- Thu Oct 13, 2011 5:53 pm
#37305
MineRealm 3.6.1
- Made it so when logging in, it will now set your y-position 1 block higher.
- Fixed issues with pistons not positioning themselves properly cross-channels. (Should also fix some other minor redstone related issues)
- Fixed it so inventorys should no longer be wiped when attempting to login while already logged in.
- Fixed it so water can no longer be taken from private realms.
- Made it so player world location data syncs (So if you logout in the nether, you'll log-in in the nether
)
- Made it so the player health bar syncs across channels.
- Made it so the player food bar syncs across channels.
- Made it so the player fire ticks syncs across channels. (If you logout on one channel on fire, and log-in to another channel, you'll still be on fire)
- Made it so the player level, experience, and total experience, sync cross-channels.
- Made it so the player air level (for swimming) syncs cross-channels.
- Made it so player saturation and exhaustion syncs cross-channels.
- Fixed it so /who survival (/who all) shows all online players.
- Implemented base code for "The end" dimension. (Will act ultimately the same as the Nether)
- Made it so when logging in, it will now set your y-position 1 block higher.
- Fixed issues with pistons not positioning themselves properly cross-channels. (Should also fix some other minor redstone related issues)
- Fixed it so inventorys should no longer be wiped when attempting to login while already logged in.
- Fixed it so water can no longer be taken from private realms.
- Made it so player world location data syncs (So if you logout in the nether, you'll log-in in the nether

- Made it so the player health bar syncs across channels.
- Made it so the player food bar syncs across channels.
- Made it so the player fire ticks syncs across channels. (If you logout on one channel on fire, and log-in to another channel, you'll still be on fire)
- Made it so the player level, experience, and total experience, sync cross-channels.
- Made it so the player air level (for swimming) syncs cross-channels.
- Made it so player saturation and exhaustion syncs cross-channels.
- Fixed it so /who survival (/who all) shows all online players.
- Implemented base code for "The end" dimension. (Will act ultimately the same as the Nether)
"When you do things right, people won't be sure you've done anything at all."