice stuff. It's a bit of a mishmash of different building styles (normally I wouldn't expect to see buildings made of wool and buildings made of stone and brick in the same town) due to how many different people own land there, but overall I don't see the "investments" in spawn realms as hindering development of the city as a whole. The credit system can definitely make for a steep learning curve--now, I can easily make 10,000 credits in a day if I have a long time to grind or build, but when I first joined it took about a week to save up for my first realm (during which time I was constantly paranoid about being griefed and looted!), so some new players may be turned away by that feature. Still, it does guarantee that those who get to the point of being realm owners have some amount of dedication to the server and might be more likely to stay a while. With regard to how boring it is to make credits by grinding, that's really a limitation in the number of available things to do in MC rather than something unique to MR... MC isn't like an MMORPG that gives you half a dozen options for skills/grinds to choose from. As for the guild chat being just a private chat channel, I agree that there should be more features of the guild system... any suggestions as to what exactly those could be?
BSGSamuel wrote:Minerealm is missing a bunch of new items/blocks that were implemented quite a while ago. There is no new stuff for people to play with and keep the game fresh. This kind of brings me to the next point.
Exactly. Being an established member of MR, I didn't mind this too much. However, it would have been kind of a turn off if new items I'd been looking forward to using as a new player had been unavailable. I've even seen a few newish players comment about our lack of jungles in chat.
BSGSamuel wrote:Development for Minerealm seems to be a bit frozen at the moment. Either Intelli is working hard on something very big and it's taking a while, or maybe he is just loosing interest. This is just speculation though but I can imagine getting bored of developing for the same game for two years and wanting to move on to something else.
I've been wondering the same thing. I hope it's just that he's working on a nice big surprise for us, but considering that he's been running this place for years and recently acknowledged that he's on something of a MC hiatus for a while, there may not be anything on the horizon. In addition to the possibility of losing interest in something you've been managing for a couple of years, there was an awful lot of outrageous outrage directed at him after the release of the now-defunct country system that Intelli custom-made for MR. Can't imagine that would do much to encourage coding new major changes to the server.
BSGSamuel wrote:I think the only way to get some life back into Minerealm would be a full wipe. The whole map, credits, everything. I was against a wipe last time round as I fellt there was enough free land and the population wasn't suffering. I believe that has changed now.
I'm gonna disagree with you on that. I stand by what I said months ago about a full wipe being a terrible idea--after many months (or, for some players, several years) of working to build up this server, we shouldn't force everyone to start from scratch. Anybody who wants to do so can pack up their stuff (or leave it behind) and move out into the wilderness (and yes, there are still plenty of wilderness areas between major cities--a lone castle or abandoned shack doesn't do much to make the area seem crowded or developed).
#98836
The-Jack-DeCk wrote:I don't see why people don't wait until the next big update before all of these ideas. Once minerealm 5.0 comes out, then we should be discussing what we are now.
Maybe we got spoiled. Around the time I joined (right about the time of MR's big anniversary event) Intelli was obviously excited about the server. He was trying new things constantly, they weren't always hits, but things were always changing.

The last big thing that's happened has been Creative. Which was well intentioned, but hasn't had lasting pull with this group of largely survival players.

The survival server has gotten wicked safe. I remember when I was new and a creeper blew up my little storage area and I had to rush to get all my crap back in chests. Now, meh, if you've got iron armor on, creeper schmeeper. And yes, I whined like crazy when Intelli fixed the issue that was causing less mobs to spawn. But I whined because I'd gotten soft, forgotten that we don't play on a peaceful server.

Intelli hasn't been overly communicative (even for him :P ) recently about what if any plans he's got for survival in the hopefully near future. I know he's taking a break for a variety of reasons from playing MineCraft. But what about coding for the server?

In a video game setting, weeks are a LONG time, months are like years sometimes. It doesn't take long for fickle video gamers to lose interest in a game/be distracted by something new.

So, people might be more inclined to wait if they had an idea if and when 5.0 is coming out and some teasers as to what's coming.
#98849
The reason I left was most likely a combination of two and three. The first reason isn't true for me; I've been playing the game since almost the beginning and it has never gotten old. And when I played Minerealm I was always investing and wasting my money on crazy ideas so I was never really rich like all the people who hoarded credits and realms.

And mostly, Minerealm just isn't the same anymore. When I joined Minerealm for the first time, I had horrible grammar and spelling and barely even knew how to play the game. After a few days of living in a cobble and dirt box right outside of Spawn, I finally asked about this 'Aquaria' (The 1.0 one, not Cogs), I had been hearing about in chat all the time. Even with the horrible grammar and spelling I was invited by a player named Mdk, (an old vet for those of you who don't know), to follow him to the secret path to Aquaria. He led me through a series of torn down building in Spawn and into the subway. It was amazing; the thing seemed to go on forever and finally ended up dumping us out in the greatest thing to ever grace Minerealm servers, the city of Aquaria. But see, the difference in playing then and now is that, if I went onto the server with a new account, and asked for someone to lead me to one of the big cities, I would either get ignored, or combated with rude trolls who can barely spell themselves.

Basically, playing the server is just not the same. There is no sense of community, no working together. Cogohst even tried to recreate the experience by starting New Aquaria. If you guys haven't realized already the ENTIRE point of that city was to bring the community together; that WAS the point. When we were planning that city it was basically a nostalgia party fantasizing about how we could recreate the Minerealm that used to be, with no credits, and everyone working on one project. But the administration did a good job ruining that. The staff drove away Ceteri with multiple events, just one for say; they banned RAMIEN. Of all people...

And I know this post will probably deleted, and you guys will forget about people like Ramien, Cogohst, Mdk, Failwins, and all the other people who left because this server is ruined.

You all killed what you created.
#98855
I played here since 1.0, so I've been witness to the ascension and decline of the server. It's just not as fun as it was in 2.0, mostly due to the community and the administration. That, and most of my friends were banned for one reason or another. I still play minecraft a lot (minecraft all day every day), just not here.

Also, ^.
#98856
The way Minerealm works is an annoying paradox. Its essentially the perfect system, it provides the ultimate safety, and to some degree, the ultimate boredom. The only problem is, i have no clue how to really fix it.

To be honest, i think its the economy. It divides people, they don't want to share their wealth. Vanilla Minecraft is much more... communist. People are much more willing to allow anyone to help, because there is so much less to lose.... yet so much more.

I cant place my finger on it, but there are things that often make it more fun to play on my own server with 5 or 6 friends rather than Minerealm.

Perhaps its a lack of freedom? A lack of proper friendships, a lack of proper enemies?

The problem comes down to the individual player. Those that want to wage war on everyone, and those that want to trade peacefully.

Really, i don't think Minerealm creates a good system to expand. Its a server within which people separate and build small towns, rather than forge well planned and mighty cities. One of these cities is what I've always tried to create on Minerealm, but it never works.

I think Minerealm needs to change down. Adopt a new system better suited to 30 players, rather than 150. A system which caters more for teamwork and society rather than secluded, lonely towns.

That's just my .62
#98884
Intelli hasn't even been on his own server since 5/12/12.... I don't know guys seems that he has lost interest. A lot of the land is frozen to monthly log in log out people. We don't even have rainforests yet. It's unfortunate because I have always liked this server.
#98902
I only get on to PvP anymore. I usually get off if my friends aren't online.
I personally think we should get a White-listed server for 1.0 - 2.0 players
With all the new updates and such.
Make it basically, well, survival!
G\et jungles, get everything.
That would be a perfect Minerealm. And we need that, because frankly, I am leaving Minerealm once 5.0 comes out. Minerealm will be ruled by Noobs. Because as everyone is saying, Nothing new!
All minerealm is is nubs these days.
We need to get people wh0 d0nt talk lke thiss
We need smart people to be ruling Minerealm, like in the Golden Days.
long long title how many chars? lets see 123 ok more? yes 60

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