If a passive mob left the plot it would lose the protection.
Rokkrwolf312 wrote:I'm rather curious how this could even be possibly implemented as it has never been done before/probably can't be done as far as I am aware.Not being a programmer, I'm not sure about that either, Rokkr. But Intelli does a lot of things with coding that make me go "whaaat?...how?...that's so cool!" so I have faith that if anyone can do it, he can. Also, it seems like it might be possible due to the fact that coreprotect can log who killed a mob and roll it back.
eah2119 wrote: WONDERFULLY GEEKY STUFF
eah2119 wrote: Firstly, I need to mention that if this goes through, something needs to be done about wolves since they're potential attackers and weapons in pvp. That is, they need to be damageable at least with pvp on.Yes, should be strictly passive mobs.
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