- Sat May 14, 2011 8:21 am
#11919
Hey guys, welcome the first edition of Minerealm Spotlight. Hopefully, it will become a regular feature, as it's purpose is to show the best designs and contraptions to the players of Mineralm, and at the same time put the most talented individuals under the spotlight. Today, we will show you the trivia machine, created by Bluebaron on the classic server. So, without further ado, let's start with the first Minerealm Spotlight!
Minerealm: Hey Bluebaron, tell us something about yourself?
Bluebaron: Well, I live in America, and I enjoy things that require creativity or thinking outside the box. Minecraft is an excellent outlet because I can build whatever structures I can imagine, and they can have functions that accompany them. I like art a lot, but you can't really explore the art, or play games in it. Minecraft is like interactive art to me, I guess.
MR: When did you start playing Minecraft?
B: I got my first minecraft .jar when it was still free and all that minecraft.net was was an unformatted white page with times new roman and a link to the file.
MR: When did you first start playing on Minerealm, and how did you hear about it?
B: Well, I was looking for a server that I could have a lot of fun in without many restrictions, and minerealm fit the bill. I found it on the redstonewire server listing website and it was great. I started playing about 3-4 weeks ago, I can't exactly recall.
MR: Which server do you prefer, Classic or Survival?
B: That's a toughie. I have many more elaborate creations on classic, as it's easier to build there. But with what I'm hearing of Minerealm 3.0, survival sounds like it will be great, with chest protection and block protection. That's the only downside to creative: it's hard to make something good because you can't reially protect it at all. Traps and all won't do any good because you can't die. But in survival, you can build things and expect them there the next morning.
MR: What is your opinion on the upcoming changes to both Classic and Survival?
B: I think it's fine. Earlier, I didn't exactly relish the idea of a server wipe, but it's not that bad. I like the new chest protection.
MR: How did you get the idea of making the trivia machine?
B: Well, I was thinking, what kind of games are made with redstone? Well, not many. Then I thought of a game show, where an MC controls whatever's happening within the show. I thought, hey, if I put the players in minecarts, I can control everywhere they go! And now, with the new tracks like booster rails and detector rails, the whole thing was made a bunch easier. I can't wait to have the first real trivia game with a lot of players.
MR: That sounds awesome. Could you give us a tour?
B: Certainly!

Depicted here is the starting area. Players will place their minecart on the booster tracks and push the button (currently behind the camera). They will then enter into the sorting portion of the game.

The redstone torches are there merely to power the booster tracks next to them so that the minecarts are fully pushed into the waiting area. You will also notice some detector rails. These are what connect to the device that tells the system whether or not someone's waiting in that space (and, consequently, don't send any more carts here). After a minecart goes over the detector, a vertical RS-NOR latch below the detector rail will be turned on, and its output will be used to change the direction of the bends in the track shown here.

Here is one of such RS-NOR latches. Conveniently, they can accept input from the top, which is why they were an excellent choice for this project. The rail you see beside the redstone in the picture is a detector rail as well. This detector rail resets the latch. The reason it does so is because there are three steps before one enters the playing field: Sorting, waiting room, and the ramp into the playing spot. The waiting room is a flat booster rail, powered manually by some levers in the main room. While this waiting room is occupied, other minecarts will attempt to enter that spot, because bends in the rail will change direction as I have previously mentioned. Once the MC turns on the power to the booster rail, they will be propelled out of the waiting room and roll down the ramp into the playing spot. The ramp's detector turns off the switch and returns the rail to its original orientation.

This is the main room. On the wall are levers that control the waiting room boosters and the rail bend that will send the winning player into the prize loop. On the floor are pressure plates that will eject the player in the corresponding glass-enclosed play area.

Behind the play area are these booster rails that will send the player that has been ejected to either the very start of the entire system (so that other waiting players may participate if they have been waiting) or the prize circle.

This is the prize circle. If I switched the “winner” lever, then the next player will be directed into this area, where they are dropped onto yet another unpowered booster rail and they await their prize. When I'm done giving the earnings, I step on a pressure plate very close to the glass reception area and they are propelled to the start of the system.
MR: That really is fascinating. Thanks for showing us!
B: You're welcome
Hey guys, welcome the first edition of Minerealm Spotlight. Hopefully, it will become a regular feature, as it's purpose is to show the best designs and contraptions to the players of Mineralm, and at the same time put the most talented individuals under the spotlight. Today, we will show you the trivia machine, created by Bluebaron on the classic server. So, without further ado, let's start with the first Minerealm Spotlight!
Minerealm: Hey Bluebaron, tell us something about yourself?
Bluebaron: Well, I live in America, and I enjoy things that require creativity or thinking outside the box. Minecraft is an excellent outlet because I can build whatever structures I can imagine, and they can have functions that accompany them. I like art a lot, but you can't really explore the art, or play games in it. Minecraft is like interactive art to me, I guess.
MR: When did you start playing Minecraft?
B: I got my first minecraft .jar when it was still free and all that minecraft.net was was an unformatted white page with times new roman and a link to the file.
MR: When did you first start playing on Minerealm, and how did you hear about it?
B: Well, I was looking for a server that I could have a lot of fun in without many restrictions, and minerealm fit the bill. I found it on the redstonewire server listing website and it was great. I started playing about 3-4 weeks ago, I can't exactly recall.
MR: Which server do you prefer, Classic or Survival?
B: That's a toughie. I have many more elaborate creations on classic, as it's easier to build there. But with what I'm hearing of Minerealm 3.0, survival sounds like it will be great, with chest protection and block protection. That's the only downside to creative: it's hard to make something good because you can't reially protect it at all. Traps and all won't do any good because you can't die. But in survival, you can build things and expect them there the next morning.
MR: What is your opinion on the upcoming changes to both Classic and Survival?
B: I think it's fine. Earlier, I didn't exactly relish the idea of a server wipe, but it's not that bad. I like the new chest protection.
MR: How did you get the idea of making the trivia machine?
B: Well, I was thinking, what kind of games are made with redstone? Well, not many. Then I thought of a game show, where an MC controls whatever's happening within the show. I thought, hey, if I put the players in minecarts, I can control everywhere they go! And now, with the new tracks like booster rails and detector rails, the whole thing was made a bunch easier. I can't wait to have the first real trivia game with a lot of players.
MR: That sounds awesome. Could you give us a tour?
B: Certainly!

Depicted here is the starting area. Players will place their minecart on the booster tracks and push the button (currently behind the camera). They will then enter into the sorting portion of the game.

The redstone torches are there merely to power the booster tracks next to them so that the minecarts are fully pushed into the waiting area. You will also notice some detector rails. These are what connect to the device that tells the system whether or not someone's waiting in that space (and, consequently, don't send any more carts here). After a minecart goes over the detector, a vertical RS-NOR latch below the detector rail will be turned on, and its output will be used to change the direction of the bends in the track shown here.

Here is one of such RS-NOR latches. Conveniently, they can accept input from the top, which is why they were an excellent choice for this project. The rail you see beside the redstone in the picture is a detector rail as well. This detector rail resets the latch. The reason it does so is because there are three steps before one enters the playing field: Sorting, waiting room, and the ramp into the playing spot. The waiting room is a flat booster rail, powered manually by some levers in the main room. While this waiting room is occupied, other minecarts will attempt to enter that spot, because bends in the rail will change direction as I have previously mentioned. Once the MC turns on the power to the booster rail, they will be propelled out of the waiting room and roll down the ramp into the playing spot. The ramp's detector turns off the switch and returns the rail to its original orientation.

This is the main room. On the wall are levers that control the waiting room boosters and the rail bend that will send the winning player into the prize loop. On the floor are pressure plates that will eject the player in the corresponding glass-enclosed play area.

Behind the play area are these booster rails that will send the player that has been ejected to either the very start of the entire system (so that other waiting players may participate if they have been waiting) or the prize circle.

This is the prize circle. If I switched the “winner” lever, then the next player will be directed into this area, where they are dropped onto yet another unpowered booster rail and they await their prize. When I'm done giving the earnings, I step on a pressure plate very close to the glass reception area and they are propelled to the start of the system.
MR: That really is fascinating. Thanks for showing us!
B: You're welcome

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