Discuss anything regarding MineRealm Classic here.
  • User avatar
  • User avatar
  • User avatar
#154925
Dinnerbone wrote: One thing that I've implemented is a concept of regional difficulty. The longer you spend in one area, the harder it gets. Not balanced yet.
This has interesting implications for a long-term map like MR. Thoughts, anyone?
#154926
I don't see how it could work on a multiplayer server...The difficulty would have to be relative to players. So if you have a player in an area who has been there a long time and one who is brand new, how many mobs spawn in the area? What difficulty?
#154957
jackavsfan wrote:I don't see how it could work on a multiplayer server...The difficulty would have to be relative to players. So if you have a player in an area who has been there a long time and one who is brand new, how many mobs spawn in the area? What difficulty?
Alternatively, what if it goes by the physical location rather than by player? e.g. difficulty increases in a particular chunk after that chunk has been loaded for a certain number of hours.
Sir_Dave88 wrote:The longer people have been in an area the harder it gets? that could mean the areas around spawn would turn into a diabolical noob grinding area... I can't wait to see this happen!
Spawn City is the first thing I thought of when I saw that post. It's odd though... normally we think of spawn as being the safest part of the server, but that would be inverted with the new system.
#154995
The mob skill level doesn't change, what it does (or will do) is after a certain amount of time mobs will start to drop rare/enchanted items.
No change to mob HP/damage etc....
At least that's what I read.

"One thing that I've implemented is a concept of regional difficulty. The longer you spend in one area, the harder it gets. Not balanced yet," Adams said on Twitter.

This doesn't mean that mobs will suddenly do more damage or have more health. Instead, Adams says the mobs "should have slightly tweaked behaviours or higher chance to have enchants/items or AI."

Essentially, mob stats will remain identical to what they are now in the game.
#155070
kerovon wrote:More likely, that will be an optional difficulty setting that can be turned on/off. Any guesses on the chances of it being enabled on minerealm?
Obviously you're not going to let overpowered mobs run around in the spawn area, but it would be nice if we could still have some of this feature. e.g. have some exception that disables the effect within a few hundred meters of spawn, or if that's not feasible, implementing requirements that realm owners near spawn must keep their realms well-lit to prevent hostile mob spawning.
long long title how many chars? lets see 123 ok more? yes 60

We have created lots of YouTube videos just so you can achieve [...]

Another post test yes yes yes or no, maybe ni? :-/

The best flat phpBB theme around. Period. Fine craftmanship and [...]

Do you need a super MOD? Well here it is. chew on this

All you need is right here. Content tag, SEO, listing, Pizza and spaghetti [...]

Lasagna on me this time ok? I got plenty of cash

this should be fantastic. but what about links,images, bbcodes etc etc? [...]