Post any ideas / suggestions for the game servers here.
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Do you support this idea?

Yes
30
73%
No
11
27%
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By dlgn
#167427
monkeychunks wrote:
Intelli wrote:
Ryu Aurora wrote:Farm animals aren't protected. Wolves aren't protected. Ocelots aren't protected. Pigs are openly condemned to death.

Voted no, as it makes no sense to protect a single type of animal over any other.
Server is supposed to be as close to a vanilla gameplay experience as possible. If you want your horses safe, lock them up somewhere where other players can't get them.

With that being said, I'd maybe consider voting yes on a reasonable animal protection suggestion. However, protecting just horses, and none of the other animals, is ridiculous.
:( Cant wait for the horse update... Im going to end up getting a horse and not be able to ride it anywhere without the fear of it being killed by another player. Horses are more of a companion for the player unlike all the other animals that are meant to be killed. Also does this mean players can kill and loot donkeys? Or can players kill and loot horses armor? This would go against the no looting rule, so would this protect donkeys? Why don't we just make it easy and simple. Protect donkeys and horses.

Edit: This may not be to vanilla, but I don't really see any disadvantages in it, and the server has some features already that are not vanilla at all. For a good friendly, non looting and griefing server you have to have plugins that arnt vanilla... In fact plugins themselves arnt vanilla.
Vanilla isn't the issue. This isn't legit. And, as I have said before, horses can move far faster than players, so the only time you'd need to worry about them being attacked is if someone broke into your stables.
By Surgeonbsg
#167431
monkeychunks wrote: Lets not forget about all the armor, and stuff you load onto horses :P
No different then killing a cow and taking it's beef.

I'll be honest. The thought of hitting a horse that's being ridden around spawn with a slow potion and then slicing it up like I'm Chinese gives me the goosebumps.
monkeychunks wrote: For a good friendly, non looting and griefing server
You're allowed to loot in the Nether and the wild. Just saying that the whole server isn't rainbows and unicorns. As I'm sure you're already aware.
User avatar
By dlgn
#167448
Bu1ld0g wrote:
dlgn wrote:This isn't legit.
Neither are grief rollbacks, but we get them
They're perfectly legit. Legit means no items are spawned in and gameplay is vanilla. Griefing rollbacks don't spawn in items (because the griefers are banned), and they don't change gameplay. In contrast, this would provide a gameplay benefit not intended by Mojang, making it non-legit.

~dlgn
User avatar
By monkeychunks
#167462
dlgn wrote:
Bu1ld0g wrote:
dlgn wrote:This isn't legit.
Neither are grief rollbacks, but we get them
They're perfectly legit. Legit means no items are spawned in and gameplay is vanilla. Griefing rollbacks don't spawn in items (because the griefers are banned), and they don't change gameplay. In contrast, this would provide a gameplay benefit not intended by Mojang, making it non-legit.

~dlgn
Protecting horses is not spawning items in and it's not vanilla but niether is coreprotect. Also coreprotect rolls back griefs but not the items the player got from the grief, spawning in the items :P
User avatar
By dlgn
#167466
monkeychunks wrote:
dlgn wrote:
Bu1ld0g wrote:
dlgn wrote:This isn't legit.
Neither are grief rollbacks, but we get them
They're perfectly legit. Legit means no items are spawned in and gameplay is vanilla. Griefing rollbacks don't spawn in items (because the griefers are banned), and they don't change gameplay. In contrast, this would provide a gameplay benefit not intended by Mojang, making it non-legit.

~dlgn
Protecting horses is not spawning items in and it's not vanilla but niether is coreprotect. Also coreprotect rolls back griefs but not the items the player got from the grief, spawning in the items :P
The players who griefed almost always have the griefed items still in their inventories, removing them from the game upon their ban. And did you not understand what I said? Vanilla isn't the issue, legit is, and legit means that gameplay has to be vanilla. CoreProtect doesn't directly affect gameplay, while this "Horse Protection System" would, by keeping your mobs safe for you, which is part of the challenge of the game. CoreProtect is different, since keeping your structures safe from griefing was never intended to be part of gameplay, as compared to protecting your mobs, which was.

~dlgn
User avatar
By Ratta237
#167470
dlgn wrote:
monkeychunks wrote:
dlgn wrote:
Bu1ld0g wrote:
dlgn wrote:This isn't legit.
Neither are grief rollbacks, but we get them
They're perfectly legit. Legit means no items are spawned in and gameplay is vanilla. Griefing rollbacks don't spawn in items (because the griefers are banned), and they don't change gameplay. In contrast, this would provide a gameplay benefit not intended by Mojang, making it non-legit.

~dlgn
Protecting horses is not spawning items in and it's not vanilla but niether is coreprotect. Also coreprotect rolls back griefs but not the items the player got from the grief, spawning in the items :P
The players who griefed almost always have the griefed items still in their inventories, removing them from the game upon their ban. And did you not understand what I said? Vanilla isn't the issue, legit is, and legit means that gameplay has to be vanilla. CoreProtect doesn't directly affect gameplay, while this "Horse Protection System" would, by keeping your mobs safe for you, which is part of the challenge of the game. CoreProtect is different, since keeping your structures safe from griefing was never intended to be part of gameplay, as compared to protecting your mobs, which was.

~dlgn
I see this as if we want horses to be used for what they are intended for we need to have a protection system.
If we don't have this system horses will just become something you have in the middle of a glass cage.
In theory having this protection system would be MORE vanilla as it will enable horses to be used for what they are intended for which is travel not as ornaments.
By Bu1ld0g
#167471
Pretty much what I was saying earlier Ratta.

If horses used as transport are killed would they come under the grief rule and be rolled back?
Kinda pointless having them if were too scared to take them out in public.
User avatar
By dlgn
#167474
Bu1ld0g wrote:Pretty much what I was saying earlier Ratta.

If horses used as transport are killed would they come under the grief rule and be rolled back?
Kinda pointless having them if were too scared to take them out in public.
*eye twitches*

For the third (or is it fourth?) time, horses can run so fast that you wouldn't need to worry about being attacked while riding them. The only time you would need to worry, really, is if you left them out in the open on their own, and it's easy to lock them in a stable.

~dlgn
User avatar
By monkeychunks
#167482
dlgn wrote:
monkeychunks wrote:
dlgn wrote:
Bu1ld0g wrote:
dlgn wrote:This isn't legit.
Neither are grief rollbacks, but we get them
They're perfectly legit. Legit means no items are spawned in and gameplay is vanilla. Griefing rollbacks don't spawn in items (because the griefers are banned), and they don't change gameplay. In contrast, this would provide a gameplay benefit not intended by Mojang, making it non-legit.

~dlgn
Protecting horses is not spawning items in and it's not vanilla but niether is coreprotect. Also coreprotect rolls back griefs but not the items the player got from the grief, spawning in the items :P
The players who griefed almost always have the griefed items still in their inventories, removing them from the game upon their ban. And did you not understand what I said? Vanilla isn't the issue, legit is, and legit means that gameplay has to be vanilla. CoreProtect doesn't directly affect gameplay, while this "Horse Protection System" would, by keeping your mobs safe for you, which is part of the challenge of the game. CoreProtect is different, since keeping your structures safe from griefing was never intended to be part of gameplay, as compared to protecting your mobs, which was.

~dlgn
Well you said that protecting horses would be non legit since mojang didn't intend them to be protected. CoreProtect would also be considered non legit with all the other plugins minerealm uses since mojang didn't intend realms to be protected and griefs rolled back :P
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