- Tue Jun 11, 2013 10:20 am
#164606
Keeping the developers happy at the expense of gamer satisfaction is not a good marketing choice. The consumers define the market and decide what they want, the vendors do not (at least in principle) play a large part in defining it. Though their relationship is mutual, the consumers have the upper hand in defining the market. The developers (vendors) adapt to the situation, while the gamers (consumers) define it. I can't imagine Sony following XBox's lead until the gaming community decide they want to lose many benefits they took for granted up until now, and human psychology tells me that won't happen quickly (people generally enjoy a sense of continuity).
LARDIMUS_PRIME wrote:Though I haven't ever owned a console or any other game than MC, I'm going to throw my 2 cents in on the 'keeping developers happy' part.jackavsfan wrote:true they will probably not adjust this during the current generation, but developers are pushing for less games to be sold second hand, so I think sony will follow suit on what microsoft has done. I would not be surprised if the next generation is like steam, where you download your games no more discs.LARDIMUS_PRIME wrote: Edit: game developers have been complaining for quite some time about second hand game shops making money from selling on games and they don't see a penny of it, microsoft are the first to make the step forward sony will follow in the future.Sony was confident enough that they will stick to their policy that they specifically, clearly stated that PS4 will not restrict used games. To make a statement like that, you'd better be 100% confident that you aren't going to retract it. If Sony ever plans on following Microsoft's lead, I think it wouldn't be until the next generation of consoles, and who knows what the landscape of the gaming/console market will look like then.
Microsoft and sony have to keep game developers happy or they will not make games for their console, microsoft have taken a leap forward into keeping developers happy by giving them the option to opt in or out of the used game policy.
Keeping the developers happy at the expense of gamer satisfaction is not a good marketing choice. The consumers define the market and decide what they want, the vendors do not (at least in principle) play a large part in defining it. Though their relationship is mutual, the consumers have the upper hand in defining the market. The developers (vendors) adapt to the situation, while the gamers (consumers) define it. I can't imagine Sony following XBox's lead until the gaming community decide they want to lose many benefits they took for granted up until now, and human psychology tells me that won't happen quickly (people generally enjoy a sense of continuity).
