- Sat Jan 22, 2011 10:06 pm
#1435
The information in this thread is subject to change.
Up to this point, MineRealm has been a “legit”, public server, where people have had to work for what they build, without any major benefits that don’t exist in single player. We have no intentions of changing this.
However, as you know, MineRealm has been around since before the point when Notch implemented mobs, health, breakable items, etc. Once these features were implemented by Notch, the gameplay of Minecraft multi-player was massively changed. However, the MineRealm server wasn’t (in our opinion) changed to reflect these new features.
MineRealm 2.0 is to be the new era of MineRealm, taking advantage of all the benefits of Minecraft multi-player (including PVP!). We also intend to enhance gameplay, with our own, unique features developed by our own staff.
Listed below is a list of suggested changes to how MineRealm functions. This information is subject to change, and we’re open to any suggestions or questions you may have.
New Map
One of the biggest changes with MineRealm 2.0 would be, obviously, a fresh map. Please note though, that we aren’t yet anywhere near switching to MineRealm 2.0, and this is still planned for the (far) future. We’re intending to switch to MineRealm 2.0 once a massive update is released by Notch, either forcing us to start with a fresh map, or with enough features to convince everyone that it’s time to switch.
MineRealm (literally!)
Another major change will be the integration of the MineRealm plugin. This integrates “Realms”, giving MineRealm a unique edge over other servers, without degrading gameplay. This enables players to create, or join, “realms”. Realms will automatically expand in size based on usage, and there will be rankings on the site based on which realms are the largest (physically) and which realms have the most members.
Realms can also be public or private. Anyone can join a public realm, or build within the realm even if they're not a member. With private realms, the realm must have at least 5 members before it can be set as private, and users can join only if they have been invited. Private realms by default allow visitors within the realm, but prevents them from building/destroying within the realm. However, private realms can also choose to have visitors turned off, which prevents non-realm members from entering.
PVP
This will be tightly integrated with the MineRealm plugin. In general, unclaimed land will be marked as “Wilderness”, and when you’re in the wilderness, PVP is enabled. However, within realms, PVP is by default disabled, and only the Realm creator(s) can decide whether PVP is enabled or disabled within the realm.
Certain areas, such as at spawn, will have their own realm areas (Such as the realm of “Spawn City”) where PVP will always be disabled.
Creepers
Realms can choose to disable creeper block damage, to prevent griefers from luring the creepers to your creations and destroying them. Creepers will, however, still be enabled, to the extent that they explode, and cause damage to your player without damaging the physical surroundings. Creepers are fully enabled in the wilderness.
Buckets
Realms can choose to enable or disable buckets within the realm. Buckets are by default enabled in the wilderness.
TNT
At the present time, TNT is remaining disabled in all areas.
Fire
Fire does not spread in any areas. However, you can now use lighters for lighting a fire in the wilderness, and realm owners can choose to enable/disable fire (lighters) within their realm.
Anti-Hack Checks
See this:
Plugins
MineRealm presently uses an assortment of plugins for features such as /home, /sethome, /playerlist, /spawn, /time, /playerlist, /compass, /ban, /kick, teleport commands, inventory preview commands, groups, chat colours, disabling TNT, grief alerts, disabling fire spread, the motd, block removal (for mods), borders, etc.
Relying on third-party plugins for these features creates the possibility that they will break with future updates. We intend to develop all of these features in-house, therefore only having what is necessary, and reducing clutter while improving performance and stability.
Commands
1. /realm warp (warps you to the realm you’re currently a member of)
2. /realm members (shows members of current realm)
3. /realm (shows info about realm (also displays when entering the realm))
4. /realm join <realmname> (joins realm if public or user is invited, states that realm is invite-only if private)
5. /realm leave (leaves the current realm, user no longer in a realm)
(if last owner, and no more owners, destroy realm - Public message “The realm of <realmname> has been disbanded.”)
6. /realm status (shows how many more blocks need to be placed to expand)
7. /realm list (shows a list of all realms)
8. /realm info <realmname> (shows info of a specific realm)
Realm Owner Commands
1. /realm create <realmname> (creates a realm with specified name)
Public message. “The realm of <realmname> has been established.”
creates realm area of 30x30 from current point (does not overlap other areas, leaves (10) block gap between other realms.)
2. /realm private (sets the realm as private or public)
3. /realm pvp (enables or disables pvp in the realm)
4. /realm invite <username> (sets a user as invited to join a realm, “You have been invited to join the realm of <realmname>. Type /realm join <realmname> to accept.”
5. /realm fire (enable or disable fire in your realm)
6. /realm explosions (enable or disable creeper explosions in your realm)
7. /realm buckets (enable or disable buckets in your realm)
8. /realm visitors (enable or disable visitors in your realm. Visitors cannot edit the realm but can look and take from chests, place blocks above your chests to keep them "locked.")
9. /realm remove <username> (only a realm owner can use this command - removes the specified user from a realm, and removes them from any invite lists for that realm - this CAN remove other realm owners from the same realm.)
10./realm leader <username> (only the realm owner can use this command - set another user with owner status (can have multiple owners)
--
We’re still working on sorting this all out, and we’ll be updating this thread as necessary with relevant information. We look forward to ushering in this new era of MineRealm, and appreciate your feedback & suggestions.
Thanks for playing MineRealm!
See you in game,
Intelli, Spritzo, jdankk
Up to this point, MineRealm has been a “legit”, public server, where people have had to work for what they build, without any major benefits that don’t exist in single player. We have no intentions of changing this.
However, as you know, MineRealm has been around since before the point when Notch implemented mobs, health, breakable items, etc. Once these features were implemented by Notch, the gameplay of Minecraft multi-player was massively changed. However, the MineRealm server wasn’t (in our opinion) changed to reflect these new features.
MineRealm 2.0 is to be the new era of MineRealm, taking advantage of all the benefits of Minecraft multi-player (including PVP!). We also intend to enhance gameplay, with our own, unique features developed by our own staff.
Listed below is a list of suggested changes to how MineRealm functions. This information is subject to change, and we’re open to any suggestions or questions you may have.
New Map
One of the biggest changes with MineRealm 2.0 would be, obviously, a fresh map. Please note though, that we aren’t yet anywhere near switching to MineRealm 2.0, and this is still planned for the (far) future. We’re intending to switch to MineRealm 2.0 once a massive update is released by Notch, either forcing us to start with a fresh map, or with enough features to convince everyone that it’s time to switch.
MineRealm (literally!)
Another major change will be the integration of the MineRealm plugin. This integrates “Realms”, giving MineRealm a unique edge over other servers, without degrading gameplay. This enables players to create, or join, “realms”. Realms will automatically expand in size based on usage, and there will be rankings on the site based on which realms are the largest (physically) and which realms have the most members.
Realms can also be public or private. Anyone can join a public realm, or build within the realm even if they're not a member. With private realms, the realm must have at least 5 members before it can be set as private, and users can join only if they have been invited. Private realms by default allow visitors within the realm, but prevents them from building/destroying within the realm. However, private realms can also choose to have visitors turned off, which prevents non-realm members from entering.
PVP
This will be tightly integrated with the MineRealm plugin. In general, unclaimed land will be marked as “Wilderness”, and when you’re in the wilderness, PVP is enabled. However, within realms, PVP is by default disabled, and only the Realm creator(s) can decide whether PVP is enabled or disabled within the realm.
Certain areas, such as at spawn, will have their own realm areas (Such as the realm of “Spawn City”) where PVP will always be disabled.
Creepers
Realms can choose to disable creeper block damage, to prevent griefers from luring the creepers to your creations and destroying them. Creepers will, however, still be enabled, to the extent that they explode, and cause damage to your player without damaging the physical surroundings. Creepers are fully enabled in the wilderness.
Buckets
Realms can choose to enable or disable buckets within the realm. Buckets are by default enabled in the wilderness.
TNT
At the present time, TNT is remaining disabled in all areas.
Fire
Fire does not spread in any areas. However, you can now use lighters for lighting a fire in the wilderness, and realm owners can choose to enable/disable fire (lighters) within their realm.
Anti-Hack Checks
See this:
Plugins
MineRealm presently uses an assortment of plugins for features such as /home, /sethome, /playerlist, /spawn, /time, /playerlist, /compass, /ban, /kick, teleport commands, inventory preview commands, groups, chat colours, disabling TNT, grief alerts, disabling fire spread, the motd, block removal (for mods), borders, etc.
Relying on third-party plugins for these features creates the possibility that they will break with future updates. We intend to develop all of these features in-house, therefore only having what is necessary, and reducing clutter while improving performance and stability.
Commands
1. /realm warp (warps you to the realm you’re currently a member of)
2. /realm members (shows members of current realm)
3. /realm (shows info about realm (also displays when entering the realm))
4. /realm join <realmname> (joins realm if public or user is invited, states that realm is invite-only if private)
5. /realm leave (leaves the current realm, user no longer in a realm)
(if last owner, and no more owners, destroy realm - Public message “The realm of <realmname> has been disbanded.”)
6. /realm status (shows how many more blocks need to be placed to expand)
7. /realm list (shows a list of all realms)
8. /realm info <realmname> (shows info of a specific realm)
Realm Owner Commands
1. /realm create <realmname> (creates a realm with specified name)
Public message. “The realm of <realmname> has been established.”
creates realm area of 30x30 from current point (does not overlap other areas, leaves (10) block gap between other realms.)
2. /realm private (sets the realm as private or public)
3. /realm pvp (enables or disables pvp in the realm)
4. /realm invite <username> (sets a user as invited to join a realm, “You have been invited to join the realm of <realmname>. Type /realm join <realmname> to accept.”
5. /realm fire (enable or disable fire in your realm)
6. /realm explosions (enable or disable creeper explosions in your realm)
7. /realm buckets (enable or disable buckets in your realm)
8. /realm visitors (enable or disable visitors in your realm. Visitors cannot edit the realm but can look and take from chests, place blocks above your chests to keep them "locked.")
9. /realm remove <username> (only a realm owner can use this command - removes the specified user from a realm, and removes them from any invite lists for that realm - this CAN remove other realm owners from the same realm.)
10./realm leader <username> (only the realm owner can use this command - set another user with owner status (can have multiple owners)
--
We’re still working on sorting this all out, and we’ll be updating this thread as necessary with relevant information. We look forward to ushering in this new era of MineRealm, and appreciate your feedback & suggestions.
Thanks for playing MineRealm!
See you in game,
Intelli, Spritzo, jdankk
"When you do things right, people won't be sure you've done anything at all."