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#27030
With the infinite land that is in 3.4 or .5 (i forget) what if friends spawn at a spawn point that is 20km apart from eachother? How will they get back together?

Also, wont spawn city become a bit... desolate? i mean, how will you return to your luxury apartments if you spawn at the nearest spawn point to your realm which is 5km away?

Wont that mean a 30-45 minute walk each time?
#27031
mitchie151 wrote:With the infinite land that is in 3.4 or .5 (i forget) what if friends spawn at a spawn point that is 20km apart from eachother? How will they get back together?

Also, wont spawn city become a bit... desolate? i mean, how will you return to your luxury apartments if you spawn at the nearest spawn point to your realm which is 5km away?

Wont that mean a 30-45 minute walk each time?
Um, /sethome and the subway?
#27043
I forgot about the subway project already. If all spawns get connected via the subway, it wouldn't be a very big deal to just /spawn at the nearest point.
#27063
Kress_91 wrote:Why so bawful over the main spawn?

/Trade to get to Spawn City, then /spawn to enter the main spawn.

End of debate.
Intelli wrote:We will likely have a /trade command.

It will take you to a sealed room (with windows!), that you can't get out of, unless you type /trade again, which returns you to your previous location.
From http://minerealm.com/community/viewtopi ... 4&start=20.

Now, I've never tested whether you can /spawn out of /trade, but that is why I am "bawful" over main spawn. That and because I love it dearly. :p
#27066
Being able to set up multiple spawn will be awesome, gives new players a reason to stay here. Why? Well when people join new servers they like to see fully built structures. That assures them that the server is active with tons of people on it. Not only that, but it makes it easier for new players to find public land. Hopefully we won't hear anymore of this "Where do I build, where's public land, dude wtf I can't build here, etc."

But, I'm going to coin a term here - "Spawn Hopping" could occur. Now user-created spawns must be 1,000 blocks away from each other EDIT: and the spawns must be within a realm. That being said, if you are standing on the halfway point of two spawns (let's just say you know where two spawn points are) and take a few more steps you could essentially /spawn and travel 500 blocks to the next spawn. EDIT: Also, this may only be possible to do within 2,000 blocks of main spawn, at least for a little while. Once more realms start up near the new spawns, people will be able to set more /spawns and spawn hop just a tad bit further than before.

Although this is possible, it may or may not last forever, here's why. Staff have to approve of your spawn point, if too many spawns become active it will become more difficult to "spawn hop" the direction you want to go unless you follow your coordinates very very carefully. Only thing that is required of the player is moving +500 blocks in some direction, assuming more spawns are nearby.


tl;dr Spawn hopping could be a result of this, but most likely NOT to the player's benefit. I also apologize for being very analytical all the time.
#27072
finally were getting somewhere new spawn point's however your to late, cheaters and people like me have been tapping this map for a long time now, great idea for when 1.8 come's out and the map is forced to be restarted.

however I don't think player's should e in charge of setting spawn point's cuz now there going to be like 150 spawn point's lol , perhaps just try 4 new spawn point's near each corner of current map and then on the reset, it keep people from trying to go to one spawn then ending up @ another cuz that 1 block error Xp.


other than that its a great Idea, but Iamma wait for the map reset.
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