Administrators will post announcements regarding change in rules or gameplay.
  • User avatar
  • User avatar
  • User avatar
By eagleclaw6
#1468
Thanks for the replies Intelli.
I have another question:
Let's say I make a realm, then another person makes a realm adjacent to mine. I place 90 blocks, so the realm will expand away (I'm assuming it will grow 5 in the side directions and 10 in the opposite direction). If my neighbor disbands his realm, will my realm stay disfigured or will it snap back to a square around the original center?
User avatar
By Intelli
#1469
cerevox wrote:Its me again. And ker was correct, my next questions were going to be on type of blocks and how counter checked them.

Also, please be gentle on the stone->cobble check, i like the castle look so i tend to use a lot of cobble, even underground.

Alright, starting on my concerns this time.

Trees----------
You said plants don't count. Does this mean that plant items are totally ignored in the count? If so, what happens if I build a house out of logs? Does the counter simply ignore it or can it tell the difference between logs in a tree and logs in a house? And what about tree houses? What if i do the elf thing and make my realm out of giant trees with houses carved into them?

Natural growth is not counted. Placing blocks is counted. So a tree growing would not count, but placing a log (block) would count.

Sand----------
You said the sand block counts as being placed in the spot where the player puts it, not where it falls to.

So if I place a block of sand and it falls i have +1 from spot1. If i remove the sand from spot2 i do not get a -1 because there isn't any recorded sand there. I can then place a block of cobble on spot1 for another +1, so i am now gaining +2 from a spot with a single piece of cobble there. Would this work?

No.

Or i could dig a shaft to bedrock with a plate at the bottom and place a single piece of sand in every single space all the way down the shaft, each piece of sand falls onto the plate, so would i now have +1 for each space and an empty shaft, or would the counter realize that the space is now clear?

Not yet determined.

-----------------------------------------------------
As for digging straight down, its faster than actually building things and would allow you to expand the realms borders quickly. If someone wanted to do that, it would seem easiest to fill in all their bedrock shafts with planks, as you can get a huge number of planks very quickly.

If realms can expand to infinite size then i could use the bedrock shaft filled with planks to expand to 1000x1000 size in a matter of hours. If i can get a few people to help me i could be there in an hour easily.

We may end up making it so any blocks placed underground / in dug up areas do not count.

How you could fix this is actually have 2 counters. One is counting total blocks places and the other could count high level items and assign them points. The first few levels of expansion would be based on the total count alone.

However, the jump to size level 4 or 5 could require a certain number of points from higher level blocks. For example, you could get +10 points for an iron door and +20 for a block of gold placed. In order to reach level 4 you would need the total block count AND the total point count of 100 or something like that. This way people have to be placing more than just 10000 shafts filled with planks.

Also, when you discounted crops, what about signs, ladders, redstone wiring, doors, railways, minecarts and other such things. If they are not counted by the block counter than they can be counted to the higher level points count so that everything gives some sort of points.

----------------------------------------------------------------

As for fire and tnt would it be possible to have them disabled by default and allow realms to enable them if they choose to. This would prevent the whole world from being burned down or blasted, but if a realm wants to burn their own houses down or blow them up, they have that ability.

It may be considered for TNT. However, spreading fire can never be enabled, due to the fact that it could still spread between realms.

This would also allow realms to have their own unique points without threatening the rest of the server

Got mentioned while i was typing, so count this section as a vote for enable options.

----------------------------------------------------------------

Would it be possible for private realms to have a public section? If a realm goes private it can't really show itself off without allowing random tourists full access. If a realm could just declare a small stripe from the entrance to a central area to be public so visitors can come in a look around that would allow the realm to show off and also keep griefers from gaining full access just by asking to look around.

Probably not.

-------------------------------------------------------------------

How do the private realms actually keep people out? Is it just a check at the border or does it scan the whole realm? What about when a realm expands, if i am outside the borders and then inside after it expands, would i be teleported to the edge of the realm?

It'll scan the whole realm, and if it expands and you're within the realm area, it will kick you out.

--------------------------------------------------------------------

There was something else i wanted to ask about but can't recall right now. Ill be back later with more textwall when i remember.


EDIT:
Also, if the realm increases in size by expanding 5 blocks in every direction, wouldn't it be impossible to expand if it encountered a realm on any side? Or does it then expand extra on the side away from the realm to compensate?
Typically +5 every direction. However, if one side is blocked off, then +10 the other direction.
User avatar
By Intelli
#1470
panthers17nfl wrote:My questions are posted in a picture format simply because that's where the first question is as well >>
1. Yep
2. Chat indicators. It's been tested, and it works.
3. It typically expands +5 in every direction. However, if a direction is blocked off, it would expand +10 in the opposite direction.
4. Placing a block does not create a realm. You type "/realm create <name>".
5. Realms can be disbanded.
6. Only if it's public.
7. Default realms will start at 30x30. This can't be changed.

Also, don't ask any more questions within an image.

Please note that this information is subject to change.
User avatar
By Intelli
#1471
eagleclaw6 wrote:Thanks for the replies Intelli.
I have another question:
Let's say I make a realm, then another person makes a realm adjacent to mine. I place 90 blocks, so the realm will expand away (I'm assuming it will grow 5 in the side directions and 10 in the opposite direction). If my neighbor disbands his realm, will my realm stay disfigured or will it snap back to a square around the original center?
On the next expansion, it should automatically adjust to try and make a square. (so +10 in a different direction, etc)
By panthers17nfl
#1472
Lol alright sorry intelli, i just realized how that could be a nuisance to answer.

Anyways thanks for the response.
User avatar
By cerevox
#1473
Yay its me again.

-------------------------
Discounting blocks placed underground would force all realms to the surface, underground realms would never be able to expand without building huge blocks of cobble on the surface or something else to compensate for the fact that anything they do underground is ignored.

The best way to ensure your blocks always count is to make everything into a skyturd, and i don't want a server full of skyturds.
---------------------------------------------------------------

Ok, back on the sand again.

I gave 2 examples that were, in effect, identical but worded differently. I got two different responses.

Basically, how does the counter treat sand/gravel that falls. What does it do when the sand falls on an object that causes it to break via server and not player?

I am just picking at this because i think, from what you have said, its possible to create an infinite point pool just by taping down my mouse button and standing in the right spot. If not, then it looks like its possible to have +2 points from a single block, and if that failed i would actually be getting +0 for placing a new block.

Either way, something seems off.

------------------------------------------------------------------

Im really nitpicking the tiny details at this point. Its looking good.
By eagleclaw6
#1474
Intelli wrote:
eagleclaw6 wrote:Thanks for the replies Intelli.
I have another question:
Let's say I make a realm, then another person makes a realm adjacent to mine. I place 90 blocks, so the realm will expand away (I'm assuming it will grow 5 in the side directions and 10 in the opposite direction). If my neighbor disbands his realm, will my realm stay disfigured or will it snap back to a square around the original center?
On the next expansion, it should automatically adjust to try and make a square. (so +10 in a different direction, etc)
Wow that's really cool! Thanks for the response.

I vote cerevox as the MVP of this thread :P
User avatar
By Intelli
#1476
cerevox wrote:Yay its me again.

-------------------------
Discounting blocks placed underground would force all realms to the surface, underground realms would never be able to expand without building huge blocks of cobble on the surface or something else to compensate for the fact that anything they do underground is ignored.

We'll make a post with further details regarding this once it's sorted out.


The best way to ensure your blocks always count is to make everything into a skyturd, and i don't want a server full of skyturds.
---------------------------------------------------------------

Ok, back on the sand again.

I gave 2 examples that were, in effect, identical but worded differently. I got two different responses.

Basically, how does the counter treat sand/gravel that falls. What does it do when the sand falls on an object that causes it to break via server and not player?

I am just picking at this because i think, from what you have said, its possible to create an infinite point pool just by taping down my mouse button and standing in the right spot. If not, then it looks like its possible to have +2 points from a single block, and if that failed i would actually be getting +0 for placing a new block.

+0 for placing a block where you placed the sand originally.


Either way, something seems off.

------------------------------------------------------------------

Im really nitpicking the tiny details at this point. Its looking good.
User avatar
By Intelli
#1477
Main post has been updated with information regarding plugins.
User avatar
By aqua797
#1478
one last sand question(i think). what if we are building an object out of sand, and rather than thaking a death jump, you decide to place your sand wall be repetidly placing sand in the same spot so it can fall to the ground instead of you? would only the first sand block count? this would be a major con because sand is one of the only materials that spiders can't climb, and IS the only economical way of placing an anti spider wall with out a lip/overhang.

also, if i dug up the sand around my house, and crafted it into sandstone(1 sandstone for every 4 sand), would placing the sandstone still count as +1, or would it be +0?

Like cerevox, i like to build underground with cobble(better looking hallways, castles, houses, ect.) would i not get credit for any of that work?

If i place mossy cobble in place of stone will it still be counted as +0?

If we repair griefer damage done to our realm with the same blocks destroyed, did we lose points for what was griefed, and do we gain points for fixing it?

as for the underground building will not be counted possibility, what would that mean for underwater cities such as the highly likely aquaria v2.0, or my planned aqua dome city?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 10
long long title how many chars? lets see 123 ok more? yes 60

We have created lots of YouTube videos just so you can achieve [...]

Another post test yes yes yes or no, maybe ni? :-/

The best flat phpBB theme around. Period. Fine craftmanship and [...]

Do you need a super MOD? Well here it is. chew on this

All you need is right here. Content tag, SEO, listing, Pizza and spaghetti [...]

Lasagna on me this time ok? I got plenty of cash

this should be fantastic. but what about links,images, bbcodes etc etc? [...]