Post any ideas / suggestions for the game servers here.
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By OneManWo1fPac
#133586
Suggestion: Party PVP Toggle
Party members can't hit each other unless they have a command similar to "/party pvp" on. This would better allow faction vs faction pvp as you wouldn't be able to hit party members with potions or swords accidentally. What do you guys think?


Repost of a very very old suggestion. Aka team friendly fire. The first time this was suggested almost everyone liked it. What do you think?
Last edited by OneManWo1fPac on Fri Dec 28, 2012 10:53 am, edited 1 time in total.
By pacman
#133589
great idea oneman im used to getting hit 24/7 when i pvp with kaneg ;)

+1
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By OneManWo1fPac
#133591
gregmac980 wrote:yes is this like you cant damage people in ur guild??
Yes,team friendly fire
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By OneManWo1fPac
#133592
pacman wrote:great idea oneman im used to getting hit 24/7 when i pvp with kaneg ;)

+1
I'm getting unbanned soon,NAND I've meet some friends from elite pvp servers, you won't need to be pvping much longer <3 ;)
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By Legit_Neymar
#133594
This is PERFECT
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By JonColmanator
#133602
Although I do not pvp on Minerealm as one of my typical Minerealm hobbies, I feel that as someone who used to pvp a lot, I should have some input on this.

In the good old days, it was uncommon for someone to hit their ally, even in a large team fight. This is because combatants thought a little before they let loose their index finger of extreme power. This involved taking notice of the people around you and knowing where they are and where they could be before the pain is unleashed. People who could do this were generally the more successful in team fights and generally didn't kill off their teammates accidentally.

This idea takes away the need to think about where your team mates are and where they could go next. It also results not in a genuine team fight, but simply which team can mash a button fastest. Sure, Minecraft pvp is already quite lacking as many would point out, and I appreciate this. Yet I feel that this idea would strip away Minerealm's pvp right to it's very bones.

Imagine this idea as a flock of vultures, and Minerealm's pvp as a carcass. Vultures will inevitable strip away anything from that carcass. This is what will happen to Minerealm's pvp if this happens... in my humble opinion

Just my $.02
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By OneManWo1fPac
#133603
JonColmanator wrote:Although I do not pvp on Minerealm as one of my typical Minerealm hobbies, I feel that as someone who used to pvp a lot, I should have some input on this.

In the good old days, it was uncommon for someone to hit their ally, even in a large team fight. This is because combatants thought a little before they let loose their index finger of extreme power. This involved taking notice of the people around you and knowing where they are and where they could be before the pain is unleashed. People who could do this were generally the more successful in team fights and generally didn't kill off their teammates accidentally.

This idea takes away the need to think about where your team mates are and where they could go next. It also results not in a genuine team fight, but simply which team can mash a button fastest. Sure, Minecraft pvp is already quite lacking as many would point out, and I appreciate this. Yet I feel that this idea would strip away Minerealm's pvp right to it's very bones.

Imagine this idea as a flock of vultures, and Minerealm's pvp as a carcass. Vultures will inevitable strip away anything from that carcass. This is what will happen to Minerealm's pvp if this happens... in my humble opinion

Just my $.02
How do you know where your teammates will be, when you have to act on the enemy. And one of our great battles was a 5v7 which all happened within about 15 blocks, you didn't know who was who, your just swinging. The reason I suggested this, is because every pvp server I know has this.
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By Aelcalan
#133609
OneManWo1fPac wrote:every pvp server I know has this.
OneManWo1fPac wrote:pvp server
"Welcome to MineRealm! We're a building-focused survival server."
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