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By Intelli
#1435
The information in this thread is subject to change.

Up to this point, MineRealm has been a “legit”, public server, where people have had to work for what they build, without any major benefits that don’t exist in single player. We have no intentions of changing this.

However, as you know, MineRealm has been around since before the point when Notch implemented mobs, health, breakable items, etc. Once these features were implemented by Notch, the gameplay of Minecraft multi-player was massively changed. However, the MineRealm server wasn’t (in our opinion) changed to reflect these new features.

MineRealm 2.0 is to be the new era of MineRealm, taking advantage of all the benefits of Minecraft multi-player (including PVP!). We also intend to enhance gameplay, with our own, unique features developed by our own staff.

Listed below is a list of suggested changes to how MineRealm functions. This information is subject to change, and we’re open to any suggestions or questions you may have.

New Map
One of the biggest changes with MineRealm 2.0 would be, obviously, a fresh map. Please note though, that we aren’t yet anywhere near switching to MineRealm 2.0, and this is still planned for the (far) future. We’re intending to switch to MineRealm 2.0 once a massive update is released by Notch, either forcing us to start with a fresh map, or with enough features to convince everyone that it’s time to switch.

MineRealm (literally!)
Another major change will be the integration of the MineRealm plugin. This integrates “Realms”, giving MineRealm a unique edge over other servers, without degrading gameplay. This enables players to create, or join, “realms”. Realms will automatically expand in size based on usage, and there will be rankings on the site based on which realms are the largest (physically) and which realms have the most members.

Realms can also be public or private. Anyone can join a public realm, or build within the realm even if they're not a member. With private realms, the realm must have at least 5 members before it can be set as private, and users can join only if they have been invited. Private realms by default allow visitors within the realm, but prevents them from building/destroying within the realm. However, private realms can also choose to have visitors turned off, which prevents non-realm members from entering.

PVP
This will be tightly integrated with the MineRealm plugin. In general, unclaimed land will be marked as “Wilderness”, and when you’re in the wilderness, PVP is enabled. However, within realms, PVP is by default disabled, and only the Realm creator(s) can decide whether PVP is enabled or disabled within the realm.

Certain areas, such as at spawn, will have their own realm areas (Such as the realm of “Spawn City”) where PVP will always be disabled.

Creepers
Realms can choose to disable creeper block damage, to prevent griefers from luring the creepers to your creations and destroying them. Creepers will, however, still be enabled, to the extent that they explode, and cause damage to your player without damaging the physical surroundings. Creepers are fully enabled in the wilderness.

Buckets
Realms can choose to enable or disable buckets within the realm. Buckets are by default enabled in the wilderness.

TNT
At the present time, TNT is remaining disabled in all areas.

Fire
Fire does not spread in any areas. However, you can now use lighters for lighting a fire in the wilderness, and realm owners can choose to enable/disable fire (lighters) within their realm.

Anti-Hack Checks
See this:


Plugins
MineRealm presently uses an assortment of plugins for features such as /home, /sethome, /playerlist, /spawn, /time, /playerlist, /compass, /ban, /kick, teleport commands, inventory preview commands, groups, chat colours, disabling TNT, grief alerts, disabling fire spread, the motd, block removal (for mods), borders, etc.

Relying on third-party plugins for these features creates the possibility that they will break with future updates. We intend to develop all of these features in-house, therefore only having what is necessary, and reducing clutter while improving performance and stability.


Commands

1. /realm warp (warps you to the realm you’re currently a member of)
2. /realm members (shows members of current realm)
3. /realm (shows info about realm (also displays when entering the realm))
4. /realm join <realmname> (joins realm if public or user is invited, states that realm is invite-only if private)
5. /realm leave (leaves the current realm, user no longer in a realm)
(if last owner, and no more owners, destroy realm - Public message “The realm of <realmname> has been disbanded.”)
6. /realm status (shows how many more blocks need to be placed to expand)
7. /realm list (shows a list of all realms)
8. /realm info <realmname> (shows info of a specific realm)

Realm Owner Commands

1. /realm create <realmname> (creates a realm with specified name)
Public message. “The realm of <realmname> has been established.”
creates realm area of 30x30 from current point (does not overlap other areas, leaves (10) block gap between other realms.)
2. /realm private (sets the realm as private or public)
3. /realm pvp (enables or disables pvp in the realm)
4. /realm invite <username> (sets a user as invited to join a realm, “You have been invited to join the realm of <realmname>. Type /realm join <realmname> to accept.”
5. /realm fire (enable or disable fire in your realm)
6. /realm explosions (enable or disable creeper explosions in your realm)
7. /realm buckets (enable or disable buckets in your realm)
8. /realm visitors (enable or disable visitors in your realm. Visitors cannot edit the realm but can look and take from chests, place blocks above your chests to keep them "locked.")
9. /realm remove <username> (only a realm owner can use this command - removes the specified user from a realm, and removes them from any invite lists for that realm - this CAN remove other realm owners from the same realm.)
10./realm leader <username> (only the realm owner can use this command - set another user with owner status (can have multiple owners)

--

We’re still working on sorting this all out, and we’ll be updating this thread as necessary with relevant information. We look forward to ushering in this new era of MineRealm, and appreciate your feedback & suggestions.

Thanks for playing MineRealm!

See you in game,
Intelli, Spritzo, jdankk
User avatar
By tgebbia
#1436
I am in agreement with all of the above.
User avatar
By cerevox
#1437
Almost exact same problems as last time you posted this. This post is written differently but has the same contents as last time. Allowing realms to block players out is the same as block protection. Already explained why block protection is bad.

We have lost fire, tnt, buckets, and now creepers. We might as well just declare that the griefers have won, because they seem to be shaping the way we play the game pretty completely. Basically, all creepers do now is give up sulfer when farmed, which is useless since we can't use tnt.

New map is meh, no big deal.

It seems like its going to be an absurd patchwork of private realms all crammed around spawn, since they will have no incentive to travel at all. Then they will all expand in minuscule ways and it will be a maze of tiny little paths to travel anywhere for hundreds of blocks around spawn.

And once again, one of the most important bits of info is how the realms will expand, is left out. Usage? So does that mean if i slap down a ton of dirt my realm will expand, or do i need to put it in the middle of a road so it gets a lot of traffic?

Few actual details given, and what there are, seem bad.
User avatar
By Intelli
#1439
cerevox wrote:Almost exact same problems as last time you posted this. This post is written differently but has the same contents as last time. Allowing realms to block players out is the same as block protection. Already explained why block protection is bad.

We have lost fire, tnt, buckets, and now creepers. We might as well just declare that the griefers have won, because they seem to be shaping the way we play the game pretty completely. Basically, all creepers do now is give up sulfer when farmed, which is useless since we can't use tnt.

New map is meh, no big deal.

It seems like its going to be an absurd patchwork of private realms all crammed around spawn, since they will have no incentive to travel at all. Then they will all expand in minuscule ways and it will be a maze of tiny little paths to travel anywhere for hundreds of blocks around spawn.

And once again, one of the most important bits of info is how the realms will expand, is left out. Usage? So does that mean if i slap down a ton of dirt my realm will expand, or do i need to put it in the middle of a road so it gets a lot of traffic?

Few actual details given, and what there are, seem bad.
Buckets are going to be re-enabled. For realm expansions, it's based on how many blocks have been placed.

The current formula is as follows: (subject to change)

Start at 30x30
1. place 90 blocks, go to 40x40
2. place 180 (more blocks) go to 50x50
3. place 250 (more blocks) go to 60x60
4. place 360 (more blocks) go to 70x70
5. place 490 (more blocks) go to 80x80
6. place 640 (more blocks) go to 90x90
7. place 810 (more blocks) to go to 100x100

Total 2,820 blocks placed for 100x100 from 30x30

Placing 10 dirt blocks, then removing those same 10 dirt blocks, would count as 0 blocks being placed (subtracts if you remove the blocks again). Digging a hole does not count towards realm expansion (only blocks placed). Realms, however, cannot decrease in size (so no worries about removing a house in the realm and having the realm decrease in size).

Update: Also, it's been decided that a realm must have at least 5 members before it can be set as private.
User avatar
By cerevox
#1441
Having the min on pop before a realm can be set private is good. Makes all the retarded stuff that comes with blocked off zones less obnoxious.

Buckets get enabled and disabled frequently, you can't ever count on them being enabled on any given day.

For expansion, so if the size gets bumped up, and then you remove blocks, the count goes down but not the size, so you could have less than required blocks placed for your realm size? In order to grow would you have to replace the removed blocks and then build all the way to next level?

Do realms go up and down to the skybox and bedrock? If so, could i just dig straight down, and then use the blocks i just dug up to climb back to surface, and that whole 1x1 stack to bedrock would count towards my placed block count?
If i can do that, everyone will have the max size in a matter of hours.
Changing the numbers required does not change the fact that spamming random crap into the ground is the fastest way to expand your realm.


About the edges of realms and skirting the pvp rules-

If i am standing in my non-pvp realm, could i possibly attack someone in the wilderness of the edge and duck back into my realm to be safe?

Could i disband my realm and simply re-create it anywhere in the wilderness where i think there will be a pvp fight to give me an edge via steping in and out of pvp allowed zones?

Will the no-pvp protect against lava buckets or similar traps and things?


On tnt and creepers-

I don't really see the point of the tnt ban anymore. It was of concern when it was possible to dup or spawn tnt, but now that it has to be gained in a legit fashion, only people who have been here a while will have acess to it in any quantities.

Worrying about someone hacking tnt in is also pointless, since as we saw earlier, if a hacker gets on, they can just set themselves to creative style insta block destruction and wreck the place anyway.

Honestly, i don't think tnt will do any more damage than a greifer with a pick and shovel would do.

Same with creepers. If the realm is sealed, they can't lure the creepers more than a block or two in. If the realm isn't sealed, they can just chop it up with tools. The only place actually threatened by creepers doing block destruction is spawn, and the latest version of spawn seems pretty much impervious to them.

Idea behind push for tnt enable is that realms need tnt cannons. No point in separating us into realms if we are all going to be all peaceful and calm with each other. If the idea was to keep griefers out, a votekick option would of worked just as well.


Overall-
Becoming happier with new set up. Not happy, but getting there.
By mitchie151
#1442
can we make it 3 members needed to make it private? i have a really tight group of RL friends and we would like to have a private realm together. maybe 4 members for private?
just not 5. other than that im totally cool with everything, i cant wait till minerealm 2.0! woooo :D
User avatar
By cerevox
#1443
If anything the number should be higher. Private realms should be rare and by the time they reach private status they should already have a large number of people in them.
User avatar
By Intelli
#1444
cerevox wrote:Having the min on pop before a realm can be set private is good. Makes all the retarded stuff that comes with blocked off zones less obnoxious.

Buckets get enabled and disabled frequently, you can't ever count on them being enabled on any given day.

For expansion, so if the size gets bumped up, and then you remove blocks, the count goes down but not the size, so you could have less than required blocks placed for your realm size? In order to grow would you have to replace the removed blocks and then build all the way to next level?

No, it can go down to 0 blocks having been placed, but not in to a negative value.


Do realms go up and down to the skybox and bedrock? (Yes) If so, could i just dig straight down, and then use the blocks i just dug up to climb back to surface, and that whole 1x1 stack to bedrock would count towards my placed block count?
If i can do that, everyone will have the max size in a matter of hours.
Changing the numbers required does not change the fact that spamming random crap into the ground is the fastest way to expand your realm.

No, if you dig up a block, and then replace the area you dug up with a block, it will not count is as being a placed block.

About the edges of realms and skirting the pvp rules-

If i am standing in my non-pvp realm, could i possibly attack someone in the wilderness of the edge and duck back into my realm to be safe?

People receive warnings when they are nearing a realm. Also, other players can enter your realm (as long as it's public), which would mean they would also be immune to PVP.

Could i disband my realm and simply re-create it anywhere in the wilderness where i think there will be a pvp fight to give me an edge via steping in and out of pvp allowed zones?

See above answer. Realms can be created anywhere, but the stepping in / out thing won't work.

Will the no-pvp protect against lava buckets or similar traps and things?

No, it'll be like it is now. (You can still get killed by lava, traps, etc, regardless of where you are)

On tnt and creepers-

I don't really see the point of the tnt ban anymore. It was of concern when it was possible to dup or spawn tnt, but now that it has to be gained in a legit fashion, only people who have been here a while will have acess to it in any quantities.

Duping still works. And even if a player doesn't dupe TNT, they can still use it to blow other people's stuff up.

Worrying about someone hacking tnt in is also pointless, since as we saw earlier, if a hacker gets on, they can just set themselves to creative style insta block destruction and wreck the place anyway.

Honestly, i don't think tnt will do any more damage than a greifer with a pick and shovel would do.

Same with creepers. If the realm is sealed, they can't lure the creepers more than a block or two in. If the realm isn't sealed, they can just chop it up with tools. The only place actually threatened by creepers doing block destruction is spawn, and the latest version of spawn seems pretty much impervious to them.

Idea behind push for tnt enable is that realms need tnt cannons. No point in separating us into realms if we are all going to be all peaceful and calm with each other. If the idea was to keep griefers out, a votekick option would of worked just as well.

Any type of destruction of other players work (without permission) is discouraged. Minecraft is about creativity.


Overall-
Becoming happier with new set up. Not happy, but getting there.
User avatar
By Intelli
#1445
Also, there is no max realm size. Any numbers given are examples.

The only way a realm could stop expanding is if it were to be boxed in by other realms on every side. This would ultimately prevent the realm from expanding further.

Unless, of course, one of the realms boxing it in were disbanded at some point, in which case the realm could begin expanding again.
User avatar
By cerevox
#1446
Alright. I think i follow how this block placement works and what counts, hes some scenarios, can i get a right/wrong check on the situations and the random questions answered please?
Warning, wall of text incoming



First set------------------------------------------------------------------------
If i create a realm, pick up one dirt, and place it back in the same spot i have +0 blocks placed. (removed one, added one, same spot)

If i create a realm, pick up one dirt, and place it back in a different spot, i have +0 blocks placed. (removed one, added one, different spot)

For both of those, wouldnt it have to remember that i have -1 placed? or is it keeping the count and remembering which blocks went where separately or something?

Under this rule set it would be impossible to add to your blocks placed by mining inside your realm, you have to mine outside the realm and bring new blocks in, because any block you pull out of the ground is a -1, and at best you can break even.

This would also mean that building underground bases would have a net negative effect because you hollow out more space than you fill in.


Second set-------------------------------------------------------------------
Remove one dirt block, Create realm, place dirt block in same spot and i have +1 because dirt was removed before realm created. (or does it remember where every single block ever was, even outside realms?)

Remove one dirt block, create realm, place dirt in different spot and i have a +1.

If either of these are true then the best way to expand your realm would be strip mine your realm location before creating your realm. You would then be able to immediately place down many blocks and expand quickly.

Third set--------------------------------------------------------------------------
(concerning plant growth and server block placement/destruction)-
(assumed inside a realm)
(assuming plants are counted as blocks, if not then this section is moot)
Place one cacti for +1. Then....

(assume cacti growth and no extra height blocks added by player)
Cacti grows to full height. +2 for 2 blocks added to realm by server.(counter does not care how blocks came to be, just that they did)
Cacti grows to full height. +0 for server added blocks instead of player added.(counter cares how blocks got there)

Harvest the full grown cacti starting from top for -3.(counter does not care that blocks added by server, but does care that they are removed by player)
Harvest the full grown cacti starting from top for -1.(counter cares that blocks are placed by server, and ignores them)
Harvest the full grown cacti at bottom, causing it to auto break for -3.(counters does not care who breaks blocks)
Harvest the full grown cacti at bottom, causing it to auto break for -1.(counter cares that top 2 blocks were placed by server)

Basically, how the counter will treat crops that grow and add more blocks that are placed by the server but harvested by players. If counter dosen't care, then crops are net gain if unharvested, after harvest and replant they will be net neutral. If counter does care then crops are net negative to block count and all farms have to be outside the realm.

Reeds, cacti and trees will all be effected by this.

Fourth and last set(finally!)------------------------------------------------------
(how the counter treats gravel and sand)
More questions than scenarios.
If a player places a block of sand and the sand falls, where does the counter think that block was placed? Where the player put it, or where it ended up? What if a player breaks into a gravel patch and gravel falls, does the counter change where the gravel was considered placed?

Most important question/scenario-
When a block of sand falls onto a pressure plate and is converted into an item by the server, is that a -1 for blocks placed? If not, its possible to place a sand block for +1 and then have it fall on a plate for -0 where you can pick it up. You could then re-place it for +1 where it falls and on and on in a loop like that for infinite points.
This would be bad

----------------------------------------------------------------------------
tl;dr- Player vs Server placed/destroyed blocks and how does counter count?


Sorry if this was just a massive wall of text.
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