CirJohn wrote:Intelli wrote:hippoface wrote:I think it's fine. Notch wanted to make it so you can travel easily but slowly, or quickly but dangerously. I think it's a fair deal.
I was constantly telling people the same thing, and then Spritzo started sniping me from god-knows-where today. The nether is mostly-safe to the wary, and really needs no changes.
As for surface exploration...I used to do a lot of that before I lived in an ocean. Now I have explored very scrap of land near me, so I do more building. If I can't find niftiness, then I shall make it for others to find! Muwahahahaha!
Though seriously, exploration of a blank countryside can only hold your attention for so long. The nether gives you a faster way to travel once the wilderness becomes mundane.
As for making the nether dangerous...(you won't like this idea)...allowing griefing in the nether would solve that problem. First the roads and portals would get anhilated. Shortly thereafter, people would start trapping portals and building whatever deathtraps they can imagine. A lack of usable roads and safe portals would force people to find their own routes, making hunting interesting again. New roads would get built, but real battles to defend them would ensue. Just maintaining a bridge could turn into a combat-op. With renewed pvp and the dangers of crossing the real nether (not those !@#$ roads), even salty veterans would have to start thinking about whether the nether is the easy option.
For all the reasons CirJohn has already stated keeping the status quo works with regards to the nether.
There's two main types of players that I can think of those that build and those that PVP.
Having the otherworld as a domain in which builders hold sway due to anti griefing and anti pvp mechanisms suits builders and creators very well and this satisfies them. The nether is a domain for pvp'ers as pvp is always on so it allows pvp'ers to indulge to their hearts content in basing the hell out of each other in an appropriately hellish setting.
Its a good system.
The interesting part is that the nether is essential for long distance travel due to it a) being 1/8th the size of the otherworld and b) containing essential ingredients for speed potions.
The trade off is that the nether is very dangerous, so this works quite well.
I would like more people to use the subway system but the current flaws to the subway have nothing to do with competition from nether travel.
To make the subway system more viable;
There needs to be a way of supplying minecarts in game at the stations, probably by spawning them in via an automated shop mechanism.
This encourage greater use of the subway. Ease of use is a factor here.
Although the nether is more dangerous, its more convenient. Especiallly for new players willing to risk a trip to find locations distance from spawn.
Whether its telelporting, using the nether or using minecarts its important for new players to reach public land as soon as possible.
If there was a way to dispense minecarts easily at each and every station which is either supplied and sold by players or spawned in automatically then I assure you the subway would become the best choice for travel as its safer than then nether.