- Sun Jan 23, 2011 1:22 am
#1447
cerevox wrote:Alright. I think i follow how this block placement works and what counts, hes some scenarios, can i get a right/wrong check on the situations and the random questions answered please?
Warning, wall of text incoming
First set------------------------------------------------------------------------
If i create a realm, pick up one dirt, and place it back in the same spot i have +0 blocks placed. (removed one, added one, same spot)
Correct
If i create a realm, pick up one dirt, and place it back in a different spot, i have +0 blocks placed. (removed one, added one, different spot)
No, this would be +1 block placed.
For both of those, wouldnt it have to remember that i have -1 placed? or is it keeping the count and remembering which blocks went where separately or something?
It records where you dug up a block. However, digging up a block does not result in -1, it merely checks when you're placing a new block if it should add +1 to the blocks placed or not.
Under this rule set it would be impossible to add to your blocks placed by mining inside your realm, you have to mine outside the realm and bring new blocks in, because any block you pull out of the ground is a -1, and at best you can break even.
This would also mean that building underground bases would have a net negative effect because you hollow out more space than you fill in.
Incorrect. Digging up ground does not result in -1. Additionally, for placing blocks underground, it checks the block ID. So if you dug up a block of dirt, and placed a block of dirt in the same spot, it would not count it. However, if you dig up a block of dirt, and place a block of cobblestone in the same spot, then it WILL be counted.
Second set-------------------------------------------------------------------
Remove one dirt block, Create realm, place dirt block in same spot and i have +1 because dirt was removed before realm created. (or does it remember where every single block ever was, even outside realms?)
It would be +1 block.
Remove one dirt block, create realm, place dirt in different spot and i have a +1.
It would be +1 block.
If either of these are true then the best way to expand your realm would be strip mine your realm location before creating your realm. You would then be able to immediately place down many blocks and expand quickly.
Sure, but what would be the point of that?
Third set--------------------------------------------------------------------------
(concerning plant growth and server block placement/destruction)-
(assumed inside a realm)
(assuming plants are counted as blocks, if not then this section is moot)
Place one cacti for +1. Then....
(assume cacti growth and no extra height blocks added by player)
Cacti grows to full height. +2 for 2 blocks added to realm by server.(counter does not care how blocks came to be, just that they did)
Cacti grows to full height. +0 for server added blocks instead of player added.(counter cares how blocks got there)
Harvest the full grown cacti starting from top for -3.(counter does not care that blocks added by server, but does care that they are removed by player)
Harvest the full grown cacti starting from top for -1.(counter cares that blocks are placed by server, and ignores them)
Harvest the full grown cacti at bottom, causing it to auto break for -3.(counters does not care who breaks blocks)
Harvest the full grown cacti at bottom, causing it to auto break for -1.(counter cares that top 2 blocks were placed by server)
Basically, how the counter will treat crops that grow and add more blocks that are placed by the server but harvested by players. If counter dosen't care, then crops are net gain if unharvested, after harvest and replant they will be net neutral. If counter does care then crops are net negative to block count and all farms have to be outside the realm.
Reeds, cacti and trees will all be effected by this.
Plant growth does not count. Only blocks placed by a player.
Fourth and last set(finally!)------------------------------------------------------
(how the counter treats gravel and sand)
More questions than scenarios.
If a player places a block of sand and the sand falls, where does the counter think that block was placed? Where the player put it, or where it ended up? What if a player breaks into a gravel patch and gravel falls, does the counter change where the gravel was considered placed?
It only counts where the sand was originally placed. Placing another block of sand at the same location to fall won't count.
Most important question/scenario-
When a block of sand falls onto a pressure plate and is converted into an item by the server, is that a -1 for blocks placed? If not, its possible to place a sand block for +1 and then have it fall on a plate for -0 where you can pick it up. You could then re-place it for +1 where it falls and on and on in a loop like that for infinite points.
This would be bad
It only counts where the sand was originally placed. Placing another block of sand at the same location to fall won't count.
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tl;dr- Player vs Server placed/destroyed blocks and how does counter count?
Sorry if this was just a massive wall of text.
"When you do things right, people won't be sure you've done anything at all."