Kress91 wrote:I actually think PVP could work extremely similar to how it used to. The system would work the same, with a toggleable PVP for owned realms. There's plenty of arenas around the original spawn, and will be around the new spawns, for PVP to just be left on at them, plus there's more than enough free land near spawn for the PVP.
Maybe toggleable wouldn't work as well, but to me it seems pretty logical and workable.
This is where I have my issue. With multiple spawns it is hard to see how a "PvP Bridge" can come to life due to people being so split up. It just isnt possible to get immediatly into non-staged PvP, All I can see happening is a faction (e.g. Terra Nova) Making an announcement saying "ok, PvP is enabled at Terra Nova spawn, come to x... z..." then everyone who goes there gets horribly mutilated by everyone waiting for them.
Unless of course someone is willing to buy up all the spawn realms and create a large specialised area and people only ever respawn at the central point. Thus creating a similar sort of spawn city with the need for the route out vital to make World PvP.
Otherwise with the distances people are talking about moving away from spawn it seems silly to even think about another world PvP.
I can understand toggle PvP in realms however this may also become abused just like the /pvp command, this needs a 20 second delay and warning on it.
So I went away for a bit and wondered what the real problem was, we don't have an area to PvP. There is a solution of course; the nether was that solution at the start of 3.0. BUt the nether lost its glowstone and mushrooms and so it lost its incentive. So I went away for a bit and wondered what the real problem was, we don't have an area to PvP. There is a solution of course; the nether was that solution at the start of 3.0. But the nether lost its glowstone and mushrooms and so it lost its incentive.
My idea means creating incentives to go in the nether (Now this would require quite a bit of coding etc etc). My idea is to provide RC for kills in the nether as a basic but also provide bonuses to people in the nether that can hold certain points in the nether, such as forts or castles. These mini dynamic events could be announced on a randomiser to create situations with multiple large realms running to the armoury to grab equipment to venture into the Nether and fight against others that would also take advantage.