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By MindlessInsanity
#195506
Before I start, yes I've looked at the gamepedia page for skulls, I've tried looking elsewhere, but no one has clarified. I am making a collection of player skulls of minerealm players on my singleplayer world. And I'm wondering if they auto update if someone changes their skin while im playing and connected to the internet. Also if they revert to steve heads if someone changes their name and the old IGN goes unused for 30 days. Does anyone know?
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By Grelman
#195507
MindlessInsanity wrote:I am making a collection of player skulls of minerealm players.
Jeff finally admits to being a serial killer!
By ColdF3ar
#195508
Grelman wrote:
MindlessInsanity wrote:I am making a collection of player skulls of minerealm players.
Jeff finally admits to being a serial killer!
I see this with all of Minerealm's playerbase

Image
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By MindlessInsanity
#195509
ColdF3ar wrote:
Grelman wrote:
MindlessInsanity wrote:I am making a collection of player skulls of minerealm players.
Jeff finally admits to being a serial killer!
I see this with all of Minerealm's playerbase

Image
Holy crap, why aren't they labeled? |:P
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By dlgn
#195510
ColdF3ar wrote:
Grelman wrote:
MindlessInsanity wrote:I am making a collection of player skulls of minerealm players.
Jeff finally admits to being a serial killer!
I see this with all of Minerealm's playerbase

Image
So, uh, are you going to eat those?
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By Nephalem
#195511
For singleplayer with cheats on, you can give yourself custom player heads based on player name, or UUID (UUID stays the same even if the player changes IGN). An example of spawning in a player head with UUID is:
Code: Select all
/give @p skull 1 3 {
display:{Name:"Name of your choice"},
SkullOwner:{Id:"adc3ea73-5b42-4fea-a237-4a72b52dd72b",
Properties{textures[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzBiOGI1ODg5ZWUxYzYzODhkYzZjMmM1ZGJkNzBiNjk4NGFlZmU1NDMxOWEwOTVlNjRkYjc2MzgwOTdiODIxIn19fQ=="}]}}}
Please also note that there are various was to get a players UUID and that it is much easier to use the "skullOwner" datatag, however, if players change IGN, "POOF" Steve emerges.
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