- Fri Sep 02, 2011 10:46 am
#27631
I know this may seem strange but please follow with me for a second.
I would like to suggest that automatic cactus farms be no longer allowed on the survival server. You may know the ones I'm referring to. If not these are the cactus farms that have flowing water underneath them that collect the broken cactus and flow them to a specific block for collection. You see it's not the farm that is the problem but the water bringing the collectable cactus on one or two blocks that is the problem. Minecraft, in it's current form, can only handle so many collectable items in a specific location. Once it hits this threshold CPU usage spikes and the lag around the affected area is unbearable.
I've seen this twice now. Once on a private Minecraft server I manage and once on this Survival server. Let me site the examples. On my private server one of these was set up not far from spawn. It had pushed enough cactus on one block to fill my inventory twice. Before I picked up the cactus the lag was horrible. You could barely walk around the farm. The CPU utilization was also at 50%. Once the cactus was inventoried the lag went away instantly and CPU usage went back down to between 2 and 5%. The second example was on this Survival server. There is one of these farms on CJpirres (spelling?) realm around the x300 z75 mark. A few days ago I was walking towards it to spawn and all of a sudden could barely walk. The lag was bad. Having had seen this before, I collected the cactus and again instantly the lag went away. This time though it only took the 5-6 stacks I picked up to create the problem.
tl:dr There is a glitch in Minecraft multiplayer where in collectable cactus grows much quicker than it despawns causing lag spikes and high CPU usage
I would like to suggest that automatic cactus farms be no longer allowed on the survival server. You may know the ones I'm referring to. If not these are the cactus farms that have flowing water underneath them that collect the broken cactus and flow them to a specific block for collection. You see it's not the farm that is the problem but the water bringing the collectable cactus on one or two blocks that is the problem. Minecraft, in it's current form, can only handle so many collectable items in a specific location. Once it hits this threshold CPU usage spikes and the lag around the affected area is unbearable.
I've seen this twice now. Once on a private Minecraft server I manage and once on this Survival server. Let me site the examples. On my private server one of these was set up not far from spawn. It had pushed enough cactus on one block to fill my inventory twice. Before I picked up the cactus the lag was horrible. You could barely walk around the farm. The CPU utilization was also at 50%. Once the cactus was inventoried the lag went away instantly and CPU usage went back down to between 2 and 5%. The second example was on this Survival server. There is one of these farms on CJpirres (spelling?) realm around the x300 z75 mark. A few days ago I was walking towards it to spawn and all of a sudden could barely walk. The lag was bad. Having had seen this before, I collected the cactus and again instantly the lag went away. This time though it only took the 5-6 stacks I picked up to create the problem.
tl:dr There is a glitch in Minecraft multiplayer where in collectable cactus grows much quicker than it despawns causing lag spikes and high CPU usage