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By Cogohst
#11498
dragoncrystal24 wrote:One additonal idea:

Realms are a large source of lag, right? Well, if we did get rid of them, would it at all be possible to expand the world to 5000x5000 or something? Would it create too much lag? Lots of people are calling for a larger map, and getting rid of realms might just destroy enough lag to do this. Correct me if I am wrong, I'm no programmer.
That would actually be decreasing the size of the survival map, currently 6000x6000. But if enough of the lag issues are resolved, I wouldn't mind testing the waters with a larger map...
By Aayrl
#11499
I've seen other servers use a 'magical lock' system on their chests. Is there a way we could implement this feature on Minerealm? Perhaps require a universal password for chests within a certain realm that realm members would have access to?

My only concern with the 3.0 version is having to wall off all of the storage facilities in Minas Tirith. The city was designed to have easy access to supplies in every corner of the realm for my members, and so far has been working great.

If the option to disable visitors is removed, We're going to be spending excess time walling off all of the storage rooms constantly while trying to expand the city. Sure, it seems a little nit-picky, but nonetheless annoying from my standpoint.

While I do enjoy the fact that more users will be able to appreciate our work, I'm worried about stolen supplied and damaged materials. It seems like Private realms have anti-griefing mechanics enabled, but nothing regarding chest protection.

~Aayrl
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By Intelli
#11500
Aayrl wrote:I've seen other servers use a 'magical lock' system on their chests. Is there a way we could implement this feature on Minerealm? Perhaps require a universal password for chests within a certain realm that realm members would have access to?

My only concern with the 3.0 version is having to wall off all of the storage facilities in Minas Tirith. The city was designed to have easy access to supplies in every corner of the realm for my members, and so far has been working great.

If the option to disable visitors is removed, We're going to be spending excess time walling off all of the storage rooms constantly while trying to expand the city. Sure, it seems a little nit-picky, but nonetheless annoying from my standpoint.

While I do enjoy the fact that more users will be able to appreciate our work, I'm worried about stolen supplied and damaged materials. It seems like Private realms have anti-griefing mechanics enabled, but nothing regarding chest protection.

~Aayrl
How about non-members of a realm can't access chests within that realm?
By Cyrus67
#11504
Not sure if it's been said before or if it's too much work, but I would like more ranks for realm members other than "Leader" and "member".
By baffu
#11505
I Think these changes are ok. But are we saying there is going to be a map reset?
If so wil all realms be gone and have to be recreated?
By Th3Guy
#11506
baffu wrote:I Think these changes are ok. But are we saying there is going to be a map reset?
If so wil all realms be gone and have to be recreated?
Read page 7.
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By savesthedazed
#11508
Th3Guy wrote:
baffu wrote:I Think these changes are ok. But are we saying there is going to be a map reset?
If so wil all realms be gone and have to be recreated?
Read page 7.
What Th3Guy means to say is "Yes. There will be a map reset."
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By Cheez99
#11510
Intelli wrote: How about non-members of a realm can't access chests within that realm?
You sir, would be my hero.
By panthers17nfl
#11514
I'm currently still against realms, as I wouldn't like to be forced to dirt spam just to get a bigger realm. Takes time out of doing fun things.

Apparently we're dead set on realms though. I still am against chestlocking, but I love the railroad idea. Also would be great is if we got a bigger map. The idea of shrinking makes me uber-sadface.
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