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#57463
We had noticed that when certain people spent large amounts of time around their mob farms, and gathered dozens of mobs that they just let sit while they were afk, that the server would start to suffer. These changes should not effect any reasonable manner of farming mobs. It only matters if your mob farm ends up with very large numbers of mobs just sitting around in it.
#57464
Lets remove more stuff that causes lag woooo. It's not like the server runs fine or anything. Soon: No pistons, they create lag. No mobs, they create lag.
#57504
In regards to the redstone being enabled again... I can indeed place redstone... but it seems to be glitched. I don't know if it's one of the "secret changes", but when I press the button to run my circuit, part of my circuit disappears. Specifically, the redstone. So the path will break and ruin my circuit =/ And when I say disappear, I mean the redstone is deleted.
#57511
shaddowdemon wrote:In regards to the redstone being enabled again... I can indeed place redstone... but it seems to be glitched. I don't know if it's one of the "secret changes", but when I press the button to run my circuit, part of my circuit disappears. Specifically, the redstone. So the path will break and ruin my circuit =/ And when I say disappear, I mean the redstone is deleted.
How long is your circuit? If it's really complicated, the "secret changes" might be to automatically delete things that Intelli deems too likely to create lag. I have rebuilt a few of the very simple circuits (12 redstone max) I had before the wipe, and can confirm that buttons work to run these circuits without breaking them.
#57529
kerovon wrote:We had noticed that when certain people spent large amounts of time around their mob farms, and gathered dozens of mobs that they just let sit while they were afk, that the server would start to suffer. These changes should not effect any reasonable manner of farming mobs. It only matters if your mob farm ends up with very large numbers of mobs just sitting around in it.
my mobs despawn afterlike 6 mobs.... by that time the mobs are still in the pipe running towards the collection area
#57571
kerovon wrote:We had noticed that when certain people spent large amounts of time around their mob farms, and gathered dozens of mobs that they just let sit while they were afk, that the server would start to suffer. These changes should not effect any reasonable manner of farming mobs. It only matters if your mob farm ends up with very large numbers of mobs just sitting around in it.
Guilty as charged :(
#57574
leoht_reaver wrote:
kerovon wrote:We had noticed that when certain people spent large amounts of time around their mob farms, and gathered dozens of mobs that they just let sit while they were afk, that the server would start to suffer. These changes should not effect any reasonable manner of farming mobs. It only matters if your mob farm ends up with very large numbers of mobs just sitting around in it.
my mobs despawn afterlike 6 mobs.... by that time the mobs are still in the pipe running towards the collection area
And vanilla slips more and more away ...
long long title how many chars? lets see 123 ok more? yes 60

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