Post any ideas / suggestions for the game servers here.
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By Kress91
#29399
PVP was kept in unowned realms, and for owned realms it was a toggleable feature, along with explosions and visitors.
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By FaeynHeart
#29401
Kress91 wrote:PVP was kept in unowned realms, and for owned realms it was a toggleable feature, along with explosions and visitors.
I feel somewhat deprived knowing this now.
By Kress91
#29402
It was incredibly fun in my opinion, and for Kerovon to not speak on it is a bit saddening to me.

In 2.0, there were two types of land. The Wilderness, which started one hundred-ish blocks from spawn, and owned land. Everything was wilderness until purchased, and it was the lands of lawlessness (to an extent), where PVP could reign supreme and war could be fought.

There was a PVP fort just to the right of spawn in 2.0, on a bridge over a massive, creeper destroyed valley. It was where I, Kerovon, Lightbulbs, and other major players often went for fun fights and was a primary location for wars because it was a crucial pathway.

Kerovon was easily one of the best snipers in 2.0, and I for one miss sneaking up behind him for assassin kills when in battle :3

Unrelated to PVP but similarly fun was TNT, and I'll explain why.

There was a realm in 2.0 known as Death Plateau, and it was at one time the ultimate fighting realm. It was completely walled in, with towers built that contained dozens of TNT cannons. At one point, they and their neighbor went to war in a cataclysmic battle that ended with the neighbor being caught duping obsidian for a wall.

Their neighbor, Havana Bay, lost their realm rights, and Death Plateau proceeded to level the entire realm via its massive TNT arsenal.

Just another example of how war and PVP can add an awesome, powerful role to the game.
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By Kojaimea
#29403
http://www.youtube.com/watch?v=X6aNEIZwPFc

Terra Nova wants to go back to the past with PvP.

I want it too, however it will need to be revamped a bit. PvP in the wilderness will not be the same as it was in 2.0. The reason PvP in 2.0 was so successful was because there was PvP land right next to spawn. We would have to think of some kind of new system that would work around realms to give PvP without creating "Staged" PvP in specials areas and such.

I have no idea how this could be done as of yet, but I will be thinking about it.
By Kress91
#29404
I actually think PVP could work extremely similar to how it used to. The system would work the same, with a toggleable PVP for owned realms. There's plenty of arenas around the original spawn, and will be around the new spawns, for PVP to just be left on at them, plus there's more than enough free land near spawn for the PVP.

Maybe toggleable wouldn't work as well, but to me it seems pretty logical and workable.
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By Kojaimea
#29436
Kress91 wrote:I actually think PVP could work extremely similar to how it used to. The system would work the same, with a toggleable PVP for owned realms. There's plenty of arenas around the original spawn, and will be around the new spawns, for PVP to just be left on at them, plus there's more than enough free land near spawn for the PVP.

Maybe toggleable wouldn't work as well, but to me it seems pretty logical and workable.
This is where I have my issue. With multiple spawns it is hard to see how a "PvP Bridge" can come to life due to people being so split up. It just isnt possible to get immediatly into non-staged PvP, All I can see happening is a faction (e.g. Terra Nova) Making an announcement saying "ok, PvP is enabled at Terra Nova spawn, come to x... z..." then everyone who goes there gets horribly mutilated by everyone waiting for them.

Unless of course someone is willing to buy up all the spawn realms and create a large specialised area and people only ever respawn at the central point. Thus creating a similar sort of spawn city with the need for the route out vital to make World PvP.

Otherwise with the distances people are talking about moving away from spawn it seems silly to even think about another world PvP.

I can understand toggle PvP in realms however this may also become abused just like the /pvp command, this needs a 20 second delay and warning on it.

So I went away for a bit and wondered what the real problem was, we don't have an area to PvP. There is a solution of course; the nether was that solution at the start of 3.0. BUt the nether lost its glowstone and mushrooms and so it lost its incentive. So I went away for a bit and wondered what the real problem was, we don't have an area to PvP. There is a solution of course; the nether was that solution at the start of 3.0. But the nether lost its glowstone and mushrooms and so it lost its incentive.

My idea means creating incentives to go in the nether (Now this would require quite a bit of coding etc etc). My idea is to provide RC for kills in the nether as a basic but also provide bonuses to people in the nether that can hold certain points in the nether, such as forts or castles. These mini dynamic events could be announced on a randomiser to create situations with multiple large realms running to the armoury to grab equipment to venture into the Nether and fight against others that would also take advantage.
By Prodigy9
#29446
Surgeonbsg wrote:No interest in PVP. With the amount of food and weapons needed to sprint around in the wilderness exploring come 1.8 I don't need any of you trying to steal my stuff or getting in the way of me having a fun time. What I have to stop exploring and do a quick /home to get away from raiders? Oh yeah that sounds real awesome.

Fight in arenas.
You wouldn't need to /home to get away from them. You could always fight back against them.
By connorartman97
#29452
Kress91 wrote:It was incredibly fun in my opinion, and for Kerovon to not speak on it is a bit saddening to me.

In 2.0, there were two types of land. The Wilderness, which started one hundred-ish blocks from spawn, and owned land. Everything was wilderness until purchased, and it was the lands of lawlessness (to an extent), where PVP could reign supreme and war could be fought.

There was a PVP fort just to the right of spawn in 2.0, on a bridge over a massive, creeper destroyed valley. It was where I, Kerovon, Lightbulbs, and other major players often went for fun fights and was a primary location for wars because it was a crucial pathway.

Kerovon was easily one of the best snipers in 2.0, and I for one miss sneaking up behind him for assassin kills when in battle :3

Unrelated to PVP but similarly fun was TNT, and I'll explain why.

There was a realm in 2.0 known as Death Plateau, and it was at one time the ultimate fighting realm. It was completely walled in, with towers built that contained dozens of TNT cannons. At one point, they and their neighbor went to war in a cataclysmic battle that ended with the neighbor being caught duping obsidian for a wall.

Their neighbor, Havana Bay, lost their realm rights, and Death Plateau proceeded to level the entire realm via its massive TNT arsenal.

Just another example of how war and PVP can add an awesome, powerful role to the game.

I remember this, PvP castle, i think it was called. I remember when You, Lightbulbs, Shad0wfeast, Cog, Kero, and a bunch of others all congregated around PvP castle warring through the night.

Kero was indeed a great sniper also, I'm pretty sure i remember standing on the bridge being shot at by both Lightbulbs and Kero, and then me and Shad0feast were knocked off into the Pit / Lake below.

PvP would be a great addition back into the game.
By jtcanon
#30054
With all of the new combat changes 1.8 is bringing, PvP would definitely be more complicated and exciting.
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