- Thu Oct 30, 2014 3:53 pm
#192343
I like the idea of plots in the Nether. At the very least, it could make for an interestingly different playing experience. Although it would cut back a bit on the free chaos of the Nether, it would be interesting to see what players would choose to do in the Nether, because I don't think MineRealm's Nether has ever reached its full potential, or really even gone beyond "credit mine, PvP arena, and transport system".
The spawn plot idea, though, is actually rather frightening, and I don't think it would work very well at all unless it was significantly modified. You see, the limited supply (but easy initial attainability) of spawn plots would strongly encourage players who aren't at the top of the wealth spectrum (or really anyone who isn't worth more than 50K or possibly even more) to sell their plots to richer players at a serious discount compared to what those rich players would otherwise have to pay. With a high price and a lack of consumption substitutes, quantity supplied by those poor players and demanded by the rich ones would skyrocket. It would be disturbingly easy to get not just a guild monopoly, but a personal monopoly over almost the entirety of Spawn City.
It's also worth pointing out that this would make it very difficult for your average player to get a few personally-owned spawn plots for their guilds, since they couldn't buy the plots themselves and the players who owned those plots would be much more willing to sell to the rich monopoly-seekers. I know Intelli likes Monopoly®, but that's taking it a bit too far, don't you think?
~dlgn
The spawn plot idea, though, is actually rather frightening, and I don't think it would work very well at all unless it was significantly modified. You see, the limited supply (but easy initial attainability) of spawn plots would strongly encourage players who aren't at the top of the wealth spectrum (or really anyone who isn't worth more than 50K or possibly even more) to sell their plots to richer players at a serious discount compared to what those rich players would otherwise have to pay. With a high price and a lack of consumption substitutes, quantity supplied by those poor players and demanded by the rich ones would skyrocket. It would be disturbingly easy to get not just a guild monopoly, but a personal monopoly over almost the entirety of Spawn City.
It's also worth pointing out that this would make it very difficult for your average player to get a few personally-owned spawn plots for their guilds, since they couldn't buy the plots themselves and the players who owned those plots would be much more willing to sell to the rich monopoly-seekers. I know Intelli likes Monopoly®, but that's taking it a bit too far, don't you think?
~dlgn
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