Administrators will post announcements regarding change in rules or gameplay.
  • User avatar

Should players be allowed to exchange credits for cash?

Yes
54
51%
No
52
49%
#98131
I see no problem with it. Wealth in a game such as minecraft is irrelevant as the primary objective is to build stuff and have fun doing so. Having less wealth than others in no way makes it more difficult to "win" or have fun. I have never lacked for wealth in all my time on Minerealm, as a matter of fact I always end up buying land faster than I can build on it. A real measure of a player's worth is the quality of his builds and his ability to find ways to enjoy the game such as engaging in PVP or running a shop.

Trading in a few coffee cups for some realm credits causes no prejudice to anyone. No new purchasing power is created, it is simply transferred from one player to another. The seller could have kept the credits and locked some land without using it, but instead sells those credits to someone who will use them to build something.

Allowing players to trade their excess credits allows for a relocation of unused resources to someone who will use them while causing no prejudice to anyone.
#98133
charredmonkey wrote:I see no problem with it. Wealth in a game such as minecraft is irrelevant as the primary objective is to build stuff and have fun doing so.
I completely disagree with that due to it being survival and how do you get the materials in the first place? Wealth. But go on.
Having less wealth than others in no way makes it more difficult to "win" or have fun.
Because you can't "Win" in MineCraft. Having fun is different, if you are stuck with dirt blocks nobody will notice you. Therefore you will be on your own like single player.
I have never lacked for wealth in all my time on Minerealm, as a matter of fact I always end up buying land faster than I can build on it.
Completely irrelevant.
A real measure of a player's worth is the quality of his builds
So why should they buy credits if there is no need to?
Anyway, pointless fact.
and his ability to find ways to enjoy the game such as engaging in PVP or running a shop.
Running a shop? I think you forget that this would turn little MineCraft shops into real shops. The problem with that is the people who try to set up normal MC shops will be left out due to this massive purchasing power of the most wealthy.
Trading in a few coffee cups for some realm credits causes no prejudice to anyone. No new purchasing power is created, it is simply transferred from one player to another.

"No new purchasing power is created" What? I think you will find the people with the most money in real life will have a huge purchasing power.
The seller could have kept the credits and locked some land without using it, but instead sells those credits to someone who will use them to build something.

That could be done with out the use of real money.
Allowing players to trade their excess credits allows for a relocation of unused resources to someone who will use them while causing no prejudice to anyone.
They can trade them anyway without money being transferred and causing issues.
#98171
s292r wrote:
charredmonkey wrote:I see no problem with it. Wealth in a game such as minecraft is irrelevant as the primary objective is to build stuff and have fun doing so.
I completely disagree with that due to it being survival and how do you get the materials in the first place? Wealth. But go on.
Having less wealth than others in no way makes it more difficult to "win" or have fun.
Because you can't "Win" in MineCraft. Having fun is different, if you are stuck with dirt blocks nobody will notice you. Therefore you will be on your own like single player.
I have never lacked for wealth in all my time on Minerealm, as a matter of fact I always end up buying land faster than I can build on it.
Completely irrelevant.
A real measure of a player's worth is the quality of his builds
So why should they buy credits if there is no need to?
Anyway, pointless fact.
and his ability to find ways to enjoy the game such as engaging in PVP or running a shop.
Running a shop? I think you forget that this would turn little MineCraft shops into real shops. The problem with that is the people who try to set up normal MC shops will be left out due to this massive purchasing power of the most wealthy.
Trading in a few coffee cups for some realm credits causes no prejudice to anyone. No new purchasing power is created, it is simply transferred from one player to another.

"No new purchasing power is created" What? I think you will find the people with the most money in real life will have a huge purchasing power.
The seller could have kept the credits and locked some land without using it, but instead sells those credits to someone who will use them to build something.

That could be done with out the use of real money.
Allowing players to trade their excess credits allows for a relocation of unused resources to someone who will use them while causing no prejudice to anyone.
They can trade them anyway without money being transferred and causing issues.
Quoting and debating every sentence is the absolute worse way of having a debate and always leads to circular arguments and nitpicking. The proper method is to identify key arguments and explain why one's position is the correct one. Making off hand comments based on opinions without explanation or examples leads to a confusing debate rooted in ideology lacking grounding in facts and where the only outcome is anger.

One of the arguments that comes up many times in this thread is the "unfair advantage" a person buying credits with real world money would get. An unfair advantage over whomb? transferring credits from one player to another causes me no disadvantage, I find myself nor richer nor poorer. My purchasing power has not changed. The only thing the player who bought credits can do is outbid me on some items, this doesn't' mean he'll grossly overpay, he didn't buy credits to waste them which means I could easily still win the bid.

Credits supply for people looking to purchase credits with money is not infinite, it takes both sellers with sufficient credits and a desire to sell them. Someone saving up to buy land or an enchanted pic or glowstone or whatever else won't be interested in selling their credits since they have plans for them. There are only a few people with sufficient credits and interest in selling them making the supply of credits finite. Likewise there are only a few people willing to purchase credits with real world money, they purchase credits because they have plans for them. Accomplishing those plans takes time, meaning they won't have a constant need for credits. They won't be purchasing credits ad nauseum and it is seriously doubtful anyone would buy credits simply to be richer than everyone else.

A transfer of credits between two parties does not disadvantage me in any way, it simply means a different person could outbid me on an auction and does not mean that they will. Credit trading has limited appeal, limited by the need for credits and even more so by the inherent ease of gathering credits. If you have more credits than you need, you will not see the interest in purchasing more credits. Someone else purchasing credits to fund whatever project they have in mind does not cause me any disadvantage regarding my own projects.
#98175
Quoting and debating every sentence is the absolute worse way of having a debate and always leads to circular arguments and nitpicking. The proper method is to identify key arguments and explain why one's position is the correct one. Making off hand comments based on opinions without explanation or examples leads to a confusing debate rooted in ideology lacking grounding in facts and where the only outcome is anger.

One of the arguments that comes up many times in this thread is the "unfair advantage" a person buying credits with real world money would get. An unfair advantage over whomb? transferring credits from one player to another causes me no disadvantage, I find myself nor richer nor poorer. My purchasing power has not changed. The only thing the player who bought credits can do is outbid me on some items, this doesn't' mean he'll grossly overpay, he didn't buy credits to waste them which means I could easily still win the bid.

Credits supply for people looking to purchase credits with money is not infinite, it takes both sellers with sufficient credits and a desire to sell them. Someone saving up to buy land or an enchanted pic or glowstone or whatever else won't be interested in selling their credits since they have plans for them. There are only a few people with sufficient credits and interest in selling them making the supply of credits finite. Likewise there are only a few people willing to purchase credits with real world money, they purchase credits because they have plans for them. Accomplishing those plans takes time, meaning they won't have a constant need for credits. They won't be purchasing credits ad nauseum and it is seriously doubtful anyone would buy credits simply to be richer than everyone else.

A transfer of credits between two parties does not disadvantage me in any way, it simply means a different person could outbid me on an auction and does not mean that they will. Credit trading has limited appeal, limited by the need for credits and even more so by the inherent ease of gathering credits. If you have more credits than you need, you will not see the interest in purchasing more credits. Someone else purchasing credits to fund whatever project they have in mind does not cause me any disadvantage regarding my own projects.
Okay. At the start you mentioned who this will disadvantage. As said multiple times before people with less money. You also mentioned that someone saving up for something won't be interested in selling their credits. That is true, obviously. But it will be much more appealing to just go on the forums and buy items that they are saving up for off people who start to slave over their PC to earn credits. "supply of credits finite." The supply of credits is not finite. You can just make more by hitting the ground with a flippin' shovel.
I don't see how you suspect that adding real life trading will make everything equal. That is the complete opposite of what it will do.

Anyway, this is just one tiny side on the many faced wall of problems. Solve this and well done, you now have the scamming problem. Solve that and then you have the gambling problem. Solve that and then you have to get through the people thinking "Oh, we can make money by using bots". It's not going to work.

If you have seen all this and you still want to campaign for it, it is purely out of your own greed rather than what is good for the server. No matter what you dress it up as.
#98181
s292r wrote:
Quoting and debating every sentence is the absolute worse way of having a debate and always leads to circular arguments and nitpicking. The proper method is to identify key arguments and explain why one's position is the correct one. Making off hand comments based on opinions without explanation or examples leads to a confusing debate rooted in ideology lacking grounding in facts and where the only outcome is anger.

One of the arguments that comes up many times in this thread is the "unfair advantage" a person buying credits with real world money would get. An unfair advantage over whomb? transferring credits from one player to another causes me no disadvantage, I find myself nor richer nor poorer. My purchasing power has not changed. The only thing the player who bought credits can do is outbid me on some items, this doesn't' mean he'll grossly overpay, he didn't buy credits to waste them which means I could easily still win the bid.

Credits supply for people looking to purchase credits with money is not infinite, it takes both sellers with sufficient credits and a desire to sell them. Someone saving up to buy land or an enchanted pic or glowstone or whatever else won't be interested in selling their credits since they have plans for them. There are only a few people with sufficient credits and interest in selling them making the supply of credits finite. Likewise there are only a few people willing to purchase credits with real world money, they purchase credits because they have plans for them. Accomplishing those plans takes time, meaning they won't have a constant need for credits. They won't be purchasing credits ad nauseum and it is seriously doubtful anyone would buy credits simply to be richer than everyone else.

A transfer of credits between two parties does not disadvantage me in any way, it simply means a different person could outbid me on an auction and does not mean that they will. Credit trading has limited appeal, limited by the need for credits and even more so by the inherent ease of gathering credits. If you have more credits than you need, you will not see the interest in purchasing more credits. Someone else purchasing credits to fund whatever project they have in mind does not cause me any disadvantage regarding my own projects.
Okay. At the start you mentioned who this will disadvantage. As said multiple times before people with less money. You also mentioned that someone saving up for something won't be interested in selling their credits. That is true, obviously. But it will be much more appealing to just go on the forums and buy items that they are saving up for off people who start to slave over their PC to earn credits. "supply of credits finite." The supply of credits is not finite. You can just make more by hitting the ground with a flippin' shovel.
I don't see how you suspect that adding real life trading will make everything equal. That is the complete opposite of what it will do.

Anyway, this is just one tiny side on the many faced wall of problems. Solve this and well done, you now have the scamming problem. Solve that and then you have the gambling problem. Solve that and then you have to get through the people thinking "Oh, we can make money by using bots". It's not going to work.

If you have seen all this and you still want to campaign for it, it is purely out of your own greed rather than what is good for the server. No matter what you dress it up as.
I fail to see how people with less money or anyone for that matter are at a disadvantage. Having some people trade money for credits changes nothing for everyone else on the server. It doesn't make anything harder for them, it doesn't deprive them of anything nor does it take them longer to achieve their goals. The potential market for credit trading is very small, few buyers means it isn't a viable way of making money.
#98182
I fail to see how people with less money or anyone for that matter are at a disadvantage. Having some people trade money for credits changes nothing for everyone else on the server. It doesn't make anything harder for them, it doesn't deprive them of anything nor does it take them longer to achieve their goals. The potential market for credit trading is very small, few buyers means it isn't a viable way of making money.
You fail to see how anyone will be disadvantaged, with Real World Trading... Do you have extreme tunnel vision?
Also, saying "It doesn't make anything harder" or "it will take the same amount of time to achieve goals". Really? Someone wanting to build a large structure without this would have to mine multiple hundreds of blocks. While if this was allowed it would take a few clicks of a button. I think I should point out that people trade credits for items if you haven't worked that out already.
#98184
So people with RL money are at an advantage you say? Maybe, but people with lots of RC are also at an advantage at the moment. Maybe we should abolish RC altogether because it's not fair that rich minerealmers can buy all the items they need while the poorer ones can not which gives the rich players a massive advantage.
#98185
BSGSamuel wrote:So people with RL money are at an advantage you say? Maybe, but people with lots of RC are also at an advantage at the moment. Maybe we should abolish RC altogether because it's not fair that rich minerealmers can buy all the items they need while the poorer ones can not which gives the rich players a massive advantage.
Though, they worked for the credits. What you just said was utter stupidity. If you are going down that track why don't we just ban items all together?
On a serious note, ask yourself, why should a new person be able to get all the credits you have ever had when they first join? Is the fact that they have a rich background good enough to override over all your work and make you look like some newbie?

If you want to get sucked in to the false propaganda to help their own greed an wealth. That is up to you. Don't expect good to come out of it.
#98186
I honestly wouldn't care. If someone wants to spend RL money to get quick RC that's fine with me. I'm not going to be all jealous and sad about it. I'll continue to earn my RC and items the hard way and enjoy the game.
  • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 12
long long title how many chars? lets see 123 ok more? yes 60

We have created lots of YouTube videos just so you can achieve [...]

Another post test yes yes yes or no, maybe ni? :-/

The best flat phpBB theme around. Period. Fine craftmanship and [...]

Do you need a super MOD? Well here it is. chew on this

All you need is right here. Content tag, SEO, listing, Pizza and spaghetti [...]

Lasagna on me this time ok? I got plenty of cash

this should be fantastic. but what about links,images, bbcodes etc etc? [...]