Post any ideas / suggestions for the game servers here.
  • User avatar
  • User avatar
  • User avatar
  • User avatar

Which option?

#1
1
1%
#3
16
17%
#5
56
60%
#7
No votes
0%
#9
19
20%
#11
No votes
0%
#13
No votes
0%
#15
No votes
0%
#17
1
1%
#19
No votes
0%
By kingofturves
#72652
CirJohn wrote:
Intelli wrote:
hippoface wrote:I think it's fine. Notch wanted to make it so you can travel easily but slowly, or quickly but dangerously. I think it's a fair deal.
I was constantly telling people the same thing, and then Spritzo started sniping me from god-knows-where today. The nether is mostly-safe to the wary, and really needs no changes.

As for surface exploration...I used to do a lot of that before I lived in an ocean. Now I have explored very scrap of land near me, so I do more building. If I can't find niftiness, then I shall make it for others to find! Muwahahahaha!

Though seriously, exploration of a blank countryside can only hold your attention for so long. The nether gives you a faster way to travel once the wilderness becomes mundane.

As for making the nether dangerous...(you won't like this idea)...allowing griefing in the nether would solve that problem. First the roads and portals would get anhilated. Shortly thereafter, people would start trapping portals and building whatever deathtraps they can imagine. A lack of usable roads and safe portals would force people to find their own routes, making hunting interesting again. New roads would get built, but real battles to defend them would ensue. Just maintaining a bridge could turn into a combat-op. With renewed pvp and the dangers of crossing the real nether (not those !@#$ roads), even salty veterans would have to start thinking about whether the nether is the easy option.
For all the reasons CirJohn has already stated keeping the status quo works with regards to the nether.
There's two main types of players that I can think of those that build and those that PVP.
Having the otherworld as a domain in which builders hold sway due to anti griefing and anti pvp mechanisms suits builders and creators very well and this satisfies them. The nether is a domain for pvp'ers as pvp is always on so it allows pvp'ers to indulge to their hearts content in basing the hell out of each other in an appropriately hellish setting.
Its a good system.
The interesting part is that the nether is essential for long distance travel due to it a) being 1/8th the size of the otherworld and b) containing essential ingredients for speed potions.
The trade off is that the nether is very dangerous, so this works quite well.

I would like more people to use the subway system but the current flaws to the subway have nothing to do with competition from nether travel.
To make the subway system more viable;
There needs to be a way of supplying minecarts in game at the stations, probably by spawning them in via an automated shop mechanism.
This encourage greater use of the subway. Ease of use is a factor here.
Although the nether is more dangerous, its more convenient. Especiallly for new players willing to risk a trip to find locations distance from spawn.
Whether its telelporting, using the nether or using minecarts its important for new players to reach public land as soon as possible.
If there was a way to dispense minecarts easily at each and every station which is either supplied and sold by players or spawned in automatically then I assure you the subway would become the best choice for travel as its safer than then nether.
By schmidtbochum
#72671
My Suggestion:

Make the Nether 10000x10000 blocks, like the overworld.

Then change the portal spawning mechanism:
If you go through portal at x:3000 z:3000 in the nether, you will get out at x:3000 z:3000 in the overworld.

Also, there would be more glowstone, exactly 70x more than now. ;)
User avatar
By Agentred
#72703
I'd really like to see the nether without PVP. Imagine the epic nether bases and cities that would rise from the ashes...
By Prodigy9
#72725
Agentred wrote:I'd really like to see the nether without PVP. Imagine the epic nether bases and cities that would rise from the ashes...
Going off of that idea, the hostile mobs could be made even more dangerous than they are now. e.g. zombie pigmen have higher health, or ghast fireballs have a larger blast radius, or even (depending on lag issues) hostile mob spawn rates could increase. Such an increase in the non-player threats in the nether would compensate for the loss of player-related threats if pvp was disabled, in order to ensure the nether is still very dangerous (which seems to be one of Intelli's goals, as evidenced by his change in pigman aggressiveness).

Such a system would make the nether a more cooperative experience--you can go ahead and [try to] build a nether city or travel through portals without fear of being portal-camped by other players... but you'll probably want some backup to deal with the other threats in the area :D
By JonColmanator
#72740
Voted as-is purely for the sake that Notch intended for the Nether to be this way, thus why the Nether is smaller than the overworld, to scale. Also, a lot of people put a lot of work into constructing the pathway to major places, and seeing these destroyed 'again' would be depressing.
By Wookiee
#72750
Intelli wrote:note, glowstone would not be reset.
Intelli wrote: in regards to wipes, changed it. Glowstone wouldn't respawn if the Nether reset.
Rokkrwolf312 wrote: There is plenty of gs still around people just hog it.
@Rokkrwolf312 this problem exists because of restrictions placed on the server. There may indeed be "plenty", but it is hoarded and not in circulation or available to mine as it should be. This artificially inflates the price of the stuff and is the cause of the hoarding behavior you describe.

@Intelli, I love you, but your obvious bias against glowstone makes me sad for Minerealm, and breaks the economy.

I accept servers have limits, costs, and that Minerealm is a private server which you are free to manage, mod, and allow/deny access as you deem fit.

That said, I love vanilla Minecraft, and how Minerealm stays (mostly) true to that ruleset. However, Vanilla features 'infinite' worlds to explore (nether/end inclusive). Nether materials are a part of Vanilla economy for making potions and as a building materials.

IN MY OPINION: The nether in Minerealm is ridiculously small and the lacks the resources I expect to find there. My wish would be for the nether to reset periodically, glowstone inclusive, but this is not an option in your poll.
User avatar
By jeniansmom
#72752
Prodigy9 wrote:
Agentred wrote:I'd really like to see the nether without PVP. Imagine the epic nether bases and cities that would rise from the ashes...
Going off of that idea, the hostile mobs could be made even more dangerous than they are now. e.g. zombie pigmen have higher health, or ghast fireballs have a larger blast radius, or even (depending on lag issues) hostile mob spawn rates could increase. Such an increase in the non-player threats in the nether would compensate for the loss of player-related threats if pvp was disabled, in order to ensure the nether is still very dangerous (which seems to be one of Intelli's goals, as evidenced by his change in pigman aggressiveness).

Such a system would make the nether a more cooperative experience--you can go ahead and [try to] build a nether city or travel through portals without fear of being portal-camped by other players... but you'll probably want some backup to deal with the other threats in the area :D
If forced to choose from the original poll options I woud vote for leave the nether as is, or occasional resets (with or without glowstone). But...I REALLY like this idea. pvp as it currently is on MineRealm just doesn't appear to be much fun for most players.

Taking that asepct out of the nether might force people who really want to pvp to start using the amazing arenas that have been built. I don't like to pvp, but I'm a heck of a spectator :) and I'd love to see matches and tournaments happening regularly. And with the great new /event option, these could happen all over the map. What a great way to get players to come check out your area of MineRealm.

Prodigy's idea about the nether would add a whole layer of danger to the game and might just fit the bill for some folks who are looking for more of a challenge. Even if you can't kill other players in the nether, if you're a good mob fighter and can spend time wandering around the nether you'd likely be finding loot dropped by other less fortunates, and if you're so inclined the cooperateive aspect could be really fun too.
long long title how many chars? lets see 123 ok more? yes 60

We have created lots of YouTube videos just so you can achieve [...]

Another post test yes yes yes or no, maybe ni? :-/

The best flat phpBB theme around. Period. Fine craftmanship and [...]

Do you need a super MOD? Well here it is. chew on this

All you need is right here. Content tag, SEO, listing, Pizza and spaghetti [...]

Lasagna on me this time ok? I got plenty of cash

this should be fantastic. but what about links,images, bbcodes etc etc? [...]