- Sun Sep 13, 2015 3:58 pm
#195043
The vast majority of Clash of Clans users pay little to nothing towards the game. They make the vast majority of their profits off a small group of users who they apparently refer to as "whales". It really isn't necessary to pay.
Furthermore, it isn't a single-player game, and the single player levels it has are a tiny part of the game that are demonstrably identical for everyone. In any case, the main purpose of Gem-spending isn't to win (you can't just spend gems and beat other players), but to speed things up. So, buying more builders, boosting barracks speed, et cetera. The only form of forced-frustration that really exists is when you have to upgrade something that takes a long time and is very important, particularly heroes and the spell factory (since there's only one of them). And you really can wait it out, you just have to have patience and change up your playstyle a bit.
TL;DR it really isn't comparable.
EDIT: not to mention that games, while they're still inevitably quantized at some level, have become much, much better at taking all of the player's actions and incorporating them into the world in important ways. See The Witcher 3, for example. And, after all, on some level, the real world is quantized as well. Granted, it's at a ridiculously smaller level, but still. It's a matter of degree.
Furthermore, it isn't a single-player game, and the single player levels it has are a tiny part of the game that are demonstrably identical for everyone. In any case, the main purpose of Gem-spending isn't to win (you can't just spend gems and beat other players), but to speed things up. So, buying more builders, boosting barracks speed, et cetera. The only form of forced-frustration that really exists is when you have to upgrade something that takes a long time and is very important, particularly heroes and the spell factory (since there's only one of them). And you really can wait it out, you just have to have patience and change up your playstyle a bit.
TL;DR it really isn't comparable.
EDIT: not to mention that games, while they're still inevitably quantized at some level, have become much, much better at taking all of the player's actions and incorporating them into the world in important ways. See The Witcher 3, for example. And, after all, on some level, the real world is quantized as well. Granted, it's at a ridiculously smaller level, but still. It's a matter of degree.
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