s292r wrote:charredmonkey wrote:I see no problem with it. Wealth in a game such as minecraft is irrelevant as the primary objective is to build stuff and have fun doing so.
I completely disagree with that due to it being survival and how do you get the materials in the first place? Wealth. But go on.
Having less wealth than others in no way makes it more difficult to "win" or have fun.
Because you can't "Win" in MineCraft. Having fun is different, if you are stuck with dirt blocks nobody will notice you. Therefore you will be on your own like single player.
I have never lacked for wealth in all my time on Minerealm, as a matter of fact I always end up buying land faster than I can build on it.
Completely irrelevant.
A real measure of a player's worth is the quality of his builds
So why should they buy credits if there is no need to?
Anyway, pointless fact.
and his ability to find ways to enjoy the game such as engaging in PVP or running a shop.
Running a shop? I think you forget that this would turn little MineCraft shops into real shops. The problem with that is the people who try to set up normal MC shops will be left out due to this massive purchasing power of the most wealthy.
Trading in a few coffee cups for some realm credits causes no prejudice to anyone. No new purchasing power is created, it is simply transferred from one player to another.
"No new purchasing power is created" What? I think you will find the people with the most money in real life will have a huge purchasing power.
The seller could have kept the credits and locked some land without using it, but instead sells those credits to someone who will use them to build something.
That could be done with out the use of real money.
Allowing players to trade their excess credits allows for a relocation of unused resources to someone who will use them while causing no prejudice to anyone.
They can trade them anyway without money being transferred and causing issues.
Quoting and debating every sentence is the absolute worse way of having a debate and always leads to circular arguments and nitpicking. The proper method is to identify key arguments and explain why one's position is the correct one. Making off hand comments based on opinions without explanation or examples leads to a confusing debate rooted in ideology lacking grounding in facts and where the only outcome is anger.
One of the arguments that comes up many times in this thread is the "unfair advantage" a person buying credits with real world money would get. An unfair advantage over whomb? transferring credits from one player to another causes me no disadvantage, I find myself nor richer nor poorer. My purchasing power has not changed. The only thing the player who bought credits can do is outbid me on some items, this doesn't' mean he'll grossly overpay, he didn't buy credits to waste them which means I could easily still win the bid.
Credits supply for people looking to purchase credits with money is not infinite, it takes both sellers with sufficient credits and a desire to sell them. Someone saving up to buy land or an enchanted pic or glowstone or whatever else won't be interested in selling their credits since they have plans for them. There are only a few people with sufficient credits and interest in selling them making the supply of credits finite. Likewise there are only a few people willing to purchase credits with real world money, they purchase credits because they have plans for them. Accomplishing those plans takes time, meaning they won't have a constant need for credits. They won't be purchasing credits ad nauseum and it is seriously doubtful anyone would buy credits simply to be richer than everyone else.
A transfer of credits between two parties does not disadvantage me in any way, it simply means a different person could outbid me on an auction and does not mean that they will. Credit trading has limited appeal, limited by the need for credits and even more so by the inherent ease of gathering credits. If you have more credits than you need, you will not see the interest in purchasing more credits. Someone else purchasing credits to fund whatever project they have in mind does not cause me any disadvantage regarding my own projects.