- Sun Oct 02, 2011 10:49 am
#34758
It has recently come to my attention that the Minerealm Trading rooms require an upgrade.
The design of the rooms does not prevent unwanted players from entering and interrupting trades/stealing.
I am going to suggest a new design of trading room that does the following:




This design is more cramped, but is only 4x*5y*5z.
Images of original learge design:

^ Wiring for the room. The plates go directly to the doors, and go into an AND gate for the piston.

^ Outside view of room. Shows the sticky piston.

^ Both levers (plates) need to be active to open the window.

^ Levers representing active pressure plates, displaying the use of the trading window.

^ Can't break into the rooms thru redstone!

^ Door is locked when you are on the plate.

^ View of one compartment.

^ Both rooms unoccupied, both doors open.
The design is created by my brother, whose IGN is "Idiotioc".
One unit is:
7 blocks long
8 blocks tall (3 below in wiring, and one above for wiring the piston)
9 blocks wide
A compartment is:
5 blocks long
2 blocks tall
3 blocks wide
The design of the rooms does not prevent unwanted players from entering and interrupting trades/stealing.
I am going to suggest a new design of trading room that does the following:
- Separates the players.
Locks the doors to prevent more than one player entering each compartment.
Does not allow you to toss items through to the other compartment and lose them.
Allows you to trade.
- Uses a sticky piston to lock the trading window, which contributes to server lag.
Larger than the existing rooms, though they can be reduced in size.




This design is more cramped, but is only 4x*5y*5z.
Images of original learge design:

^ Wiring for the room. The plates go directly to the doors, and go into an AND gate for the piston.

^ Outside view of room. Shows the sticky piston.

^ Both levers (plates) need to be active to open the window.

^ Levers representing active pressure plates, displaying the use of the trading window.

^ Can't break into the rooms thru redstone!

^ Door is locked when you are on the plate.

^ View of one compartment.

^ Both rooms unoccupied, both doors open.
The design is created by my brother, whose IGN is "Idiotioc".
One unit is:
7 blocks long
8 blocks tall (3 below in wiring, and one above for wiring the piston)
9 blocks wide
A compartment is:
5 blocks long
2 blocks tall
3 blocks wide
