- Tue Nov 26, 2013 1:51 am
#179358
Once upon a time, in the distant past of the year two thousand and ten, Intelli disabled buckets because spawn was covered in water grief. I helped clean up Really Really Really Old Sky City a bit.
I stuck around the spawn region and established a grand unstructured sugarcane farm around the spawn 'lake'. Everything in the area got griefed to hell constantly and there was little anybody could really do about it, so I moved far out [unknown direction past a primitive eiffel tower] and found a tall skinny mountain that the majority of griefers would be too lazy to bother climbing. I built a nice little basic home with a crafting table and furnace, which in the alpha days were basically the only amenities expected of any home.
I ended up hollowing out the mountain completely into sort of an irregular tapered tube, as well as a large section inside another nearby hill. This was a good while before health or mobs were implemented in multiplayer, so I had nothing to worry about but griefers, and nothing to farm but oak trees (the only type in the game).
After a while I began making expeditions into the nearby snow biome, where I carved my name in the ice of a frozen lake (waaay before weather, so it just stayed that way and never refroze away) and dug another humble dwelling in a small land formation overlooking the ice. In here I built a little cactus farm, and outside I experimented with a fence-based 'spike pit' trap (fences at the time caused a movement glitch if you ended up on top of one which trapped you until the fence was destroyed) to dissuade griefers.
Eventually with subsequent version releases there were a few short-lived temporary worlds that I didn't take interest in, and I took a break from the server for a couple short months before returning in early 2.0.
I built the first Creepington near spawn and quite understandably began surrounding it with a deep trench that eventually evolved into a canyon. There was a hell of a lot of griefing going on, this still being the gen before any form of logs were implemented, and griefers (many of which were active regular players) couldn't be caught unless they were screenshotted or recorded in the act. The 'realm' system at the time was more than a bit of a mess, its design and technical issues making the entire system chaotic and unreliable, which was at times taken advantage of by players of ill intent.
Old Creepington was mostly a series of castle-like walls and towers connected by small skybridges, amidst an intentionally as thick as possible forest, which I began landscaping further with bonemeal as soon as bonemeal was added. Its main material was cobblestone, the only stone resource mass-available to me at the time without using up precious coal - There was little to mine because x-ray hacks were allowed and a huge area around spawn had been scoured of most of its resources, and charcoal was still long from being a thing.
When 3.0 rolled around, I immediately set up base atop a mushroom-shaped mountain within view of spawn. I worked up the credits to purchase the realm within a few evenings by excavating deep pits and using the resulting cobble to build tall primitive skyscrapers. I suffered heavy griefing and looting during this time, but was finally safe within my purchased mountain fortress. Remembering my earliest roots on the server, I again hollowed out most of the mountain and established a dense forest around the base, an extensive mine underneath, and modest farming at the summit - where I also constructed a small lighthouse-like strucure on top of my small mostly-subterranean home.
Early 3.0 was an unfortunately eventful time of explosive drama, constant ragequits, and aggressive pressure in the land trade. I chose to passively wait it out in my mushroom mesa, eventually establishing a secondary claim some distance to the north on a tiny frigid island in a vast series of frozen lakes and waterways.
As time rolled on, the server changed (overall for the better) but the average intelligence and attitudes of its inhabitants saw little improvement - and what improvement there was resulted largely from bans of undesirables.
The Beta 1.8 public land wipe was a rather welcome change to me - it turned a dull landscape of snowy sand hills into a lush forest. People, however, then turned most of that lush forest - and most of everything within a thousand blocks of spawn, for that matter - into featureless flatgrass, much never to be used in any way.
I built the beginnings of New Creepington - later to be renamed Fenestroj, and even later to be simply known as 'that thing I made then everyone died' - among these verdant hills, and soon began establishing a complex system of canyons, huge pits and tunnels dug deep into the landscape beneath the forest's canopy. A small quarry gave way to an underground bunker, and a bunker gave way to a self-sustaining vertically-oriented underground town. I constructed towers with purposes that stopped making sense halfway through and dug underground highways to nowhere. I drained a sea and built a city for villagers originated from a zombie spawner in its subterrain. I farmed netherwart in patches and fields to stockpile it for nothing and nobody. I traded with my city's strange people for months and accrued emeralds that would soon be worthless to me. I mourned when my people were finally wiped out by wandering human filth, and turned out the town's lights for good. I inhabited the skeleton of a long-forgotten mob grinder tower and rebuilt it as a new home. I surrounded it with crumbling walls and sugarcane marshes to keep out the living and undead alike. I retreated to farm peacefully above the savage world below.
cool times m8
terrranova ur eyes thru our future thanx